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Lucoa (Dynamic Bones) Screenshot Lucoa (Dynamic Bones) Screenshot
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5.2K Total Downloads

126.7K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


ucoa or Quetzalcoatl from Miss Kobayashi's Dragon Maid. This version features moveable hair and boobs that move around via movement and from contact with the models hands. Required Dynamic Bones from the Unity asset store. Recommended Download Cubed's Toon Shaders https://github.com/cubedparadox/Cubeds-Unity-Shaders If you do not have dynamic bones I have uploaded a version without them https://vrcmods.com/item/175-Lucoa-(No-Dynamic-Bones) All credit for the model goes to icemega5 I just converted it for VRchat Props to Arvichelle Redletter for the ide

Assets (11 files inside Unity Package)


/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Lucoa/luc.unity
/Assets/Lucoa/Lucoa.fbx
/Assets/Lucoa/Textures/GeneratedAtlasBake7061857193.png
/Assets/Lucoa/Materials/GeneratedAtlasBake7061857193.mat
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
Comments

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XIMBACHIEFX 1522331617 ago

would be a bit better if she had shoes on and her eyes were open, everything else is perfect

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redraven626 1519569439 ago

@TheTimeTuner add a dynamic collide to each hand, they when you set up the boobs jiggles, make sure to tell them to collide with them

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TheTimeTuner 1519008350 ago

I can't jiggle my own boobs with hands, what is this witch craft!?! pls help...

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redraven626 1517764410 ago

bought dynamic bones and got the shaders pack. as im posting this, im uploading it into vr chat. thank you so much for such an awesome avatar

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MAGNUM 1517085401 ago

having an issue where there is a large purple circle clipping through the head, and the blush textures are not transparent, any idea what I've done wrong?

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CamelCase 1516732978 ago

@Alleycrack thank you so much for that! didn't know i had to open the *.unity file at the end... i just imported the custom packages, silly me :D you sir, made my day

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Alleycrack Author 1516667661 ago

When I downloaded it myself and went through the process I did not see the viseme error and all the components were in place. First I created a fresh project and imported dynamic bones, cubedsshaders, and the Vrchat Sdk. Then I went to projects at the bottom and right clicked in the assets folder and clicked import package then custom package. Imported the package I downloaded (Lucoa (Dynamic Bones)). Then I went to file and hit open scene and opened the Lucoa folder. Then I selected luc.unity and the model popped onto the scene with all the dynamic bones and the avatar descriptor in the correct settings. The settings I used for both the dynamic bones was .5 dampening and .9 inert leave everything else the same. Let me know if this works

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CamelCase 1516644392 ago

Hey there, first of all... thank you for sharing your work with us! I have the dynamic bones asset, but when i import your unitypackage, the model doesn't seem to have any dynamic bones added to it. I added two scripts (one to hairroot, one to boobroot) and colliders for my hands/arms myself now, but i can't seem to find good values for the dynamic bones themself... jiggling doesn't seem to be right, especially for the hair. Am i doing something wrong with the import? How do i get your settings for the bones and colliders? If that's not possible (sorry i'm a newb with unity/modelling, just a filthy webdev) Thanks in advance!

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Alleycrack Author 1516630446 ago

I'll look into it some more later today. But for now check the avatar descriptor for lip sync which needs to be set to default. That's how I solved it on my version. You can find the avatar descriptor on the right side of the screen after clicking on Lucoa in the directory on the left side.

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HyperNinetales 1516605325 ago

Still having that problem oddly. Love the looks of it so far but I can't seem to fix that face mesh

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Alleycrack Author 1516589031 ago

It should be fixed

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Duffman3005 1516583382 ago

"this avatar uses visemes but the face mesh is not specified" I ran into this problem as well.I was able to get ti to upload when I went to "Face Mesh" under the "VRC_Avatar Descriptor" section and selected the only choice available which was "Body". Then I could suddenly upload/publish it. Haven't tested in game yet if it works though

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Nine 1516582333 ago

"this avatar uses visemes but the face mesh is not specified" How can I fix this?

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