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SWAT Mikos Screenshot SWAT Mikos Screenshot SWAT Mikos Screenshot SWAT Mikos Screenshot SWAT Mikos Screenshot SWAT Mikos Screenshot SWAT Mikos Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


GTA 5 LSPD SWAT Mikos with Battlefield 2 weapons. This unity package will contain 1 base avatar: Scene files are located on the "SWAT Miko Assets" folder. But you can download the rest of the other 6 avatars right here: http://www.mediafire.com/file/klp27n3h7009f3x/LSPD_SWAT_Mikos.zip/file

*Requires Unity 2017 (Unity 2017.4.15f1)

~> Weapons Included:
P90
M4A1
Colt 733
M16A2
MP5A3
G36C
M92 Beretta
Ballistic Shield

Triggers:

~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (firing gesture for all weapons), "thumbsup" (deploy ballistic shield), "victory/peace" gesture (switch to secondary weapon), "fingerpoint" gesture (reload weapon) and "handgun" (switch to full-auto firing mode) *if you want to fire with your pistol out, simply do a combination of both the "victory/peace" and "rocknroll" gesture with either your left or right hand.

*Special Combo gesture: Fingergun + Thumbsup or Victory/Peace = LSPD SWAT Megaphone

~> General Control Layout: https://i.imgur.com/9phAw9I.png

Credits:

~> models & textures by Rockstar Games and EA DICE
~> Shield model & texture from Counter Strike: Condition Zero, by Valve

Assets (380 files inside Unity Package)


