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Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot Half-Life Opposing Force HECU Marine Squad Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Hazardous Environment Combat Unit (HECU) Marines from Half-Life Opposing Force. The main playermodels, and some weapons, and sounds are from Sven Coop. Contains 11 avatars with the Unity scene files inside the "HECU Assets" folder. *NOTE: after clicking "Build & Publish" don't forget to "unpause":https://i.imgur.com/o1VVAXJ.png the scene so that you can proceed with the upload.

*Requires Unity 2017 (Unity 2017.4.15f1)

~> Weapons Included:

***Primary***
MP5 with M203
M16A2 with M203
M249 SAW
SPAS-12

***Secondary***
Beretta M92
Desert Eagle

***Utility and Special Ability Weapons***
Hand Grenade
M9 Bayonet

~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).

~> For VR users, you can access the triggers by toggling the "rocknroll" hand gesture (universal firing gesture for all weapons), "thumbsup" (deploy M203/deploy Knife), "victory/peace" gesture (deploy Primary weapon), "finger gun" gesture (deploy Pistol), "fingerpoint" gesture (reload weapon), "fist" (deploy Grenade) and "hand open" (to reset the gesture)

Credits:

~> Player & weapon models, textures and sounds from Sven Coop
~> other weapon models, textures & sounds by EA DICE

Assets (627 files inside Unity Package)


