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Prinz Eugen Screenshot Prinz Eugen Screenshot
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4.7K Total Downloads

114K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


rinz Eugen is a German Heavy Cruiser from the web browser game Kancolle. This model features hair that shifts as you move around via Dynamic Bones from the unity asset store and uses Cubed's Toon Shaders https://github.com/cubedparadox/Cubeds-Unity-Shaders/releases Fixed: Left eye not blinking Added: Two scenes "PringlesOptimized" and "PringlesTextureEdit" Optimized uses one texture file and texture edit uses many. All credit for the model goes to Tsunodanko san https://bowlroll.net/file/5869

Assets (75 files inside Unity Package)


/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCObjectSyncEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/AutoAddONSPAudioSourceComponents.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_YouTubeSyncEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_TriggerEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCSceneDescriptorEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/EventHandlerEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_WebPanelEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCContentManagerWindow.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCPlayerModsEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/SDKUpdater.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCPlayerStationEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_ObjectSyncEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SyncVideoPlayerEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/EditorCoroutine.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCObjectSpawnEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/OldTriggerEditors.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCPlayerModEditorWindow.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCAvatarDescriptorEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/EnvConfig.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_DestructibleStandardEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkControlPanel.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_DataStorageEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/AccountEditorWindow.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_EditorTools.cs
/Assets/VRCSDK/Dependencies/OSPNative/editor/ONSPReflectionCustomGUI.cs
/Assets/VRCSDK/Dependencies/OSPNative/editor/ONSPAudioSourceEditor.cs
/Assets/VRCSDK/Dependencies/OSPNative/scripts/ONSPVersion.cs
/Assets/VRCSDK/Dependencies/OSPNative/scripts/ONSPAudioSource.cs
/Assets/VRCSDK/Examples/Sample Assets/TestCustomScript.cs
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Prinz Eugen/Scenes/PringlesOptimized.unity
/Assets/Prinz Eugen/Scenes/PringlesTextureEdit.unity
/Assets/Prinz Eugen/Textures/hair2.png
/Assets/Prinz Eugen/Textures/km.png
/Assets/Prinz Eugen/Textures/s4.bmp
/Assets/Prinz Eugen/Textures/hd.png
/Assets/Prinz Eugen/Textures/face.png
/Assets/Prinz Eugen/Textures/esxpression.png
/Assets/Prinz Eugen/Textures/uniform2.png
/Assets/Prinz Eugen/Textures/tm.png
/Assets/Prinz Eugen/Textures/s2.bmp
/Assets/Prinz Eugen/Textures/fk.png
/Assets/Prinz Eugen/Textures/hk.png
/Assets/Prinz Eugen/Textures/skin.png
/Assets/Prinz Eugen/Textures/s1.bmp
/Assets/Prinz Eugen/Textures/shapes.png
/Assets/Prinz Eugen/Textures/eye.png
/Assets/Prinz Eugen/Textures/Emblem.png
/Assets/Prinz Eugen/Textures/hair.png
/Assets/Prinz Eugen/Textures/uniform.png
/Assets/Prinz Eugen/Textures/tai.png
/Assets/Prinz Eugen/Textures/bad face.png
/Assets/Prinz Eugen/Textures/uniform 3.png
/Assets/Prinz Eugen/Textures/uniform 4.png
/Assets/Prinz Eugen/Textures/GeneratedAtlasBake9268924667.png
/Assets/Prinz Eugen/Materials/skin.mat
/Assets/Prinz Eugen/Materials/eyes.mat
/Assets/Prinz Eugen/Materials/unknown.mat
/Assets/Prinz Eugen/Materials/hair2.mat
/Assets/Prinz Eugen/Materials/White eyes.mat
/Assets/Prinz Eugen/Materials/GeneratedAtlasBake9268924667.mat
/Assets/Prinz Eugen/Materials/skin2.mat
/Assets/Prinz Eugen/Materials/hair1.mat
/Assets/Prinz Eugen/Materials/Uniform.mat
/Assets/Prinz Eugen/Materials/Emblem.mat
/Assets/Prinz Eugen/Materials/Uniform2.mat
/Assets/Prinz Eugen/Materials/expression.mat
/Assets/Prinz Eugen/Models/PrinzEugenAtlasedV2.fbx
/Assets/Prinz Eugen/Models/PrinzEugenUnAtlasedV2.fbx
Comments

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MIRIAN 1556025303 ago

For fixing the pink avatar problem use older version of shader like v0.23.

