Legoman99573
1546742898 ago
@JSan it's only cut by 5 seconds, just add a keyframe 5 seconds at the end.
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JSan
1545262238 ago
VRChat will cut off emotes short, so you guys need to add a couple of extra frames at the end to complete the animation
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Potato Is Baked
1543887875 ago
Big waste of time, this is extremely difficult to apply to a character, I sat here for an hour with 10 tabs open with each one googling a different issue with this
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Huguito
1543473717 ago
FOR FIX ANIMATION MOVEMENT:
JUST PUT THREE ANIMATION REFERENCE OPTIONS AS "ORIGIN" FOR FREE MOVEMENT, BECAUSE DEFAULT SETTINGS FOLLOWS THE PLAYER AND AVATAR, THIS CAUSES THE PROBLEM!
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Eagle
1543398276 ago
visemes work fine, but the movement or body animation doesn't work
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CJLogix
1543347235 ago
how do i get the audio to work with the animation
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NumiLumi
1543280857 ago
Nevermind I fixed it up and got it to face the right way :) Good animation~
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ArabellaGami
1543270896 ago
It's an amazing animation and im so happy you added this! Only thing that is bad is that it cuts off at the dab. I can deal with it facing the wrong way just turn around in game if you could fix the cut off I would extremely appreciate it! Thank you for the animation. :)
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prothean
1543183919 ago
So how do i add the audio to the animation
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UnitedPlains
1543136113 ago
The full emote doesn't play ingame
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UnitedPlains
1543125035 ago
ingame the emote cuts off as soon as they dab
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Marsho
1543086733 ago
When in Unity the animation faces the correct way but in game the animation faces the wrong way. Turned the model around in Unity but didn't make a difference
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Temmie wtf
1543060806 ago
the visemes don't work because the model is different but its ok anyway. thx
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OMG Riley
Author
1543035393 ago
No worries. Didn't notice it myself when I uploaded it >.<
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ElectricVibes
1543032079 ago
I love it and not to be a grammar nazi. But the or in your title should have a lowercase o. Sorry if I'm being a grammar nazi. XD
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OMG Riley
Author
1543007963 ago
1.) turn your model around. lol
2.) visemes worked on the 4 models i tested it on. your model may be translated differently, so this may not work onnall models.
3.) yes. it is a direct conversion of the original mmd motion to unity.
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BuddyJason
1542994842 ago
and it is facing the wrong way
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BuddyJason
1542994598 ago
the visemes would not work
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rollthered
1542983151 ago
Then is it 100 percent the same
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OMG Riley
Author
1542981438 ago
added YT link of the original mmd
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rollthered
1542981080 ago
You know, a gif would help me decide if i want to download this or not.
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OMG Riley
Author
1542965602 ago
Whatchu mean, foo
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oniiguy
1542959520 ago
this aint it chief
0