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Razor Axe Prefab Screenshot
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1K Total Downloads

24.3K Total Views

Asset Type Models and Props

File Type Unity Package

Description


Okay so I stumbled across an image while looking for things to practice with. I thought it looked really interesting so I modelled it in blender.

Credit for original design and Concept @aluisiocsantos instagram

The prefab is included in the unity scene. The parts are seperated so if you want them all joined you can either message me on discord for the blend files or if you are blender savvy, you can probably do it yourself- it only takes a second. I left it like this in case people wanted to change the scale of anything in particular.

All shaders are standard, there should be no extra requirements for this one.

PSA: the ribbon is used as an example here, it is not rigged and is very high in polys. It is recommended that you delete it and replace it with something. A chain or ribbon or anything you like.

Thanks guys, Hope you enjoy the model.

Assets (14 files inside Unity Package)


/Assets/Razor Axe/razor_mat 1.jpg
/Assets/Razor Axe/razor_mat.jpg
/Assets/Razor Axe/PREFAB (USE THIS).prefab
/Assets/Razor Axe/Razor axe NEW.fbx
/Assets/Razor Axe/Floor.mat
/Assets/Razor Axe/Razor Axe.unity
/Assets/Razor Axe/Materials/Clip Metal.mat
/Assets/Razor Axe/Materials/Staff.mat
/Assets/Razor Axe/Materials/Clip.mat
/Assets/Razor Axe/Materials/Wrap.mat
/Assets/Razor Axe/Materials/Staff Ring.mat
/Assets/Razor Axe/Materials/Ribbon Ring.mat
/Assets/Razor Axe/Materials/Blade.mat
/Assets/Razor Axe/Materials/Ribbon.mat
Comments

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Rezendal 1566297164 ago

Nut

0
Jordangerouss Author 1565832992 ago

most of the polys are in the ropey bits, they were thrown on last minute to give it a little detail. Just remove them and slide the coppery bits closer to the ends of the handle, it'll drastically lower polys.

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Jordangerouss Author 1565832068 ago

Appreciate the pointers man, I'm still really new to all of this and I'm kinda teaching myself. I've been posting here in case people want to use the things I manage to put together. I'm always trying to learn different ways to do things but I'll take what you said on board and try to continue to learn. I didnt upload it as part of a model and tagged it as an incomplete, not ready for VRChat item for this exact reason.

0
TeitokuIppan 1565808118 ago

104k polys is a bit nuts for a model like this. The razorblade part needs some work as the top and bottom of it is just one giant n-gon on the wireframe and you have a ton of unnecessary polygons in the clip part and the handle itself. You also have 8 materials at work on something that could easily just be one material, especially if the entire thing is made out of one texture. As it stands currently, the model is not feasible to bring into VRChat at all. You should aim to create a much lower poly version of this along with making everything use 1 material since you only have 1 texture and then use this high poly model to bake onto the low poly model.

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Myrkur 1565596475 ago

Noice

0
NeganVR 1565552771 ago

sex

0
Jordangerouss Author 1565530458 ago

Might require some resizing to fit your model, it is intended as an axe

0

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