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Ebony customized M1911 (Particles, Bullets, Sounds & Bones) Screenshot
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3.9K Total Downloads

88.5K Total Views

Asset Type Models and Props

File Type Unity Package

Description


Drag and drop the prefab onto your wrist.

will need to set up the animation so that an emote enables the particles.

to do this hide the weapon after its on your wrist.
then set up an emote using this method
https://www.youtube.com/watch?v=xxSezH13vAI

then open armature ->hips -> Spine -> chest -> right shoulder > right arm-> right forearm ->Right wrist -> Ebony
click the plus next to is active and do the another animation for the firing. which is done the same way. then set these up as 2 separate emotes on the avatar.

this is not for beginners you need to have learned some very basic animating before attempting this. but all the files are there



Enjoy

Assets (24 files inside Unity Package)


/Assets/Ebony and Ivory/Ebony.prefab
/Assets/Ebony and Ivory/deserteagle.png
/Assets/Ebony and Ivory/wp003_Ebony_BMout.png_specular (1).jpg
/Assets/Ebony and Ivory/wp003_Ebony_BMout.png
/Assets/Ebony and Ivory/Ebony.fbx
/Assets/Ebony and Ivory/bullet.fbx
/Assets/Ebony and Ivory/effects/smoke 1.mat
/Assets/Ebony and Ivory/effects/flsh.mat
/Assets/Ebony and Ivory/effects/muzzle flash.jpg
/Assets/Ebony and Ivory/effects/smoke.jpg
/Assets/Ebony and Ivory/Materials/wp003_Ebony_BMout.mat
/Assets/Ebony and Ivory/Materials/deserteagle.mat
/Assets/bullet_tip/Materials/Gun_Shot-Marvin-1140816320.mp3
/Assets/bullet_tip/Materials/highpoly_9mm_bullet_14_bullet_gold_BaseColor.mat
/Assets/bullet_tip/bullet drop/bullet_shell_low_DefaultMaterial_SpecularSmoothness.png
/Assets/bullet_tip/bullet drop/bullet_shell_low_DefaultMaterial_AlbedoTransparency.png
/Assets/bullet_tip/bullet drop/Shell.mat
/Assets/bullet_tip/bullet drop/bullet_shell_low_DefaultMaterial_Normal.png
/Assets/bullet_tip/bullet drop/bullet_shell_low.FBX
/Assets/KriptoFX/MuzzleFlashes/Materials/Effects/Lazer.mat
/Assets/Texture/base/highpoly_9mm_bullet_14_bullet_gold_BaseColor.png
/Assets/Texture/NRM/highpoly_9mm_bullet_14_bullet_gold_Normal.png
/Assets/Ultimate VFX v3.2.0/Particle Systems/Ultimate VFX/1 - Assets/Textures/Trails/tex_vfx-ult_trail_haze2.png
/Assets/Ultimate VFX v3.2.0/Particle Systems/Ultimate VFX/1 - Assets/Materials/Trails/mat_vfx-ult_trail_haze2-alpha-[2.0].mat
Comments

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Lexicon Author 1549468680 ago

was more convenient to use the models i already had rather than look for other models. if i were to use the mvc: model of dantes guns that would be in another upload. as this is for the m1911 variant of them.
i have the capcom model of the weapons which i found on deviant art but they are
1. Poor quality models (Low Poly).
2. Not rigged with bones.
3. Textures are poor quality.

these weapons are higher quality than those

0
vitalitas 1549322259 ago

Wouldn't it have been more convenient to use the MVC:I model of Dante's guns instead of the dmc4 rip? I hear they have better textures in general.

0
Beanboy 1549157420 ago

this is an m1911

0
Hell raven okuu 1549145964 ago

this isn't even a desert eagle

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prinzeugen7214 1549126693 ago

wow NICE!!

0
Lexicon Author 1549124843 ago

"This model has been configured but is not ready for VRChat usage, and is more suitable for development.". Please note i have added additional instructions. if this is still much i would recommend learning the basics of gestures in vrchat before attempting

0
oniiguy 1549117736 ago

instruction too hard can you please explain slower and for someone with room temperature iq?

0

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