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Description
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Just something simple
Fullbody Ready/ No Neck Fix [Sorry, I Have Commissions To Get To]
Dynamics/No Colliders [Too Tedious]
Ears/Tail/Glasses/Duffle/Nosering are all removable
Facial Expressions Included
Tell me if the package is missing something or is messed up.
Have fun :)
[Most parts are taken off Deviantart, so if you want to know where to find them then just message me]
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Twitter: https://twitter.com/BubblesVRC
Assets (144 files inside Unity Package)
/Assets/PoiyomiMaster (1).shader
/Assets/Commissions/For Me/8/wolf_tail 1.fbx
/Assets/Commissions/For Me/8/CasualPonytail.fbx
/Assets/Commissions/For Me/8/Circle Glasses 1.fbx
/Assets/Commissions/For Me/8/Ears 1.fbx
/Assets/Commissions/For Me/8/Nosering 1.fbx
/Assets/Commissions/For Me/8/CasualPonytailDragAndDrop.unity
/Assets/Commissions/For Me/8/Dufflebag.fbx
/Assets/Commissions/For Me/8/Textures/MCM 1.png
/Assets/Commissions/For Me/8/Textures/tex6.png
/Assets/Commissions/For Me/8/Textures/Face 1.tga
/Assets/Commissions/For Me/8/Textures/Skin 1.png
/Assets/Commissions/For Me/8/Textures/tex20.png
/Assets/Commissions/For Me/8/Textures/tex1.png
/Assets/Commissions/For Me/8/Textures/hair 1.png
/Assets/Commissions/For Me/8/Textures/Diva's Face v4.png
/Assets/Commissions/For Me/8/Textures/tex4.png
/Assets/Commissions/For Me/8/Animations/Fist 7.anim
/Assets/Commissions/For Me/8/Animations/Handgun 5.anim
/Assets/Commissions/For Me/8/Animations/CasualAnims.overrideController
/Assets/Commissions/For Me/8/Animations/MikoSmile 3.anim
/Assets/Commissions/For Me/8/Materials/cf_m_hair_b_33_00 (Instance).002.mat
/Assets/Commissions/For Me/8/Materials/Platinum 1.mat
/Assets/Commissions/For Me/8/Materials/vans.mat
/Assets/Commissions/For Me/8/Materials/hood.mat
/Assets/Commissions/For Me/8/Materials/cheek.004.mat
/Assets/Commissions/For Me/8/Materials/Adidas 1.mat
/Assets/Commissions/For Me/8/Materials/OO.002.mat
/Assets/Commissions/For Me/8/Materials/Black.mat
/Assets/Commissions/For Me/8/Materials/New .005.mat
/Assets/Commissions/For Me/8/Materials/Skin01.mat
/Assets/Commissions/For Me/8/Materials/pants.mat
/Assets/Commissions/For Me/8/Materials/top.002.mat
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/FBX/Duffel Bag/Material/Adidas.mat
/Assets/FBX/Duffel Bag/Material/Textures/MCM.png
/Assets/Shaders/PoiShaders/MasterShader/PoiyomiDissolve.png
/Assets/Shaders/PoiShaders/MasterShader/PoiyomiToonFunc.png
/Assets/Shaders/PoiShaders/MasterShader/Editor/PoiMaster.cs
/Assets/Shaders/PoiShaders/MasterShader/Opaque/PoiyomiMaster.shader
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorCutout.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorHearts.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorTexLayers.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorCrystal.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorStars.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/Layout.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/HologramShaderGUI.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/Foldout.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionFactory.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSTabMuscle.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSLogger.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorWindow.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSTabOption.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleHandle.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleDefine.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSBaseReflection.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSHandles.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSReflection.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSTab.cs
/Assets/Shaders/Doppelgänger/MetallicFX/Doppelganger_MetallicFX_v5.0.shader
/Assets/Shaders/Doppelgänger/MetallicFX/Textures/MatCap2(HQ).png
/Assets/Shaders/Doppelgänger/MetallicFX/Textures/Distortion.tif
The hair works fine in unity but in game its not moving, with dynamic bones not limited.
0May I ask why the dynamics are not working in game I'm fairly new to dynamics any info would help I see the scripts but the hair doesn't move.
0@bunbuneatsanime Considering many people take the avatars and try to re-sell, I don't put too much thought into them. It's an avatar for everyone, and it's nothing special to me. If there is a problem, you can tell me. Other than that, it is what it is. :)
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