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Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot Day of Defeat: Source Mikos (Unity 2017 Update) Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Day of Defeat: Source Miko avatars ready for upload (12 avatars total). This unity package will contain one "base avatar", because of the 40 mb file size limit, but you can download the rest of the other 11 avatars right here: https://www.dropbox.com/s/bl6vt51dwa2x5ai/Day%20of%20Defeat%20Miko%20Avatars.zip?dl=0

*Requires Unity 2017 (Unity 2017.4.15f1)

*To upload the "Rocket" Avatars, all you need to do is disable the "gameobject" object after you click "build & publish" and then "un-pause" or click the "pause" button again

Triggers:

~> For desktop users, you can access the triggers via the emote menu or by doing Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (firing gesture for all weapons), "thumbsup" (deploy melee weapon), "victory/peace" gesture (switch to secondary weapon), "fingerpoint" gesture (reload weapon/deploy MG) and "handgun" (switch to grenade) *if you want to fire with your pistol out, simply do a combination of both the "victory/peace" and "rocknroll" gesture with either your left or right hand.

*Reloading allows you to fly as well :)

~> General Control Layout: https://i.imgur.com/9phAw9I.png

Credits:

~> models & textures by Valve
~> Special thanks to Nekon (Nekon#0118) for helping me out with the dynamic bone pointers and the mesh world particles


Assets (419 files inside Unity Package)