/Assets/SWAT Miko P90.prefab
/Assets/SWAT Miko Assets/SWAT Miko P90.unity
/Assets/SWAT Miko Assets/DoD USGI Kits/Death.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/Crouch Kick.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/draw_pistol.wav
/Assets/SWAT Miko Assets/DoD USGI Kits/Advance!.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/Regroup.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/Cower.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/Sit Advance!.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/DoDMiko_prone_fwd.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/Melee.anim
/Assets/SWAT Miko Assets/bf2 p90/fnp90 fire semi.wav
/Assets/SWAT Miko Assets/bf2 p90/fnp90_fire_3p.wav
/Assets/SWAT Miko Assets/bf2 p90/fnp_reload_1p.wav
/Assets/SWAT Miko Assets/bf2 p90/fnp_reload_3p.wav
/Assets/SWAT Miko Assets/bf2 p90/fnp90 fire auto.wav
/Assets/SWAT Miko Assets/bf2 p90/bf2 fnp90.FBX
/Assets/SWAT Miko Assets/bf2 p90/Materials/FNP90.mat
/Assets/SWAT Miko Assets/bf2 p90/Materials/1p_eurif_fnp90_c 1.png
/Assets/SWAT Miko Assets/BF4 1x Optics/red reticle.mat
/Assets/SWAT Miko Assets/BF4 1x Optics/reflex reticle plane.FBX
/Assets/SWAT Miko Assets/BF4 1x Optics/Materials/No Name.mat
/Assets/SWAT Miko Assets/BF4 1x Optics/Materials/Reflex Sight V2.mat
/Assets/SWAT Miko Assets/NoeNoe Overlay Shader/Textures/noenoe_toon_ramp.png
/Assets/SWAT Miko Assets/Bullet Decals/decal.shader
/Assets/SWAT Miko Assets/Reflex Sight/Textures/reflex_ret.dds
/Assets/SWAT Miko Assets/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/SWAT Miko Assets/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/SWAT Miko Assets/Reflex Sight/Demo Scene/Models/Sight/Shaders/Non Scaling/reflex_noscale.shader
/Assets/SWAT Miko Assets/FireExplosionEffects/Textures/SmokePuffParticleSheet.png
/Assets/SWAT Miko Assets/FireExplosionEffects/Textures/SmokePuffNormalSheet.tif
/Assets/SWAT Miko Assets/FireExplosionEffects/Materials/SmokeLightParticle.mat
/Assets/SWAT Miko Assets/mp5a3/Materials/red dot.bmp
/Assets/SWAT Miko Assets/BF2 Berreta M9/M92 FS.FBX
/Assets/SWAT Miko Assets/BF2 Berreta M9/M92 Reload.overrideController
/Assets/SWAT Miko Assets/BF2 Berreta M9/reload_1p.wav
/Assets/SWAT Miko Assets/BF2 Berreta M9/92fs_fire_1p_outdoor.wav
/Assets/SWAT Miko Assets/BF2 Berreta M9/M92 Shoot.overrideController
/Assets/SWAT Miko Assets/BF2 Berreta M9/M92 Reload Anim.anim
/Assets/SWAT Miko Assets/BF2 Berreta M9/M92 Shoot Anim.anim
/Assets/SWAT Miko Assets/BF2 Berreta M9/Materials/USPIS_92FS_emission 1.png
/Assets/SWAT Miko Assets/BF2 Berreta M9/Materials/USPIS_92FS_b 1.png
/Assets/SWAT Miko Assets/BF2 Berreta M9/Materials/USPIS_92FS_c 1.png
/Assets/SWAT Miko Assets/BF2 Berreta M9/Materials/M92FS.mat
/Assets/SWAT Miko Assets/muzzle v2/Textures/Effects/Muzzle/Flame1.png
/Assets/SWAT Miko Assets/muzzle v2/Textures/Effects/Muzzle/MuzzleFlash1.png
/Assets/SWAT Miko Assets/muzzle v2/Textures/Effects/Impact/Smoke.png
/Assets/SWAT Miko Assets/muzzle v2/Materials/Effects/Muzzle/MuzzleFlash1.mat
/Assets/SWAT Miko Assets/muzzle v2/Materials/Effects/Muzzle/Flame1.mat
/Assets/SWAT Miko Assets/muzzle v2/Materials/Effects/Muzzle/Smoke.mat
/Assets/SWAT Miko Assets/muzzle v2/Shaders/FPSParticleBlendDirLight.shader
/Assets/SWAT Miko Assets/DynamicBone/Demo/GameController.cs
/Assets/SWAT Miko Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/SWAT Miko Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/SWAT Miko Assets/Twilight EqG/Materials/curout.mat
/Assets/SWAT Miko Assets/Twilight EqG/Materials/Kobra_ret.dds
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Textures/IceNorm1.png
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Textures/BloodSplatter.png
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Textures/IceRGB.png
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/SourceBlood.mat
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal.mat
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/DropsBlot 4.mat
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/shot5.bmp
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/blood1.bmp
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Shaders/ME_Slime.shader
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/SWAT Miko Assets/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/SWAT Miko Assets/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
/Assets/SWAT Miko Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/SWAT Miko Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/SWAT Miko Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/SWAT Miko Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/SWAT Miko Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/SWAT Miko Assets/EffectExamples/Misc Effects/Textures/SparkParticle.tif
/Assets/SWAT Miko Assets/EffectExamples/Misc Effects/Materials/Spark2Particle.mat
/Assets/SWAT Miko Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/SWAT Miko Assets/csgosas/csgo sexydance.wav
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/Assets/SWAT Miko Assets/BF2 MP5A3/bf2 mp5 reload.overrideController
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/Assets/SWAT Miko Assets/MP5 EOD/MP5 Reload Hand Anim.anim
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/Assets/SWAT Miko Assets/FireExplosionVFX/Scripts/FxSplash.cs
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/Assets/SWAT Miko Assets/WarFX muzzleshit/Scripts/WFX_BulletHoleDecal.cs
/Assets/SWAT Miko Assets/WarFX muzzleshit/Scripts/CFX_AutoDestructShuriken.cs
/Assets/SWAT Miko Assets/Standard Assets/ParticleSystems/Shaders/PriorityParticleAlpha.shader
/Assets/SWAT Miko Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/SWAT Miko Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/SWAT Miko Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/SWAT Miko Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/SWAT Miko Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/SWAT Miko Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/SWAT Miko Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/SWAT Miko Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/SWAT Miko Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/SWAT Miko Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/SWAT Miko Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/SWAT Miko Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/SWAT Miko Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/SWAT Miko Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/SWAT Miko Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/SWAT Miko Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/SWAT Miko Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/SWAT Miko Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/SWAT Miko Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/SWAT Miko Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/SWAT Miko Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/SWAT Miko Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs
/Assets/SWAT Miko Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs
/Assets/SWAT Miko Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs
/Assets/SWAT Miko Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
/Assets/SWAT Miko Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
/Assets/SWAT Miko Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs
/Assets/SWAT Miko Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs
/Assets/SWAT Miko Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs
/Assets/SWAT Miko Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs
/Assets/SWAT Miko Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/FOVKick.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/SWAT Miko Assets/Standard Assets/Utility/ForcedReset.cs
/Assets/SWAT Miko Assets/Separatist/empty.wav
/Assets/SWAT Miko Assets/_MK/MKGlowFree/MKGlowFree.cs
/Assets/SWAT Miko Assets/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/SWAT Miko Assets/LSPD SWAT/LSPD SWAT Body Base.fbx
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Helmet 1.FBX
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Ukon Anims/Singleshot Bullet Deviation.overrideController
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Ukon Anims/Pistol Singleshot Bullet Deviation.overrideController
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Ukon Anims/Pistol Bullet Deviation.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Ukon Anims/Bullet Deviation.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Ukon Anims/P90 anims/P90 Reload.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Crouch Shoot.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/SWATMiko Shield Deploy.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Stand Shoot.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/SWATMiko Sidearm.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_walk_NE.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_WalkN.anim
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/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_prone.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_Idle.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/SWATMiko_P90_Fist.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_Reload_VR.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_Crouch.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_walk_NW.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_jump.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_crouch_fwd.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_walk_SW.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_run_SW.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_runback.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_run_NW.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_run_NE.anim
/Assets/SWAT Miko Assets/LSPD SWAT/SWAT Miko Anims/Miko P90 Anims/P90Miko_sprint.anim
/Assets/SWAT Miko Assets/LSPD SWAT/Materials/Kevlar Helmet.mat
/Assets/SWAT Miko Assets/LSPD SWAT/Materials/uppr_normal_000.png
/Assets/SWAT Miko Assets/LSPD SWAT/Materials/lowr_diff_000_a_uni.png
/Assets/SWAT Miko Assets/LSPD SWAT/Materials/lowr_normal_000.png
/Assets/SWAT Miko Assets/LSPD SWAT/Materials/swat mask grey.png
/Assets/SWAT Miko Assets/LSPD SWAT/Materials/uppr_diff_000_a_uni.png
/Assets/SWAT Miko Assets/LSPD SWAT/Materials/swat_body_d.png
/Assets/SWAT Miko Assets/LSPD SWAT/Materials/LowerBody.mat
/Assets/SWAT Miko Assets/LSPD SWAT/Materials/UpperBody.mat
/Assets/SWAT Miko Assets/DoD Wehrmacht Kits/mp44_selectorswitch.wav
/Assets/SWAT Miko Assets/solidsnake/556 casing.FBX
/Assets/SWAT Miko Assets/solidsnake/Materials/shell_556.bmp
/Assets/SWAT Miko Assets/solidsnake/Materials/Material #116.mat
/Assets/SWAT Miko Assets/solidsnake/Materials/556 NATO Toon.mat
/Assets/SWAT Miko Assets/Models/Mystic Arsenal/Scripts/MysticLightFlicker.cs
/Assets/SWAT Miko Assets/Models/Mystic Arsenal/Scripts/MysticLightFade.cs
/Assets/SWAT Miko Assets/Models/Mystic Arsenal/Scripts/MysticRotation.cs
/Assets/SWAT Miko Assets/Models/Nanachi/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/SWAT Miko Assets/Models/Nanachi/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
Comments

