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Description
*Requires Unity 2017 (Unity 2017.4.15f1)
*To upload the "Rocket" Avatars, all you need to do is disable the "gameobject" object after you click "build & publish" and then "un-pause" or click the "pause" button again
Triggers:
~> For desktop users, you can access the triggers via the emote menu or by doing Shift+(F1-F8).
~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (firing gesture for all weapons), "thumbsup" (deploy melee weapon), "victory/peace" gesture (switch to secondary weapon), "fingerpoint" gesture (reload weapon/deploy MG) and "handgun" (switch to grenade) *if you want to fire with your pistol out, simply do a combination of both the "victory/peace" and "rocknroll" gesture with either your left or right hand.
*Reloading allows you to fly as well :)
~> General Control Layout: https://i.imgur.com/9phAw9I.png
Credits:
~> models & textures by Valve
~> Special thanks to Nekon (Nekon#0118) for helping me out with the dynamic bone pointers and the mesh world particles
Tags
day of defeat machine gun ww2 military guns working scope rockets rifle grenades bazooka us army wehrmacht loli anime miko
Assets (419 files inside Unity Package)
/Assets/DoD Miko Assets/DoD Miko Base.unity
/Assets/DoD Miko Assets/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/DoD Miko Assets/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/DoD Miko Assets/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_prone.anim
/Assets/DoD Miko Assets/DoD USGI Kits/dod_m1911.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/Death.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_crouch_fwd.anim
/Assets/DoD Miko Assets/DoD USGI Kits/flag idle.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_sit.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk_NW.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Crouch Kick.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walkback.anim
/Assets/DoD Miko Assets/DoD USGI Kits/draw_pistol.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_Thompson_Shoot_VR.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoD Reload.anim
/Assets/DoD Miko Assets/DoD USGI Kits/grenade_pinpull.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_run_SW.anim
/Assets/DoD Miko Assets/DoD USGI Kits/M1 Thompson Hand Mag Anim.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko Crouch.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Advance!.anim
/Assets/DoD Miko Assets/DoD USGI Kits/M1 Thompson Reload Anim.anim
/Assets/DoD Miko Assets/DoD USGI Kits/miko usgi helmet.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_run_NW.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko Sidearm.anim
/Assets/DoD Miko Assets/DoD USGI Kits/us_gogogo2.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko Bayonet.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Thompson Stand Shoot.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Regroup.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Cower.anim
/Assets/DoD Miko Assets/DoD USGI Kits/thompson reload.wav
/Assets/DoD Miko Assets/DoD USGI Kits/Thompson Reload.anim
/Assets/DoD Miko Assets/DoD USGI Kits/megapain4.wav
/Assets/DoD Miko Assets/DoD USGI Kits/flag.wav
/Assets/DoD Miko Assets/DoD USGI Kits/dod_thompson.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/M1 Thompson Hand Mag.overrideController
/Assets/DoD Miko Assets/DoD USGI Kits/dod_nade.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/draw_knife.wav
/Assets/DoD Miko Assets/DoD USGI Kits/us_takecover.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_crouch_rt.anim
/Assets/DoD Miko Assets/DoD USGI Kits/thompson_shoot 7 round burst.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMikoUSSittingOverride.overrideController
/Assets/DoD Miko Assets/DoD USGI Kits/dod_us_kits V2.fbx
/Assets/DoD Miko Assets/DoD USGI Kits/Sit Advance!.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_jump.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMikoM1A1_idle.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk_NE.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_prone_fwd.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk_SW.anim
/Assets/DoD Miko Assets/DoD USGI Kits/colt_worldreload.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_run_SE.anim
/Assets/DoD Miko Assets/DoD USGI Kits/USGI Salute.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk_SE.anim
/Assets/DoD Miko Assets/DoD USGI Kits/M1 Thompson Reload anim.overrideController
/Assets/DoD Miko Assets/DoD USGI Kits/us_win.mp3
/Assets/DoD Miko Assets/DoD USGI Kits/us_smoke3.wav
/Assets/DoD Miko Assets/DoD USGI Kits/shoulder crap.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/US Smoke Nade.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMikoUSThompson Override.overrideController
/Assets/DoD Miko Assets/DoD USGI Kits/thompson_shoot auto.wav
/Assets/DoD Miko Assets/DoD USGI Kits/Melee.anim
/Assets/DoD Miko Assets/DoD USGI Kits/thompson_worldreload.wav
/Assets/DoD Miko Assets/DoD USGI Kits/draw_rifle.wav
/Assets/DoD Miko Assets/DoD USGI Kits/colt shoot2.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_run_NE.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Thompson Crouch Shoot.anim
/Assets/DoD Miko Assets/DoD USGI Kits/us_grenadein4.wav
/Assets/DoD Miko Assets/DoD USGI Kits/usgi knife.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_sprint.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_runback.anim
/Assets/DoD Miko Assets/DoD USGI Kits/us_sticktogether.wav
/Assets/DoD Miko Assets/DoD USGI Kits/dod_US_flag.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #362.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/body.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/usgi gloves.png
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/v_thompson.png
