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ProBuilder for Blender (Blender 2.8 Mapping config) Screenshot ProBuilder for Blender (Blender 2.8 Mapping config) Screenshot ProBuilder for Blender (Blender 2.8 Mapping config) Screenshot ProBuilder for Blender (Blender 2.8 Mapping config) Screenshot
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Asset Type Custom Scripts

File Type Unity Package

Description


The ultimate config to build large scale scenes and map them out without hassle. To make Atoll of Ether ( https://vrchat.com/home/launch?worldId=wrld_7644eab0-6408-42ab-8088-454c32c08768 ) I have decided to switch to Blender, though the default config is not really made for mapping like Hammer or ProBuilder is.
https://twitter.com/Maebbie/status/1176907912050106374

This setup has been refined over the course of making Atoll of Ether and is now public.
https://www.youtube.com/watch?v=1sPXOYgrZdE&list=PLHPl0SFKkUjNIZs5K9BV4pgXiLrQpEu2D

Setup:
- Extract the zip from the package
- Throw everything in the zip into the same folder,
- Start the ProBuilderInBlender_By_Maebbie.blend file,
- Import the keybinds from ProBuilderInBlenderKeybinds_By_Maebbie.blend.py
Edit -> Preferences -> Keymap -> Import -> Select the Keybinds imported on the center top.
- Put the gridoverlay.py into C:/Program Files/Blender Foundation/Blender/2.80/scripts/startup
This will show your current Gridscale like you would in ProGrids when pressing N
on the top right.

Controls:
- Hold Right Mouse and use WASD to fly around like in Unity, use the scroll wheel to make it go
faster/slower while flying.
You may adjust the speed in Edit -> Preferences -> Navigation -> Walk
- + and - (or Numpad + and -) adjust the Grid scale
(press the magnet in the top center to turn off)
Rebind these at 3D View - 3D View (Global) - Context Scale Float if desired.
- Middle Mouse button for the context menu in the Scene window (was Right Mouse before)
- The other Controls are just like default Blender
- Please copy using Shift+D and not ctrl+c ctrl+v or else you also duplicate materials
- Generally in Blender you can execute a shortcut and press right Mouse to cancle movement
Meaning instead of duplicating and moving it, you cna duplicate, press the right mouse
button and then move it with the arrows as it works in ProBuilder.

Assets (7 files inside Unity Package)


/Assets/ProBuilderInBlender_By_Maebbie.zip
/Assets/Extract the zip.txt
/Assets/ProBuilderInBlender_By_Maebbie_zip_contents/ProBuilderInBlender_Setup.txt
/Assets/ProBuilderInBlender_By_Maebbie_zip_contents/GridBox_Default.png
/Assets/ProBuilderInBlender_By_Maebbie_zip_contents/gridoverlay.py
/Assets/ProBuilderInBlender_By_Maebbie_zip_contents/ProBuilderInBlenderKeybinds_By_Maebbie.blend.py
/Assets/ProBuilderInBlender_By_Maebbie_zip_contents/ProBuilderInBlender_By_Maebbie.blend
Comments

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Johnny Ghost 1570598333 ago

@Red134 The point of it which I think is what Maebbie was going for is an easier way for people to make worlds. This is coming from someone who's tried regular probuilder. The Blender 2.8 setup at least for me is a whole lot easier than Probuilder in Unity.

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Red134 1569667190 ago

what is the point of this

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