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Yuno42 1565865663 ago

It crashs on my every time because your Avatar need to much performance for Unity...

0
Infected 1551149605 ago

@PonySaurus Rex will any of these ever have a shotgun?

0
MadKlauss 1550965237 ago

@PonySaurus Rex I use the Oculus. Ok, I'll try to do as you suggested. Sorry about the late reply.

0
PonySaurus Rex Author 1550291100 ago

@PortalScout I believe the new vrcsdk allows for up to 70k polygons, and i think mine's just under that ~ 40k something. Also if u haven't upgraded ur unity to the 2017 variant, that's also probably it. Get the new unity 2017 version + new unity sdk.

0
PonySaurus Rex Author 1550291009 ago

@coolfox24 I suggest making a new project and just try and re-import everything there and try to upload

0
PonySaurus Rex Author 1550290955 ago

@MadKlauss are you using a vive or an oculus? Cuz I use an Oculus and the best way to hold your controllers with my avatars is to just hold em as you were holding an actual gun i.e. grip your controllers. As for Vive users, I'm not entirely sure how you hold that thing...

0
MadKlauss 1550155225 ago

Hello! For whatever reason the guns keep randomly switching in my hand without me doing anything. I don't understand what has gone wrong. I've been experiencing this issue with all of your avatars that have guns and I wish I could fix it because I really like what you've created.

0
coolfox24 1549653007 ago

i downloaded it but i can,t find where to upload the other models? it only has the p90 in the download file but in the scripts it says all the weapons as shown. how to get the rest ?

0
PortalScout 1549485520 ago

so i can't use it because it has too many polygons. i already tried mantis but it didn't do much. help?

0
ESPER 1549231939 ago

Thanks! got it to work.

0
PonySaurus Rex Author 1549200647 ago

@ESPER try updating your unity sdk and make sure you're using Unity version 2017.4.15f1. And also whenever it pauses out for you after you clicked on the "Build & Publish" button, make sure to unpause it on the center top right of your unity screen. It's by the buttons with the "play" and "pause" buttons.

0
ESPER 1549165184 ago

I need help uploading it. keep getting a lot of errors...

0
Eren Jaeger 1549161305 ago

do u have a discord ?

0
PonySaurus Rex Author 1549032095 ago

@KINIX yeah xD ^_^

0
KINIX 1549031984 ago

GTA5 LSPD helicopter avatar + GTA5 LSPD SWAT team avatars = very nice

0
PonySaurus Rex Author 1549021937 ago

@willis8080 Thanks ^_^

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PonySaurus Rex Author 1549021742 ago

@ZombieShooter0 try using a new Unity 2017 project to upload it, see if that works

0
ZombieShooter0 1548997641 ago

I couldn't publish the avatar because there was a lot of errors stopping it

0
willis8080 1548978340 ago

That's even more awesome, thank you, PonySaurus Rex.

0

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