Support Us and Enjoy an Ad-Free Experience!

We understand that ads can sometimes be a bit intrusive.

If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:

Upgrade to Ad-Free Experience

Crossfire Hero Player Model Screenshot Crossfire Hero Player Model Screenshot Crossfire Hero Player Model Screenshot Crossfire Hero Player Model Screenshot
Download

104 Total Downloads

2.9K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Crossfire Hero Mode Player Model for VRChat use.
*Requires Unity 2017 (Unity 2017.4.15f1)
*Optimized for Full-Body-Tracking
*Scene file inside "Crossfire Hero Assets" folder
~> Weapons Included:
***Primary***
FN FAL Custom Camo
***Secondary***
Desert Eagle Camo
***Underslung Weapon***
M203 Grenade Launcher
***Grenades***
Smoke Grenade
Flashbang
~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).
~> For VR users, you can access the triggers by toggling the "rocknroll" hand gesture (universal firing gesture for all weapons), "thumbsup" (deploy grenade launcher/descend in fly-mode), "victory/peace" gesture (deploy Primary weapon), "finger gun" gesture (deploy Secondary weapon/disable fly-mode), "fingerpoint" gesture (reload weapon/steep ascend in fly-mode), "fist" (trigger random voice-lines) and "hand open" (to reset the gesture)
Credits:
~> Player & weapon models, textures and sounds from Crossfireâ„¢ by Smilegate Entertainment

Assets (390 files inside Unity Package)