/Assets/HECU Assets/hgrunt sven-5.unity
/Assets/HECU Assets/hgrunt sven-8.unity
/Assets/HECU Assets/hgrunt sven-4.unity
/Assets/HECU Assets/hgrunt sven.unity
/Assets/HECU Assets/hgrunt sven-10.unity
/Assets/HECU Assets/hgrunt sven-7.unity
/Assets/HECU Assets/hgrunt sven-11.unity
/Assets/HECU Assets/hgrunt sven-6.unity
/Assets/HECU Assets/hgrunt sven-2.unity
/Assets/HECU Assets/hgrunt sven-3.unity
/Assets/HECU Assets/hgrunt sven-9.unity
/Assets/HECU Assets/Hgrunt sven coop/shotgun reload 3p.ogg
/Assets/HECU Assets/Hgrunt sven coop/takethis.ogg
/Assets/HECU Assets/Hgrunt sven coop/fallout.ogg
/Assets/HECU Assets/Hgrunt sven coop/fireinthehole.ogg
/Assets/HECU Assets/Hgrunt sven coop/Radio Comm.ogg
/Assets/HECU Assets/Hgrunt sven coop/gren_cock1.wav
/Assets/HECU Assets/Hgrunt sven coop/shitwegothostiles!.ogg
/Assets/HECU Assets/Hgrunt sven coop/hgrunt idle radio.ogg
/Assets/HECU Assets/Hgrunt sven coop/desert_eagle_reload.ogg
/Assets/HECU Assets/Hgrunt sven coop/gr_pain3.wav
/Assets/HECU Assets/Hgrunt sven coop/Deagle Empty Mag.FBX
/Assets/HECU Assets/Hgrunt sven coop/mp5 reload.ogg
/Assets/HECU Assets/Hgrunt sven coop/HE grenade.FBX
/Assets/HECU Assets/Hgrunt sven coop/9mm_reload.wav
/Assets/HECU Assets/Hgrunt sven coop/m16_svencoop_reload_3p.wav
/Assets/HECU Assets/Hgrunt sven coop/grenade!.ogg
/Assets/HECU Assets/Hgrunt sven coop/fireinthehole2.ogg
/Assets/HECU Assets/Hgrunt sven coop/sven coop hgrunt V2.FBX
/Assets/HECU Assets/Hgrunt sven coop/m16_svencoop_reload.wav
/Assets/HECU Assets/Hgrunt sven coop/mp5 shoot 3p.ogg
/Assets/HECU Assets/Hgrunt sven coop/target!.ogg
/Assets/HECU Assets/Hgrunt sven coop/mp5 reload 3p.ogg
/Assets/HECU Assets/Hgrunt sven coop/gr_pain5.wav
/Assets/HECU Assets/Hgrunt sven coop/hgrsven_gloves.FBX
/Assets/HECU Assets/Hgrunt sven coop/neutralizehostiles!.ogg
/Assets/HECU Assets/Hgrunt sven coop/m16_svencoop_burst_3p.wav
/Assets/HECU Assets/Hgrunt sven coop/m16_svencoop_burst_1p.wav
/Assets/HECU Assets/Hgrunt sven coop/gr_pain1.wav
/Assets/HECU Assets/Hgrunt sven coop/Deagle Empty Mag Dropped.FBX
/Assets/HECU Assets/Hgrunt sven coop/melee.ogg
/Assets/HECU Assets/Hgrunt sven coop/gr_pain2.wav
/Assets/HECU Assets/Hgrunt sven coop/opfor knife.FBX
/Assets/HECU Assets/Hgrunt sven coop/saw_reload_1p.ogg
/Assets/HECU Assets/Hgrunt sven coop/knife_hit_flesh.ogg
/Assets/HECU Assets/Hgrunt sven coop/m16_safety.wav
/Assets/HECU Assets/Hgrunt sven coop/Deagle.FBX
/Assets/HECU Assets/Hgrunt sven coop/squadwegothostiles!.ogg
/Assets/HECU Assets/Hgrunt sven coop/desert_eagle_fire.ogg
/Assets/HECU Assets/Hgrunt sven coop/boxes.FBX
/Assets/HECU Assets/Hgrunt sven coop/saw_reload_3p.ogg
/Assets/HECU Assets/Hgrunt sven coop/mp5 shoot.wav
/Assets/HECU Assets/Hgrunt sven coop/saw_fire_3p.ogg
/Assets/HECU Assets/Hgrunt sven coop/oneshotonekill.ogg
/Assets/HECU Assets/Hgrunt sven coop/9mm_shoot.wav
/Assets/HECU Assets/Hgrunt sven coop/letsgo.ogg
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_walk_SE.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_crouch.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/Hgrsven_M249_Sitting Override.overrideController
/Assets/HECU Assets/Hgrunt sven coop/Animations/Fall Back!.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/Runback S.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_Sidearm.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_walk.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/Hgrsven_MP5_Override.overrideController
/Assets/HECU Assets/Hgrunt sven coop/Animations/Hgrsven_SPAS12_Sitting Override.overrideController
/Assets/HECU Assets/Hgrunt sven coop/Animations/Launch Grenade.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/RunStrafeRight135Loop SE.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/Hgrsven_M16_Override.overrideController
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_jump.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/Hgrsven_SPAS12_Override.overrideController
/Assets/HECU Assets/Hgrunt sven coop/Animations/Hgrsven_M16_Sitting Override.overrideController
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_walk_NE.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/Die (Turn Off Radio Chatter).anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/RunStrafeLeft135Loop SW.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_SPAS12_Shoot_VR.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_M203 Deploy.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_M249_Reload_VR.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_walk_NW.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_auto mode.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_run_NE.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_SPAS12_Reload_VR.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/SPAS-12 Shoot.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/Deploy Sandbag.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_Nade Hand Deploy.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/M16A2 Reload.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/HGRUNT_Sitting.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/MP5 Shoot.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_walk_SW.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/Hgrsven_MP5_Sitting Override.overrideController
/Assets/HECU Assets/Hgrunt sven coop/Animations/Throw Grenade.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_MP5_Reload_VR.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/Hgrsven_M249_Override.overrideController
