Support Us and Enjoy an Ad-Free Experience!

We understand that ads can sometimes be a bit intrusive.

If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:

Upgrade to Ad-Free Experience

Haku With Ears Screenshot
Download

1.4K Total Downloads

34K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


This is my First model upload here! Hope you like it!
Here's the discord you can find me on!
https://discord.gg/kr7B3Sa
Alternatively, You Can contact me at
EcchiSquad#0001
Hope you like the model again!
Comment if you Download and find an issue!

Assets (356 files inside Unity Package)


/Assets/Lasp-master/Assets/Test/Tester.cs
/Assets/Lasp-master/Assets/Test/ParticleController.cs
/Assets/Lasp-master/Assets/Editor/PackageTool.cs
/Assets/Lasp-master/Assets/Lasp/AudioInput.cs
/Assets/Lasp-master/Assets/Lasp/Internal/FilterBlock.cs
/Assets/Lasp-master/Assets/Lasp/Internal/LaspTerminator.cs
/Assets/Lasp-master/Assets/Lasp/Internal/PluginEntry.cs
/Assets/Lasp-master/Assets/Lasp/Internal/LaspStream.cs
/Assets/ClockWorth/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/ClockWorth/DynamicBone/Scripts/DynamicBone.cs
/Assets/ClockWorth/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/ClockWorth/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/ClockWorth/tga/face_MikuAp_b.tga
/Assets/ClockWorth/tga/body00_MikuAp_b.tga
/Assets/PlaidWaistTie/Instructions.cs
/Assets/Marker-master/Components/Editor/SnailMarkerEditor.cs
/Assets/Marker-master/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Marker-master/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Avatar/Haku/Haku ears 2.fbx
/Assets/Avatar/Haku/OPEN ME!.unity
/Assets/Avatar/Haku/Haku ears 2.fbm/mimi.png
/Assets/Avatar/Haku/Haku ears 2.fbm/hair_MikuAp.tga
/Assets/Avatar/Haku/Haku ears 2.fbm/body00_MikuAp_b.tga
/Assets/Avatar/Haku/Haku ears 2.fbm/face_hakuAp.tga
/Assets/Avatar/Haku/Haku ears 2.fbm/face_MikuAp.tga
/Assets/Avatar/Haku/Haku ears 2.fbm/45.bmp
/Assets/Avatar/Haku/Haku ears 2.fbm/body02_MikuAp.tga
/Assets/Avatar/Haku/Haku ears 2.fbm/cutetopskirt.png
/Assets/Avatar/Haku/Haku ears 2.fbm/face_MikuAp_a.tga
/Assets/Avatar/Haku/Haku With ears.fbm/mimi.png
/Assets/Avatar/Haku/Haku With ears.fbm/hair_MikuAp.tga
/Assets/Avatar/Haku/Haku With ears.fbm/body00_MikuAp_b.tga
/Assets/Avatar/Haku/Haku With ears.fbm/face_hakuAp.tga
/Assets/Avatar/Haku/Haku With ears.fbm/face_MikuAp.tga
/Assets/Avatar/Haku/Haku With ears.fbm/45.bmp
/Assets/Avatar/Haku/Haku With ears.fbm/body02_MikuAp.tga
/Assets/Avatar/Haku/Haku With ears.fbm/cutetopskirt.png
/Assets/Avatar/Haku/Haku With ears.fbm/face_MikuAp_a.tga
/Assets/Avatar/Haku/Hair Text pack 2/8.png
/Assets/Avatar/Haku/Hair Text pack 2/Pinky.png
/Assets/Avatar/Haku/Hair Text pack 2/16.png
/Assets/Avatar/Haku/Hair Text pack 2/13.png
/Assets/Avatar/Haku/Hair Text pack 2/5.png
/Assets/Avatar/Haku/Hair Text pack 2/7.png
/Assets/Avatar/Haku/Hair Text pack 2/11.png
/Assets/Avatar/Haku/Hair Text pack 2/1.png
/Assets/Avatar/Haku/Hair Text pack 2/10.png
/Assets/Avatar/Haku/Hair Text pack 2/2.png
/Assets/Avatar/Haku/Hair Text pack 2/4.png
/Assets/Avatar/Haku/Hair Text pack 2/9.png
/Assets/Avatar/Haku/Hair Text pack 2/15.png
/Assets/Avatar/Haku/Hair Text pack 2/14.png
/Assets/Avatar/Haku/Hair Text pack 2/12.png
/Assets/Avatar/Haku/Hair Text pack 2/6.png
/Assets/Avatar/Haku/Hair Text pack 2/3.png
/Assets/Avatar/Haku/Materials/cutetopskirt.mat
/Assets/Avatar/Haku/Materials/New Material.mat
/Assets/Avatar/Haku/Materials/face_hakuAp.mat
/Assets/Avatar/Haku/Materials/Material19.mat
/Assets/Avatar/Haku/Materials/mimi.mat
/Assets/Avatar/Haku/Materials/t021.mat
/Assets/Avatar/Haku/Materials/Top Off.controller
/Assets/Avatar/Haku/Materials/16.mat
/Assets/Avatar/Haku/Materials/hair_MikuAp.mat
/Assets/Avatar/Haku/Materials/body02_MikuAp.mat
/Assets/Avatar/Haku/Materials/Material20.mat
/Assets/Avatar/Haku/Materials/body00_MikuAp_b.mat
/Assets/Avatar/Haku/Materials/Top Off 1.controller
/Assets/Avatar/Haku/Materials/Brand.mat
/Assets/Avatar/Haku/Materials/Logo Part.jpg
/Assets/Avatar/Haku/Materials/face_MikuAp_a.mat
/Assets/Avatar/Haku/Materials/Material27.mat
/Assets/Avatar/Haku/Materials/Top Off.anim
/Assets/Avatar/Haku/Materials/14.mat
/Assets/Avatar/Haku/Materials/Top.anim
/Assets/Avatar/Haku/Materials/Top Remove.anim
/Assets/Avatar/Haku/Materials/45.mat
/Assets/Avatar/Haku/Materials/face_MikuAp.mat
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/tatu_notpink.png
/Assets/Akeyla/spa/hua4.png
/Assets/PoiShaders/PoiyomiToonShader/PoiyomiToonRamp.png
/Assets/PoiShaders/PoiyomiToonShader/PoiyomiToonShader.shader
/Assets/PoiShaders/PoiyomiToonShader/circuit.png
/Assets/PoiShaders/PoiyomiToonShader/Editor/PoiToon.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCObjectSyncEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/AutoAddONSPAudioSourceComponents.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_YouTubeSyncEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_TriggerEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCSceneDescriptorEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/EventHandlerEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_WebPanelEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCContentManagerWindow.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_AvatarVariationsEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCPlayerModsEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/SDKUpdater.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkSplashScreen.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCPlayerStationEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_ObjectSyncEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SyncVideoPlayerEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/EditorCoroutine.