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Lu Timora Screenshot Lu Timora Screenshot Lu Timora Screenshot Lu Timora Screenshot Lu Timora Screenshot Lu Timora Screenshot
Download

4K Total Downloads

96K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


She have:
+ blinking animations
+ eye tracking
+ lip sync
+ dynamic bones
+ dynamic bone colliders.
+ 8 custom standing emotes.

She doesn't have:
- sitting emotes.
- hand gestures.

How to install:
1- Be sure you have Cubed's Unity Shaders and the latest SDK.
2- Open Unity.
3- Open (Lu Timora) file and Import.
4- In Unity go to Avatar/Lu Timora and open the file (Open me).
5- Login on your VRChat account and Upload it.

LULULULULULULULULULULULLULULULULULULULULU ^^

Model made from: https://darknessmagician.deviantart.com/art/MMD-Elsword-Catastrophe-DOWNLOAD-745449488

Assets (197 files inside Unity Package)


/Assets/Avatar/Lu Timora/Open me.unity
/Assets/Avatar/Lu Timora/Standing.overrideController
/Assets/Avatar/Lu Timora/Lu Timora.fbx
/Assets/Avatar/Lu Timora/Textures/sph/ah.spa
/Assets/Avatar/Lu Timora/Textures/sph/toonW.bmp
/Assets/Avatar/Lu Timora/Textures/sph/toon_rin2b.bmp
/Assets/Avatar/Lu Timora/Textures/sph/skin_s2.bmp
/Assets/Avatar/Lu Timora/Textures/sph/body00_s.bmp
/Assets/Avatar/Lu Timora/Textures/sph/toon_rin2.bmp
/Assets/Avatar/Lu Timora/Textures/sph/hair_s.bmp
/Assets/Avatar/Lu Timora/Textures/sph/toon_rin2a.bmp
/Assets/Avatar/Lu Timora/Textures/sph/Thumbs.db
/Assets/Avatar/Lu Timora/Textures/sph/L.bmp
/Assets/Avatar/Lu Timora/Textures/sph/body01_s.bmp
/Assets/Avatar/Lu Timora/Textures/sph/skin_s.bmp
/Assets/Avatar/Lu Timora/Textures/sph/metal.sph
/Assets/Avatar/Lu Timora/Textures/sph/lightC.spa
/Assets/Avatar/Lu Timora/Textures/sph/cloth.bmp
/Assets/Avatar/Lu Timora/Textures/sph/sp.bmp
/Assets/Avatar/Lu Timora/Textures/sph/toon_rin3.bmp
/Assets/Avatar/Lu Timora/Textures/sph/toon_rin.bmp
/Assets/Avatar/Lu Timora/Textures/sph/M1.bmp
/Assets/Avatar/Lu Timora/Textures/sph/sph_1.bmp
/Assets/Avatar/Lu Timora/Textures/sph/h.spa
/Assets/Avatar/Lu Timora/Textures/sph/toon_hed.bmp
/Assets/Avatar/Lu Timora/Textures/sph/light.spa
/Assets/Avatar/Lu Timora/Textures/tga/Hat.png
/Assets/Avatar/Lu Timora/Textures/tga/ens.png
/Assets/Avatar/Lu Timora/Textures/tga/Wings.png
/Assets/Avatar/Lu Timora/Textures/tga/face_MikuAp_b.tga
/Assets/Avatar/Lu Timora/Textures/tga/Brow.png
/Assets/Avatar/Lu Timora/Textures/tga/Amiku4ns.png
/Assets/Avatar/Lu Timora/Textures/tga/Bottom.png
/Assets/Avatar/Lu Timora/Textures/tga/Amiku2ns.png
/Assets/Avatar/Lu Timora/Textures/tga/Top1.png
/Assets/Avatar/Lu Timora/Textures/tga/799d98e2e7276574e5f4f264340be4cb1cffe238_s2_n1.png
/Assets/Avatar/Lu Timora/Textures/tga/Foot.png
/Assets/Avatar/Lu Timora/Textures/tga/face_MikuAp_1.tga
/Assets/Avatar/Lu Timora/Textures/tga/e.png
/Assets/Avatar/Lu Timora/Textures/tga/Naill blue.PNG
/Assets/Avatar/Lu Timora/Textures/tga/body00_MikuAp_b.tga
/Assets/Avatar/Lu Timora/Textures/tga/Amiku2.png
/Assets/Avatar/Lu Timora/Textures/tga/Thumbs.db
/Assets/Avatar/Lu Timora/Textures/tga/body00_MikuAp_b1j.PNG
/Assets/Avatar/Lu Timora/Textures/tga/B ring.png
/Assets/Avatar/Lu Timora/Textures/tga/pink ring.png
/Assets/Avatar/Lu Timora/Textures/tga/1.png
/Assets/Avatar/Lu Timora/Textures/tga/Claw.png
/Assets/Avatar/Lu Timora/Textures/tga/eye.psd
/Assets/Avatar/Lu Timora/Textures/tga/skin.PNG
/Assets/Avatar/Lu Timora/Textures/tga/Top2.png
/Assets/Avatar/Lu Timora/Textures/tga/Nails p.png
/Assets/Avatar/Lu Timora/Textures/tga/Hair1.png
/Assets/Avatar/Lu Timora/Textures/tga/Hair2.png
/Assets/Avatar/Lu Timora/Textures/tga/body00_MikuAp_b1.png
/Assets/Avatar/Lu Timora/Textures/tga/Blue.PNG
/Assets/Avatar/Lu Timora/Textures/tga/1e.PNG
/Assets/Avatar/Lu Timora/Textures/tga/miku_sw.tga
/Assets/Avatar/Lu Timora/Textures/tga/Amiku4.png
/Assets/Avatar/Lu Timora/Textures/tga/blue ring1.png
/Assets/Avatar/Lu Timora/Textures/tga/body02_MikuAp.tga
/Assets/Avatar/Lu Timora/Textures/tga/1d.PNG