/Assets/HECU Assets/Hgrunt sven coop/Animations/SAW Shoot.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_run_NW.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/M16A2 Shoot.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/SAW Reload.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_Melee_Deploy.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/Kick.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_walk_R.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/SPAS-12 Reload.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/Deploy Radio.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_burst mode.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_idle 2.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_M4_Reload_VR.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/Lets Go! (Turn On Radio Chatter).anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_MP5_Shoot_VR.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/MP5 Reload.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_shotgun deploy.anim
/Assets/HECU Assets/Hgrunt sven coop/Animations/hgrsven_run.anim
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Head_OP4_CO_BLK.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Face Shotgunner Balaclava.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/DE_map3.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Gasmask_BLK_emission.png
/Assets/HECU Assets/Hgrunt sven coop/Materials/M9 Bayonet.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Arm_BLK.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Face Shotgunner.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Arm.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/DE_mag.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Arm Blk.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Beret Green.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/DE_map2_glow.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/preview background.png
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Head_Skimask.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Head_OP4_SAW_WHT.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Arm_WHT.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Face CO Blk.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Face blk.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Gasmask_WHT_emission.png
/Assets/HECU Assets/Hgrunt sven coop/Materials/Bandana.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Face Shotgunner Blk.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Beret_Red.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Gasmask.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Boots.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Face CO Old.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/DE_map1.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Head_OP4_SAW_BLK.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Gasmask_WHT.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Head_OP4_CO_OLD.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Rucksack.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Gasmask_new.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Backpack.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/DE_map2.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Face.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/DE_map2.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Hands Blk.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Head_SGun_WHT.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Torso.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Beret.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Head_OP4_CO_WHT.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Vest_01.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/DE_mag.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/DE_map1.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Boots.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Face SAW.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Helmet_01.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Background.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/DE_map2_emission.png
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Head_SGun_BLK.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Hand_WHT.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Hands.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Face SAW Blk.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_OP4_Misc_Shared.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Hand_BLK.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Gear.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/knife_blade.BMP
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Gasmask_BLK.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Face regular.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_Beret_GRN.bmp
/Assets/HECU Assets/Hgrunt sven coop/Materials/Helmet.mat
/Assets/HECU Assets/Hgrunt sven coop/Materials/Grunt_SAW_Bandana.bmp
/Assets/HECU Assets/MuzzleFlashes/Scripts/FPSShaderColorGradient.cs
/Assets/HECU Assets/MuzzleFlashes/Scripts/FPSParticleSystemScaler.cs
/Assets/HECU Assets/MuzzleFlashes/Scripts/FPSShaderFloatCurves.cs
/Assets/HECU Assets/MuzzleFlashes/Scripts/FPSLightCurves.cs
/Assets/HECU Assets/MuzzleFlashes/Scripts/FPSRandomRotateAngle.cs
/Assets/HECU Assets/MuzzleFlashes/Scripts/MaterialType.cs
/Assets/HECU Assets/MuzzleFlashes/Scripts/Demo/FPSDemoGUI.cs
/Assets/HECU Assets/MuzzleFlashes/Scripts/Demo/FPSDemoReactivator.cs
/Assets/HECU Assets/MuzzleFlashes/Scripts/Demo/MouseLock.cs
/Assets/HECU Assets/MuzzleFlashes/Scripts/Demo/FPSFireManager.cs
/Assets/HECU Assets/DoD USGI Kits/BAR_Reload Anim.anim
/Assets/HECU Assets/DoD USGI Kits/draw_pistol.wav
/Assets/HECU Assets/DoD USGI Kits/Override Spawnable Objects.overrideController
/Assets/HECU Assets/DoD USGI Kits/BAR Reload anim.overrideController
/Assets/HECU Assets/BF2 M249/M249_deploy.wav
/Assets/HECU Assets/BF2 M249/M249 SAW.FBX
/Assets/HECU Assets/BF2 M249/M249 Bullet Spread Over Time.controller
/Assets/HECU Assets/BF2 M249/saw_fire.wav
/Assets/HECU Assets/BF2 M249/saw dummy.FBX
/Assets/HECU Assets/BF2 M249/m249 eotech.FBX
/Assets/HECU Assets/BF2 M249/M249 Deviation Anim.anim
/Assets/HECU Assets/BF2 M249/M249 Bullets.FBX