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TrueTh3ta 1535509472 ago

I've recently installed this model so I could import it into VRchat obviously but it seems every time I try to upload the optimized avatar to VRChat it says its proofing it but then it disappears as if it works but the menu to name the avatar before it imports to VRchat doesn't show up and it just makes a prefab in the assets tab. You think it could be fixed or no?

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SaberVizion 1534135779 ago

Everytime I try to add this model it always turns out pink, how can I get the textures added to the model?

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Brownie Bits 1532117734 ago

awww the only model that I actually think that looks really good and would love to have is not working for me :(

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targar 1522880898 ago

apparently this model is not stock compatible with the current vrcsdk. to fix this the included sdk asset file needs to be removed from the model package and only aftyer that the current sdk needs to be imported

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Sono190 1519051074 ago

I fixed the problem, but there appeared another problem:Gui Layout mismatch layoutGroup.repaint

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Alleycrack Author 1518974196 ago

Do you have dynamic bones imported?

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Sono190 1518962608 ago

"The associated script can not be loaded. Please fix any compile errors and assign a valid script."What it would be? I double clicked PringlesOtimized and the dynamic bone script say that. I've followed the site instruction and imported the vrchat sdk and cubedparadox before import prinz eugen.

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Alleycrack Author 1518823868 ago

@RikoRikoRip Sounds like a problem with the sdk or their servers

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RikoRikoRip 1518562811 ago

@Alleycrack I followed all the instructions, and the model is ready to go, but for some reason, the 'build and publish' portion won't finish

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Alleycrack Author 1518034607 ago

@RikoRikoRip This is because you need to import Cubeds Shaders before you import the package then the correct textures will be on the two models. Use the latest version https://github.com/cubedparadox/Cubeds-Unity-Shaders/releases I would recommend using the PringlesOptimized the other was for people wanting to change coloring

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RikoRikoRip 1517954382 ago

@Zearyen I'm following the default tutorial on uploading custom avatars provided by this site. In the tutorial, clicking on the scene file of the model being used as an example shows the model, complete with textures and all, which is then immediately ready to be uploaded. However, I'm provided with two scene files, none of which have any textures on them. Forgive me if anything I said doesn't make any sense, I have never worked with any of these programs before.

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Zearyen 1517917089 ago

@RikoRikoRip what exactly is your problem?

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RikoRikoRip 1517891780 ago

The tutorial video isn't very much help for me, and I'm extremely new to this. Any recommendations where I can get in detail help so that I can get this model up and running?

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2Dark 1517137544 ago

i tried importing v0.23 of CubedsShaders first, and it ended up generating the model correctly ^^'

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Alleycrack Author 1517107670 ago

Go to Prinz Eugen>Materials and then select just the generatedatlasbake and make sure that the alpha cutoff is above 0 but below .2

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2Dark 1517087976 ago

I tried uplading it today using the "PringlesOptimized" scene, but instead of the eyes i saw a black upper face and red dots on the cheeks (in the lobby mirror).Did i do something wrong? :o

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Alleycrack Author 1516834925 ago

Fixed the blinking and added two scenes so one can have its textures edited

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Alleycrack Author 1516828447 ago

You need to be using Cubeds Shaders and have it imported first

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synkked 1516776353 ago

I've got some current issue with this, I can't apply shaders to the avatar in Unity. The avatar says error and it has a missing file error. Please assist me my discord is nathan#7442

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Alleycrack Author 1516745724 ago

There were originally all separate textures but I atlased them together for optimization. When I re-upload I'll see if I can make another scene with a version that has separated textures

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Alleycrack Author 1516678575 ago

I just noticed that myself I'll put up a new version either tommorrow or the day after that

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Zearyen 1516647027 ago

Seems like only the left Eye is blinking and the other is just open but only the pupil moves within it

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