/Assets/Crossfire Hero Assets/CF Hero.unity
/Assets/Crossfire Hero Assets/Counter-Strike Pack/Original Sounds/weapons/dryfire_rifle.wav
/Assets/Crossfire Hero Assets/Counter-Strike Pack/Original Sounds/weapons/dryfire_pistol.wav
/Assets/Crossfire Hero Assets/BF4 1x Optics/reflex reticle plane.FBX
/Assets/Crossfire Hero Assets/BF4 1x Optics/Materials/No Name.mat
/Assets/Crossfire Hero Assets/BF4 1x Optics/Materials/Delta Reticle.mat
/Assets/Crossfire Hero Assets/BF4 1x Optics/Materials/HD33 Sight.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Shoot FAL VR.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero.fbx
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF_Fist.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Gloves.fbx
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Gun End Small Sound.overrideController
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Shoot FAL VR Small.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF_Handopen.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Tpose.FBX
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Shoot FAL VR Big.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Player Base.fbx
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Gun End Small Sound Anim.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/Audios/GR_X_2_1.wav
/Assets/Crossfire Hero Assets/Crossfire 2.0/Audios/CF Hero Die.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/Audios/CF Hero Deploy.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/Audios/Fireinthehole_Smoke_GR.wav
/Assets/Crossfire Hero Assets/Crossfire 2.0/Audios/GR_C_5_1.wav
/Assets/Crossfire Hero Assets/Crossfire 2.0/Audios/GR_Z_1_1.wav
/Assets/Crossfire Hero Assets/Crossfire 2.0/Audios/Fireinthehole_Flashbang_GR.wav
/Assets/Crossfire Hero Assets/Crossfire 2.0/Audios/GR_Z_2_1.wav
/Assets/Crossfire Hero Assets/Crossfire 2.0/Audios/Fireinthehole_Grenade_GR.wav
/Assets/Crossfire Hero Assets/Crossfire 2.0/Audios/GR_C_3_1.wav
/Assets/Crossfire Hero Assets/Crossfire 2.0/Audios/GR_X_3_2.wav
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFFALCamo End.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/HEGRENADE_PIN.WAV
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFFAL GL Reload.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFFalCamo GL Statics.FBX
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFFAL Camo Reload.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFFalCamo.FBX
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/FALCUSTOM_CLIPIN.WAV
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFFlashbang.FBX
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CF Reloads.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFDeagle Shoot.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFFALGL Shoot Delay.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFDeagle Mag Empty.FBX
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CF Hand Mag anim.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFNade.FBX
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/FALCUSTOM_CLIPOUT.WAV
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFDeagle.FBX
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CF Shoot Anim.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFFALCamo Deploy.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CF Shoot.overrideController
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFDeagle Shoot A.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFFALGL Shoot.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFFALCamo Auto.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFDeagle Mag Dropped.FBX
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFDeagle reload.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/DEAGLE_DRAW.WAV
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CF Reload Anim.overrideController
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CF Hand Mag.overrideController
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/CFFALCamo Shoot 3P.ogg
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/falcustom_turning_part_camo.png
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/CFDeagle.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/falcustom_camo.png
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/CFFalCamo.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/PV-DEAGLE-CAMO 2.bmp
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/PV-DEAGLE-CAMO 3.bmp
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/CFNade.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/PV-SMOKE.png
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/PV-DEAGLE Under.png
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/PV-HEGRENADE.bmp
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/PV-DEAGLE-CAMO 1.bmp
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/CFFlashbang.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/CFDeagle Under.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/CFSmokeNade.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/PV-FLASHBANG.png
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/PV-DEAGLE-CAMO.bmp
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Weapons/Materials/CFFalCamo 2.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/FAL Reload.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF Hero Big Sit OverrideEmpty.overrideController
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/Smoke Grenade!.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_sit.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_walk_SW.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_walk_NE.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_prone.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF FAL Reload VR.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_fall.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF FAL Reload VR Big.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/Flashbang!.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF Hero Big OverrideEmpty.overrideController
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_walk_NW.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_crouch_walk.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF Hero Small OverrideEmpty.overrideController
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_runback.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_crouch_walk_R.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/FAL GL Deploy.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_run_N.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_Idle.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_crouch.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/M203 Shoot.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_run_NW.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF Hero Small Sit OverrideEmpty.overrideController
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_run_NE.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_walk_SE.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_run_SE.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/FAL Shoot.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_walk_N.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_run_SW.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF Hero OverrideEmpty.overrideController
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF Hero Sit OverrideEmpty.overrideController