/Assets/Avatar/Lu Timora/Textures/tga/[Originals]/miku_sw.tga
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0191_0out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0185_0out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/f4out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0183_0out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0189_0out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0186_0out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/3out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0192_0out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0176_0out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0196_0out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0187_0out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0175_0out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/5out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0179_0out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0188_0out.png
/Assets/Avatar/Lu Timora/Textures/tga/no/tex_0195_0out.png
/Assets/Avatar/Lu Timora/Materials/Top2.mat
/Assets/Avatar/Lu Timora/Materials/Hair2.mat
/Assets/Avatar/Lu Timora/Materials/pink ring.mat
/Assets/Avatar/Lu Timora/Materials/Naill blue.mat
/Assets/Avatar/Lu Timora/Materials/Amiku4ns.mat
/Assets/Avatar/Lu Timora/Materials/body00_MikuAp_b1j.mat
/Assets/Avatar/Lu Timora/Materials/blue.mat
/Assets/Avatar/Lu Timora/Materials/Hat.mat
/Assets/Avatar/Lu Timora/Materials/tex026.mat
/Assets/Avatar/Lu Timora/Materials/1d.mat
/Assets/Avatar/Lu Timora/Materials/1e.mat
/Assets/Avatar/Lu Timora/Materials/Brow.mat
/Assets/Avatar/Lu Timora/Materials/body00_MikuAp_b1.mat
/Assets/Avatar/Lu Timora/Materials/Bottom.mat
/Assets/Avatar/Lu Timora/Materials/Amiku2.mat
/Assets/Avatar/Lu Timora/Materials/Top1.mat
/Assets/Avatar/Lu Timora/Materials/blue ring1.mat
/Assets/Avatar/Lu Timora/Materials/Hair1.mat
/Assets/Avatar/Lu Timora/Materials/Nails p.mat
/Assets/Avatar/Lu Timora/Materials/Amiku4.mat
/Assets/Avatar/Lu Timora/Materials/Foot.mat
/Assets/Avatar/Lu Diabla/Textures/tga/tex026.bmp
/Assets/DynamicBone/Demo/GameController.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Animations/Emotes/Standing/Fight.anim
/Assets/Animations/Emotes/Standing/Dab.anim
/Assets/Animations/Emotes/Standing/Joyful Jump.anim
/Assets/Animations/Emotes/Standing/Caramell.anim
/Assets/Animations/Emotes/Standing/Salute.anim
/Assets/Animations/Emotes/Standing/Dance/Gangnam Style.anim
/Assets/Animations/Emotes/Standing/Dance/Silly.anim
/Assets/Animations/Emotes/Standing/Dance/Head spin.anim
/Assets/Shaders/Hologram/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/Hologram/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/Hologram/Assets/Editor/Layout.cs
/Assets/Shaders/Hologram/Assets/Editor/HologramShaderGUI.cs
/Assets/Shaders/Hologram/Assets/Editor/Foldout.cs
Comments

You must be logged in to comment. Login Now
SanityGaming 1537801460 ago

@nostrum, you forgot to user "MANNERS"....

0
Lulu Author 1534834772 ago

@Nostrum Sorry but I no longer have the files, my old overheated and I lost everything.

0
Nostrum 1534281182 ago

Hey man, can you make a version of her without a hat ? or just send me the blender thingieI want to try some interesting stuff with that hat

0
Cokey 1528120915 ago

BOOTIFUL

0
Obleynix 1527666771 ago

Nice model i would love more :) waiting for "Lu Diabla or Lu Altar of Evil"

0
Rhapsody 1527629980 ago

@LuluNo no don't apologizethat's fine don't worryi would rather support(?) your creation than that(sorry i'm korean i'm not good at English)

0
Lulu Author 1527538375 ago

@Rhapsody Sorry, but I'm only sharing the avatars I made for my self.Next it will be Lu Diabla or Lu Altar of Evil.

0
Lulu Author 1527538247 ago

@Clyde I'm not.

0
Rhapsody 1527518905 ago

pleas make ciel.......pls.....sir

0
Clyde 1527475659 ago

Hey are you on our discord?

0

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