/Assets/DoD Miko Assets/DoD Miko Base.unity
/Assets/DoD Miko Assets/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/DoD Miko Assets/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/DoD Miko Assets/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_prone.anim
/Assets/DoD Miko Assets/DoD USGI Kits/dod_m1911.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/Death.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_crouch_fwd.anim
/Assets/DoD Miko Assets/DoD USGI Kits/flag idle.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_sit.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk_NW.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Crouch Kick.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walkback.anim
/Assets/DoD Miko Assets/DoD USGI Kits/draw_pistol.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_Thompson_Shoot_VR.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoD Reload.anim
/Assets/DoD Miko Assets/DoD USGI Kits/grenade_pinpull.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_run_SW.anim
/Assets/DoD Miko Assets/DoD USGI Kits/M1 Thompson Hand Mag Anim.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko Crouch.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Advance!.anim
/Assets/DoD Miko Assets/DoD USGI Kits/M1 Thompson Reload Anim.anim
/Assets/DoD Miko Assets/DoD USGI Kits/miko usgi helmet.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_run_NW.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko Sidearm.anim
/Assets/DoD Miko Assets/DoD USGI Kits/us_gogogo2.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko Bayonet.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Thompson Stand Shoot.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Regroup.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Cower.anim
/Assets/DoD Miko Assets/DoD USGI Kits/thompson reload.wav
/Assets/DoD Miko Assets/DoD USGI Kits/Thompson Reload.anim
/Assets/DoD Miko Assets/DoD USGI Kits/megapain4.wav
/Assets/DoD Miko Assets/DoD USGI Kits/flag.wav
/Assets/DoD Miko Assets/DoD USGI Kits/dod_thompson.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/M1 Thompson Hand Mag.overrideController
/Assets/DoD Miko Assets/DoD USGI Kits/dod_nade.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/draw_knife.wav
/Assets/DoD Miko Assets/DoD USGI Kits/us_takecover.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_crouch_rt.anim
/Assets/DoD Miko Assets/DoD USGI Kits/thompson_shoot 7 round burst.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMikoUSSittingOverride.overrideController
/Assets/DoD Miko Assets/DoD USGI Kits/dod_us_kits V2.fbx
/Assets/DoD Miko Assets/DoD USGI Kits/Sit Advance!.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_jump.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMikoM1A1_idle.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk_NE.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_prone_fwd.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk_SW.anim
/Assets/DoD Miko Assets/DoD USGI Kits/colt_worldreload.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_run_SE.anim
/Assets/DoD Miko Assets/DoD USGI Kits/USGI Salute.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk_SE.anim
/Assets/DoD Miko Assets/DoD USGI Kits/M1 Thompson Reload anim.overrideController
/Assets/DoD Miko Assets/DoD USGI Kits/us_win.mp3
/Assets/DoD Miko Assets/DoD USGI Kits/us_smoke3.wav
/Assets/DoD Miko Assets/DoD USGI Kits/shoulder crap.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/US Smoke Nade.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMikoUSThompson Override.overrideController
/Assets/DoD Miko Assets/DoD USGI Kits/thompson_shoot auto.wav
/Assets/DoD Miko Assets/DoD USGI Kits/Melee.anim
/Assets/DoD Miko Assets/DoD USGI Kits/thompson_worldreload.wav
/Assets/DoD Miko Assets/DoD USGI Kits/draw_rifle.wav
/Assets/DoD Miko Assets/DoD USGI Kits/colt shoot2.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_run_NE.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Thompson Crouch Shoot.anim
/Assets/DoD Miko Assets/DoD USGI Kits/us_grenadein4.wav
/Assets/DoD Miko Assets/DoD USGI Kits/usgi knife.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_sprint.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_runback.anim
/Assets/DoD Miko Assets/DoD USGI Kits/us_sticktogether.wav
/Assets/DoD Miko Assets/DoD USGI Kits/dod_US_flag.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #362.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/body.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/usgi gloves.png
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/v_thompson.png
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_body_normal.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #373.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_smoke_us.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/M1A1 bolt.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/M1A1 Thompson.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #79.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/ALLIED Flag.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_colt.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_gear.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/M1A1 V Model.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_gear_normal.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #340.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_frag.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #129.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/US Smoke Nade.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/v_garand.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #351.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_body.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/M1A1 rearsight.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_gear.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_body_exp.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/US Assault.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_body.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_assault.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #35.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_thompson.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/ColormapGloss.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_amerk.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/alliedflag.bmp
/Assets/DoD Miko Assets/BF4 1x Optics/scopeblack.mat
/Assets/DoD Miko Assets/NoeNoe Overlay Shader/Textures/noenoe_toon_ramp.png
/Assets/DoD Miko Assets/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/DoD Miko Assets/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/DoD Miko Assets/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/DoD Miko Assets/Bullet Decals/decal.shader
/Assets/DoD Miko Assets/FireExplosionEffects/Textures/SmokePuffParticleSheet.png
/Assets/DoD Miko Assets/FireExplosionEffects/Textures/FlameRoundParticleSheet.tif
/Assets/DoD Miko Assets/FireExplosionEffects/Textures/SmokePuff02ParticleSheet.tif
/Assets/DoD Miko Assets/FireExplosionEffects/Textures/SmokePuffNormalSheet.tif
/Assets/DoD Miko Assets/FireExplosionEffects/Materials/SmokeDarkParticle.mat
/Assets/DoD Miko Assets/FireExplosionEffects/Materials/FlameRoundYellowParticle.mat
/Assets/DoD Miko Assets/FireExplosionEffects/Materials/EmbersParticle.mat
/Assets/DoD Miko Assets/FireExplosionEffects/Materials/SmokeLightParticle.mat
/Assets/DoD Miko Assets/mp5a3/Materials/scopeblack.bmp
/Assets/DoD Miko Assets/muzzle v2/Textures/Effects/Muzzle/Flame1.png
/Assets/DoD Miko Assets/muzzle v2/Textures/Effects/Muzzle/MuzzleFlash1.png
/Assets/DoD Miko Assets/muzzle v2/Textures/Effects/Impact/Smoke.png
/Assets/DoD Miko Assets/muzzle v2/Materials/Effects/Muzzle/MuzzleFlash1.mat
/Assets/DoD Miko Assets/muzzle v2/Materials/Effects/Muzzle/Flame1.mat
/Assets/DoD Miko Assets/muzzle v2/Materials/Effects/Muzzle/Smoke.mat
/Assets/DoD Miko Assets/muzzle v2/Shaders/FPSParticleBlendDirLight.shader
/Assets/DoD Miko Assets/DynamicBone/Demo/GameController.cs
/Assets/DoD Miko Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DoD Miko Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/DoD Miko Assets/adrian shpehard oppfor/Laser.cs
/Assets/DoD Miko Assets/Twilight EqG/Materials/curout.mat
/Assets/DoD Miko Assets/Twilight EqG/Materials/Kobra_ret.dds
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Textures/IceNorm1.png
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Textures/BloodSplatter.png
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Textures/IceRGB.png
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/SourceBlood.mat
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal.mat
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/DropsBlot 4.mat
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/shot5.bmp
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/blood1.bmp
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Shaders/ME_Slime.shader
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/DoD Miko Assets/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/DoD Miko Assets/EffectExamples/Misc Effects/Textures/SparkParticle.tif
/Assets/DoD Miko Assets/EffectExamples/Misc Effects/Materials/Spark2Particle.mat
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/DoD Miko Assets/csgosas/csgo sexydance.wav
/Assets/DoD Miko Assets/hoppou/Materials/helmet_mitchell_normal.bmp
/Assets/DoD Miko Assets/hoppou/Materials/Material #79.mat
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/Assets/DoD Miko Assets/Models/Nanachi/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
Comments