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCObjectSpawnEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SyncVideoStreamEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/OldTriggerEditors.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCPlayerModEditorWindow.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCAvatarDescriptorEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/EnvConfig.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_DestructibleStandardEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ApiCacheEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkControlPanel.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCCachedWWW.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_DataStorageEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/AccountEditorWindow.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_EditorTools.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeBlueprintCreation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/AddONSPAudioSourceComponent.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/WorldValidation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/AvatarValidation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/AvatarPerformance.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeWorldCreation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/SceneSaver.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeAPICreation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Uploader.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Deprecated/VRCPipelineManager.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/AWS/S3Manager.cs
/Assets/VRCSDK/Examples/Sample Assets/TestCustomScript.cs
/Assets/VRCSDK/Examples/Sample Assets/Editor/RealtimeEmissiveGammaGUI.cs
/Assets/VRCSDK/Examples/Sample Assets/Animation/AvatarControllerTemplate.controller
/Assets/VRCSDK/Examples/Sample Assets/Animation/Male_Standing_Pose.fbx
/Assets/VRCSDK/Examples/Sample Assets/Animation/CustomOverrideEmpty.overrideController
/Assets/LSPD SWAT Ukon Assets/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/LSPD SWAT Ukon Assets/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/LSPD SWAT Ukon Assets/DynamicBone/Demo/GameController.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/LSPD SWAT Ukon Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/LSPD SWAT Ukon Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/LSPD SWAT Ukon Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/LSPD SWAT Ukon Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/LSPD SWAT Ukon Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/LSPD SWAT Ukon Assets/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/LSPD SWAT Ukon Assets/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_New.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/CFX_AutoStopLoopedEffect.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RotateCamera.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RandomDir.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_Translate.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_RandomDir.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_Wall.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_DeleteAfterDelay.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Spawn System/CFX_SpawnSystem.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Editor/CFX_SpawnSystemEditor.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Scripts/CFX_LightIntensityFade.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Scripts/WFX_LightFlicker.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Scripts/WFX_BulletHoleDecal.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Scripts/CFX_AutoDestructShuriken.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/FOVKick.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Utility/ForcedReset.cs
/Assets/LSPD SWAT Ukon Assets/_MK/MKGlowFree/MKGlowFree.cs
/Assets/LSPD SWAT Ukon Assets/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/LSPD SWAT Ukon Assets/Models/Mystic Arsenal/Scripts/MysticLightFlicker.cs
/Assets/LSPD SWAT Ukon Assets/Models/Mystic Arsenal/Scripts/MysticLightFade.cs
/Assets/LSPD SWAT Ukon Assets/Models/Mystic Arsenal/Scripts/MysticRotation.cs
/Assets/Quantum Armbands/Hologram/Editor/Layout.cs
/Assets/Quantum Armbands/Hologram/Editor/HologramShaderGUI.cs
/Assets/Quantum Armbands/Hologram/Editor/Foldout.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Editor/FlatLitToon/FlatLitToonInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Editor/Instant Screenshot/ScreenshotTaker.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/Hologram/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionFactory.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTabMuscle.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSLogger.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorWindow.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTabOption.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleHandle.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleDefine.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSBaseReflection.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSHandles.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflection.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTab.cs
Comments

You must be logged in to comment. Login Now
CuronHi 1566121173 ago

DL

0

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Explore the Forum Join Us Now

Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling

Delve into our dedicated user-generated section, brimming with comprehensive and precise tutorials for everything VRChat Avatars and 3D modeling. Learn about the latest in 3D asset creation from a reliable and always up-to-date source, fostered by a community of skilled creators and enthusiasts.

Uncover Our Quality VRChat and 3D Modeling Tutorials