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Wolfboy Connoisseur / Fullbody / No Gestures / Over 70K Screenshot Wolfboy Connoisseur / Fullbody / No Gestures / Over 70K Screenshot Wolfboy Connoisseur / Fullbody / No Gestures / Over 70K Screenshot
Download

3.3K Total Downloads

80.3K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Discord: × × ×#0001
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Here you go, eBoys :)
Done in one day; No flame for scuff
Fullbody Ready/ No Neck Fix
Dynamics/No Colliders
Tail/Choker are all removable
Facial Expressions Not Included
Tell me if the package is missing something or is messed up.
Have fun :)
[Head: https://vrcmods.com/item/5254-PsychoUpdates-WolfBoy]
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Twitter: https://twitter.com/BubblesVRC

Assets (144 files inside Unity Package)


/Assets/PoiyomiMaster (1).shader
/Assets/Commissions/For Me/7/wolf_tail 1.fbx
/Assets/Commissions/For Me/7/CUBAN_CHOKER_by_kakalupa 1.fbx
/Assets/Commissions/For Me/7/WolfBoyConnoisseurDragAndDrop.unity
/Assets/Commissions/For Me/7/WolfBoyConnoisseur.fbx
/Assets/Commissions/For Me/7/Textures/EyeEM 1.png
/Assets/Commissions/For Me/7/Textures/Kaito_D.png
/Assets/Commissions/For Me/7/Textures/Face 1.png
/Assets/Commissions/For Me/7/Textures/tex8.png
/Assets/Commissions/For Me/7/Textures/hood.png
/Assets/Commissions/For Me/7/Textures/vest2.png
/Assets/Commissions/For Me/7/Textures/Hair 1.png
/Assets/Commissions/For Me/7/Textures/hoods.png
/Assets/Commissions/For Me/7/Textures/Tats 1.png
/Assets/Commissions/For Me/7/Textures/Fade 1.jpg
/Assets/Commissions/For Me/7/Textures/pendent_c.png
/Assets/Commissions/For Me/7/Textures/tex13.png
/Assets/Commissions/For Me/7/Textures/ears 1.png
/Assets/Commissions/For Me/7/Materials/Material0.002.mat
/Assets/Commissions/For Me/7/Materials/Star.002.mat
/Assets/Commissions/For Me/7/Materials/Toenails.mat
/Assets/Commissions/For Me/7/Materials/vans.mat
/Assets/Commissions/For Me/7/Materials/Fingernails.mat
/Assets/Commissions/For Me/7/Materials/Material1.mat
/Assets/Commissions/For Me/7/Materials/FrontHair.002.mat
/Assets/Commissions/For Me/7/Materials/Material1.002.mat
/Assets/Commissions/For Me/7/Materials/Material3.mat
/Assets/Commissions/For Me/7/Materials/Material5.mat
/Assets/Commissions/For Me/7/Materials/EarsOutside.002.mat
/Assets/Commissions/For Me/7/Materials/face00.002.mat
/Assets/Commissions/For Me/7/Materials/Tail.mat
/Assets/Commissions/For Me/7/Materials/Material2.001.mat
/Assets/Commissions/For Me/7/Materials/face01_old.000.mat
/Assets/Commissions/For Me/7/Materials/Material2.mat
/Assets/Commissions/For Me/7/Materials/Material1.001.mat
/Assets/Commissions/For Me/7/Materials/Real Gold 1.mat
/Assets/Commissions/For Me/7/Materials/jeans.mat
/Assets/Commissions/Alva/Textures/face.tga
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Shaders/PoiShaders/MasterShader/Editor/PoiMaster.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorCutout.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorHearts.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorTexLayers.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorCrystal.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorStars.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/Layout.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/HologramShaderGUI.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/Foldout.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionFactory.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSTabMuscle.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSLogger.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorWindow.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSTabOption.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleHandle.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleDefine.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSBaseReflection.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSHandles.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSReflection.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSTab.cs
/Assets/Shaders/Doppelgänger/MetallicFX/Doppelganger_MetallicFX_v5.0.shader
/Assets/Shaders/Doppelgänger/MetallicFX/Textures/MatCap2(HQ).png
/Assets/Shaders/Doppelgänger/MetallicFX/Textures/Distortion.tif
Comments

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DJR 1567576771 ago

Use a better model instead, you are welcome! https://vrcmods.com/item/3818

0
Zennshi 1567554820 ago

Credit to Filn for original

0
BarsFromMars 1567538329 ago

Ah yes, another avatar ready to get oxygen blown at it inside of the place we call "Void Club".I shall ready my cringe book and check for sightings of this avatar. Ta-Ta!

0
Tinus 1567535937 ago

lol looks cringe AF

0
JawbonesCoolBoi 1567535798 ago

Use a better model instead, you are welcome! https://vrcmods.com/item/3818

0
Paranoias Big Venom 1567426329 ago

Whats wrong with the tiny neck lmao wow wolf boys are so gay

0
Reavo 1567401711 ago

AAAAAAAHHHHHHHHHHHHH

0
bitty 1567355943 ago

wish it actually looked decent

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BR Frenzy 1567355206 ago

This looks absolutely disgusting. Jesus christ. Such shitty taste.

0
Red134 1567350665 ago

blyat

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WrathSkele 1567327671 ago

loving these wolf boys!~ thank you for sharing this! <3

0
NeganVR 1567309452 ago

sex

0

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