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chickitychoo 1586023777 ago

@PonySaurus Rex I love the models, but is there any way you can make some No Animation models?

0
mozzarellala 1552942094 ago

Bolt is on the wrong side for the kar98k oof

0
Raider451 1549130787 ago

How do i optimize performance? It says its very poor, according to unity.

0
Wendigo1 1546134768 ago

Why 40k polygons

0
PonySaurus Rex Author 1545823819 ago

@infantry, apparently avatars with colliders on them aren't allowed in the new update of VRChat

0
infantry 1545809762 ago

your Apache avatar is not working(cannot fly) can you fix it

0
Hayan 1545740237 ago

Btw, polygons don't affect performance as much as bones, shaders, shaders.

0
Hayan 1545740200 ago

@crazynate9 why are you complaining about it even after the 70k limit update

0
willis8080 1543917037 ago

How to do that

0
willis8080 1543916865 ago

I want to download other ww2 miko avatars but when i used the dropbox it says unityfiles can't be previewed

0
willis8080 1543882437 ago

I did it. but the one condition was the audio limit. the notepad++ works. anyways thank you PonySaurusRex.

0
crazynate9 1543873324 ago

why are they over 20k

0
PonySaurus Rex Author 1543672747 ago

@willis8080 click on the Download tab on the upper right corner of that page

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PonySaurus Rex Author 1543640068 ago

@Shovel Knight sure I guess...

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Shovel Knight 1543611746 ago

thy stuff is nice and all, but may I ask thee a question

0
PonySaurus Rex Author 1543233896 ago

@Brownie Bits, I believe so...

0
Brownie Bits 1543174256 ago

is this full body

0
JeppeDK 1543159471 ago

ohhh thank you @PonySaurus Rex and do you know how to put a flag on the avartar on change the american flag i really like to know im new to this i just started today becuase i saw there were these ww2 avatars

0
PonySaurus Rex Author 1543158451 ago

@JeppeDK Make sure you download also the file in that mediafire link provided in the description

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JeppeDK 1543154806 ago

i dont see eny soldier with a m1 garand....

0
MinstMeat 1543118812 ago

These are great.

0
SomeRandomPersonyeas 1543089626 ago

Thank you Rex, appreciate the models.

0
PonySaurus Rex Author 1543083088 ago

u'r welcome ^_^

0
Kurisutina 1543066307 ago

AMAZING !!! THANK YOU VERY MUCH!

0

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