/Assets/HECU Assets/BF2 M249/Materials/rail.mat
/Assets/HECU Assets/BF2 M249/Materials/BF2 M249.mat
/Assets/HECU Assets/BF2 M249/Materials/m249.png
/Assets/HECU Assets/BF2 M249/Materials/usrif_m16a4_ironsights_c.png
/Assets/HECU Assets/BF2 M249/Materials/USLMG_M249SAW_b.png
/Assets/HECU Assets/BF2 M249/Materials/usrif_m16a4_ironsights_b.png
/Assets/HECU Assets/BF2 M249/Materials/M249 Carryhandle.mat
/Assets/HECU Assets/BF2 M249/Materials/SVENCOOP_M249.png
/Assets/HECU Assets/BF4 1x Optics/red reticle.mat
/Assets/HECU Assets/UnityChan/Scripts/ImageEffects/Shaders/UTS_EdgeDetect.shader
/Assets/HECU Assets/UnityChan/Scripts/ImageEffects/Scripts/UTS_EdgeDetection.cs
/Assets/HECU Assets/UnityChan/Scripts/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/HECU Assets/Bullet Decals/decal.shader
/Assets/HECU Assets/FireExplosionEffects/Textures/FlameRoundParticleSheet.tif
/Assets/HECU Assets/FireExplosionEffects/Textures/SmokePuff02ParticleSheet.tif
/Assets/HECU Assets/FireExplosionEffects/Materials/SmokeDarkParticle.mat
/Assets/HECU Assets/FireExplosionEffects/Materials/FlameRoundYellowParticle.mat
/Assets/HECU Assets/FireExplosionEffects/Materials/EmbersParticle.mat
/Assets/HECU Assets/mp5a3/Materials/red dot.bmp
/Assets/HECU Assets/BF2 AKS74U/AKS74U Stock Deploy.overrideController
/Assets/HECU Assets/BF2 AKS74U/AKS74U Stock Deploy.anim
/Assets/HECU Assets/Miko Spetsnaz/Bipod Deploy.controller
/Assets/HECU Assets/BF2 Berreta M9/M92 FS.FBX
/Assets/HECU Assets/BF2 Berreta M9/9mm empty mag dropped.FBX
/Assets/HECU Assets/BF2 Berreta M9/9mm empty mag.FBX
/Assets/HECU Assets/BF2 Berreta M9/M92 Shoot.overrideController
/Assets/HECU Assets/BF2 Berreta M9/M92 Shoot Anim.anim
/Assets/HECU Assets/BF2 Berreta M9/Materials/USPIS_92FS_emission 1.png
/Assets/HECU Assets/BF2 Berreta M9/Materials/USPIS_92FS_b 1.png
/Assets/HECU Assets/BF2 Berreta M9/Materials/USPIS_92FS_c 1.png
/Assets/HECU Assets/BF2 Berreta M9/Materials/M92FS.mat
/Assets/HECU Assets/muzzle v2/Textures/Effects/Muzzle/Flame1.png
/Assets/HECU Assets/muzzle v2/Textures/Effects/Muzzle/MuzzleFlash1.png
/Assets/HECU Assets/muzzle v2/Textures/Effects/Impact/Smoke.png
/Assets/HECU Assets/muzzle v2/Materials/Effects/Muzzle/MuzzleFlash1.mat
/Assets/HECU Assets/muzzle v2/Materials/Effects/Muzzle/Flame1.mat
/Assets/HECU Assets/muzzle v2/Materials/Effects/Muzzle/Smoke.mat
/Assets/HECU Assets/muzzle v2/Shaders/FPSParticleBlendDirLight.shader
/Assets/HECU Assets/IDF/Radiocomms anim.anim
/Assets/HECU Assets/IDF/RadioComms.overrideController
/Assets/HECU Assets/adrian shpehard oppfor/glauncher2.wav
/Assets/HECU Assets/adrian shpehard oppfor/sandbag.FBX
/Assets/HECU Assets/adrian shpehard oppfor/Materials/Material #1646.mat
/Assets/HECU Assets/adrian shpehard oppfor/Materials/sandbag.mat
/Assets/HECU Assets/adrian shpehard oppfor/Materials/sandbags.bmp
/Assets/HECU Assets/Twilight EqG/Materials/curout.mat
/Assets/HECU Assets/Twilight EqG/Materials/Kobra_ret.dds
/Assets/HECU Assets/Maps/GameplayTests/FPSMAP/KriptoFX/MuzzleFlashes/Textures/Effects/Impact/Lazer.png
/Assets/HECU Assets/Maps/GameplayTests/FPSMAP/KriptoFX/MuzzleFlashes/Materials/Effects/Lazer.mat
/Assets/HECU Assets/Maps/GameplayTests/FPSMAP/KriptoFX/MuzzleFlashes/Shaders/FPSLazer.shader
/Assets/HECU Assets/BF2 M24/Materials/ScopeInner.mat
/Assets/HECU Assets/BF2 M24/Materials/scope_c.png
/Assets/HECU Assets/KriptoFX/MeshEffect/Textures/IceNorm1.png
/Assets/HECU Assets/KriptoFX/MeshEffect/Textures/BloodSplatter.png
/Assets/HECU Assets/KriptoFX/MeshEffect/Textures/IceRGB.png
/Assets/HECU Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/HECU Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/HECU Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/HECU Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/HECU Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/HECU Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/HECU Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/HECU Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/HECU Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/HECU Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/HECU Assets/KriptoFX/MeshEffect/Materials/Effect17/SourceBlood.mat
/Assets/HECU Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal.mat
/Assets/HECU Assets/KriptoFX/MeshEffect/Materials/Effect17/DropsBlot 4.mat
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/Assets/HECU Assets/Standard Assets/Utility/PlatformSpecificContent.cs
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/Assets/HECU Assets/Standard Assets/Utility/FOVKick.cs
/Assets/HECU Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/HECU Assets/Standard Assets/Utility/FPSCounter.cs
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/Assets/HECU Assets/Standard Assets/Utility/ActivateTrigger.cs
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/Assets/HECU Assets/solidsnake/Materials/Material #116.mat
/Assets/HECU Assets/solidsnake/Materials/556 NATO Toon.mat
Comments

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Kaylee83 1667892957 ago

No idea how to put this together...

0
christhehyena 1597388936 ago

Not sure what happened, but i get a bug with this avatar where it plays my voice back to me at full volume. Makes it extra difficult to speak.

0
Daphne 1582999876 ago

Do you need to optimize these to upload them? Sorry kinda new

0
ATGAZ 1565047796 ago

MEDIC!







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willis8080 1563719667 ago

@PonySaurus Rex, your welcome as always.

0
Memeolicious 1563557316 ago

but is it quest ready

0
PonySaurus Rex Author 1563544220 ago

@willis8080, why thank you, though technically these aren't my models, I merely ported em to this game, but thanks anyway ^_^

0
willis8080 1563543902 ago

Perfect model, you're the best model creator ever, Mr PonySaurus Rex.

0
NeganVR 1563535366 ago

sex

0

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