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_body_normal.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #373.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_smoke_us.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/M1A1 bolt.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/M1A1 Thompson.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #79.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/ALLIED Flag.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_colt.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_gear.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/M1A1 V Model.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_gear_normal.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #340.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_frag.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #129.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/US Smoke Nade.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/v_garand.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #351.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_body.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/M1A1 rearsight.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_gear.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_body_exp.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/US Assault.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_body.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_assault.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #35.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_thompson.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/ColormapGloss.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_amerk.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/alliedflag.bmp
/Assets/DoD Miko Assets/BF4 1x Optics/scopeblack.mat
/Assets/DoD Miko Assets/NoeNoe Overlay Shader/Textures/noenoe_toon_ramp.png
/Assets/DoD Miko Assets/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/DoD Miko Assets/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/DoD Miko Assets/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/DoD Miko Assets/Bullet Decals/decal.shader
/Assets/DoD Miko Assets/FireExplosionEffects/Textures/SmokePuffParticleSheet.png
/Assets/DoD Miko Assets/FireExplosionEffects/Textures/FlameRoundParticleSheet.tif
/Assets/DoD Miko Assets/FireExplosionEffects/Textures/SmokePuff02ParticleSheet.tif
/Assets/DoD Miko Assets/FireExplosionEffects/Textures/SmokePuffNormalSheet.tif
/Assets/DoD Miko Assets/FireExplosionEffects/Materials/SmokeDarkParticle.mat
/Assets/DoD Miko Assets/FireExplosionEffects/Materials/FlameRoundYellowParticle.mat
/Assets/DoD Miko Assets/FireExplosionEffects/Materials/EmbersParticle.mat
/Assets/DoD Miko Assets/FireExplosionEffects/Materials/SmokeLightParticle.mat
/Assets/DoD Miko Assets/mp5a3/Materials/scopeblack.bmp
/Assets/DoD Miko Assets/muzzle v2/Textures/Effects/Muzzle/Flame1.png
/Assets/DoD Miko Assets/muzzle v2/Textures/Effects/Muzzle/MuzzleFlash1.png
/Assets/DoD Miko Assets/muzzle v2/Textures/Effects/Impact/Smoke.png
/Assets/DoD Miko Assets/muzzle v2/Materials/Effects/Muzzle/MuzzleFlash1.mat
/Assets/DoD Miko Assets/muzzle v2/Materials/Effects/Muzzle/Flame1.mat
/Assets/DoD Miko Assets/muzzle v2/Materials/Effects/Muzzle/Smoke.mat
/Assets/DoD Miko Assets/muzzle v2/Shaders/FPSParticleBlendDirLight.shader
/Assets/DoD Miko Assets/DynamicBone/Demo/GameController.cs
/Assets/DoD Miko Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DoD Miko Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/DoD Miko Assets/adrian shpehard oppfor/Laser.cs
/Assets/DoD Miko Assets/Twilight EqG/Materials/curout.mat
/Assets/DoD Miko Assets/Twilight EqG/Materials/Kobra_ret.dds
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Textures/IceNorm1.png
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Textures/BloodSplatter.png
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Textures/IceRGB.png
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/SourceBlood.mat
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal.mat
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/DropsBlot 4.mat
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/shot5.bmp
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/blood1.bmp
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Shaders/ME_Slime.shader
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/DoD Miko Assets/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/DoD Miko Assets/EffectExamples/Misc Effects/Textures/SparkParticle.tif
/Assets/DoD Miko Assets/EffectExamples/Misc Effects/Materials/Spark2Particle.mat
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/DoD Miko Assets/csgosas/csgo sexydance.wav
/Assets/DoD Miko Assets/hoppou/Materials/helmet_mitchell_normal.bmp
/Assets/DoD Miko Assets/hoppou/Materials/Material #79.mat
/Assets/DoD Miko Assets/hoppou/Materials/helmet_mitchell2.bmp
/Assets/DoD Miko Assets/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/DoD Miko Assets/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
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/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
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@PonySaurus Rex I love the models, but is there any way you can make some No Animation models?
0How do i optimize performance? It says its very poor, according to unity.
0@infantry, apparently avatars with colliders on them aren't allowed in the new update of VRChat
0I want to download other ww2 miko avatars but when i used the dropbox it says unityfiles can't be previewed
0I did it. but the one condition was the audio limit. the notepad++ works. anyways thank you PonySaurusRex.
0@willis8080 click on the Download tab on the upper right corner of that page
0ohhh thank you @PonySaurus Rex and do you know how to put a flag on the avartar on change the american flag i really like to know im new to this i just started today becuase i saw there were these ww2 avatars
0@JeppeDK Make sure you download also the file in that mediafire link provided in the description
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