/Assets/Crossfire Hero Assets/Crossfire 2.0/CF Hero Anims/CF_Hero_walkback.anim
/Assets/Crossfire Hero Assets/Crossfire 2.0/Materials/Icon Hero.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/Materials/Hero 2 Backgun.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/Materials/HERO_BACKGUN.bmp
/Assets/Crossfire Hero Assets/Crossfire 2.0/Materials/Hero 2 Body.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/Materials/Hero.png
/Assets/Crossfire Hero Assets/Crossfire 2.0/Materials/HERO_BODY_BL.bmp
/Assets/Crossfire Hero Assets/Crossfire 2.0/Materials/HERO_FACE_BL.bmp
/Assets/Crossfire Hero Assets/Crossfire 2.0/Materials/icon_hero v2.png
/Assets/Crossfire Hero Assets/Crossfire 2.0/Materials/Hero 2 Head.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/Materials/Hero 2 Beret.mat
/Assets/Crossfire Hero Assets/Crossfire 2.0/Materials/HERO_HELMET.bmp
/Assets/Crossfire Hero Assets/Crossfire 2.0/Materials/Hero Preview.mat
/Assets/Crossfire Hero Assets/UnityChan/Scripts/ImageEffects/Shaders/UTS_EdgeDetect.shader
/Assets/Crossfire Hero Assets/UnityChan/Scripts/ImageEffects/Scripts/UTS_EdgeDetection.cs
/Assets/Crossfire Hero Assets/UnityChan/Scripts/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/Crossfire Hero Assets/Bullet Decals/decal.shader
/Assets/Crossfire Hero Assets/Reflex Sight/Textures/hd33_ret.dds
/Assets/Crossfire Hero Assets/Reflex Sight/Textures/delta_ret.dds
/Assets/Crossfire Hero Assets/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/Crossfire Hero Assets/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/Crossfire Hero Assets/Reflex Sight/Demo Scene/Models/Sight/Shaders/Non Scaling/reflex_noscale.shader
/Assets/Crossfire Hero Assets/Tina Assets/tina/Materials/Bullet_normal 1.bmp
/Assets/Crossfire Hero Assets/FireExplosionEffects/Textures/FlameRoundParticleSheet.tif
/Assets/Crossfire Hero Assets/FireExplosionEffects/Textures/SmokePuff02ParticleSheet.tif
/Assets/Crossfire Hero Assets/FireExplosionEffects/Materials/SmokeDarkParticle.mat
/Assets/Crossfire Hero Assets/FireExplosionEffects/Materials/FlameRoundYellowParticle.mat
/Assets/Crossfire Hero Assets/FireExplosionEffects/Materials/EmbersParticle.mat
/Assets/Crossfire Hero Assets/BF2 AKS74U/AKS74U Stock Deploy.overrideController
/Assets/Crossfire Hero Assets/BF2 AKS74U/AKS74U Stock Deploy.anim
/Assets/Crossfire Hero Assets/IDF/Radiocomms anim.anim
/Assets/Crossfire Hero Assets/IDF/RadioComms.overrideController
/Assets/Crossfire Hero Assets/Twilight EqG/Materials/curout.mat
/Assets/Crossfire Hero Assets/Twilight EqG/Materials/Kobra_ret.dds
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Textures/IceNorm1.png
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Textures/BloodSplatter.png
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Textures/IceRGB.png
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Materials/Effect17/SourceBlood.mat
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal.mat
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Materials/Effect17/DropsBlot 4.mat
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal Small.mat
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal Big.mat
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Materials/Effect17/shot5.bmp
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Materials/Effect17/blood1.bmp
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Shaders/ME_Slime.shader
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/Crossfire Hero Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/Crossfire Hero Assets/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/Crossfire Hero Assets/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
/Assets/Crossfire Hero Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/Crossfire Hero Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/Crossfire Hero Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/Crossfire Hero Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/Crossfire Hero Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/Crossfire Hero Assets/EffectExamples/Misc Effects/Textures/SparkParticle.tif
/Assets/Crossfire Hero Assets/EffectExamples/Misc Effects/Materials/Spark2Particle.mat
/Assets/Crossfire Hero Assets/HL HECU/Materials/HL Tracer Tex.png
/Assets/Crossfire Hero Assets/HL HECU/Materials/muzz pistol.png
/Assets/Crossfire Hero Assets/HL HECU/Materials/HL Tracer.mat
/Assets/Crossfire Hero Assets/HL HECU/Materials/CS Pistol Muzz.mat
/Assets/Crossfire Hero Assets/HL HECU/Materials/muzzleflash1001.png
/Assets/Crossfire Hero Assets/MP5 EOD/bms mp5 reload anim.FBX
/Assets/Crossfire Hero Assets/MP5 EOD/Materials/mp5_normals.png
/Assets/Crossfire Hero Assets/MP5 EOD/Materials/Material #45.mat
/Assets/Crossfire Hero Assets/MP5 EOD/Materials/mp5.png
/Assets/Crossfire Hero Assets/MP5 EOD/Materials/BMS HK MP5.mat
/Assets/Crossfire Hero Assets/CSS/FlashlightCookie 1.tif
/Assets/Crossfire Hero Assets/CSS/flashlight1.wav
/Assets/Crossfire Hero Assets/CSS/Anims/css_walk_R.anim
/Assets/Crossfire Hero Assets/CSS/Anims/Fire Shoot Delay Big.anim
/Assets/Crossfire Hero Assets/CSS/Anims/Toggle Flashlight On-Off.anim
/Assets/Crossfire Hero Assets/CSS/Anims/Fire Shoot Delay.anim
/Assets/Crossfire Hero Assets/CSS/Anims/Gun Sound Delay.anim
/Assets/Crossfire Hero Assets/CSS/Anims/Fire Delay Big.overrideController
/Assets/Crossfire Hero Assets/CSS/Anims/CSS Primary Deploy.anim
/Assets/Crossfire Hero Assets/CSS/Anims/CSS Secondary Deploy.anim
/Assets/Crossfire Hero Assets/CSS/Anims/Fire Delay Small.overrideController
/Assets/Crossfire Hero Assets/CSS/Anims/Fire Shoot Delay Small.anim
/Assets/Crossfire Hero Assets/CSS/Anims/Fire Delay.overrideController
/Assets/Crossfire Hero Assets/CSS/Anims/T Pose Mode (Flying Mode).anim
/Assets/Crossfire Hero Assets/CSS/Anims/Die.anim
/Assets/Crossfire Hero Assets/CSS/Anims/Gun Sound Anims.controller
/Assets/Crossfire Hero Assets/CSS/Materials/Radio Icon.mat
/Assets/Crossfire Hero Assets/CSS/Materials/radio.png
/Assets/Crossfire Hero Assets/CSS/Weapons/AK47 Recoil and Deviation Anim.anim
/Assets/Crossfire Hero Assets/CSS/Weapons/AK47 Bullet Spread Over Time.controller
/Assets/Crossfire Hero Assets/CSS/Weapons/Materials/CSS Rifle Muzz.mat
/Assets/Crossfire Hero Assets/CSS/Weapons/Materials/css muzzleflash rifle.png
/Assets/Crossfire Hero Assets/CSS/Weapons/Materials/CSS Pistol Muzz.mat
/Assets/Crossfire Hero Assets/CSS/Weapons/Materials/css muzzleflash pistol.png
/Assets/Crossfire Hero Assets/Turret/Turret Anims/Turret Variants 2.controller
/Assets/Crossfire Hero Assets/Turret/Turret Anims/Switch Turret Oracle.anim
/Assets/Crossfire Hero Assets/Turret/Turret Anims/Switch Turret Defective.anim
/Assets/Crossfire Hero Assets/Turret/Turret Anims/Animator Enable.anim
/Assets/Crossfire Hero Assets/Turret/Turret Anims/Suspend Animations.anim
/Assets/Crossfire Hero Assets/Turret/Turret Anims/Animator Enabler.controller
/Assets/Crossfire Hero Assets/PLR/AK103/Materials/bullet_c.png
/Assets/Crossfire Hero Assets/BF2 M4A1/BF2 M16A2 M203.FBX
/Assets/Crossfire Hero Assets/BF2 M4A1/m203 casing.FBX
/Assets/Crossfire Hero Assets/BF2 M4A1/Materials/BF2 M16A2.mat
/Assets/Crossfire Hero Assets/BF2 M4A1/Materials/usrif_m16a2_b.png
/Assets/Crossfire Hero Assets/BF2 M4A1/Materials/usrif_m16a2.png
/Assets/Crossfire Hero Assets/Reflex Shader 2/Reflex Shader 2 Transparent.shader
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/Crossfire Hero Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/Crossfire Hero Assets/Miko HECU/40mm grenade world.FBX
/Assets/Crossfire Hero Assets/Miko HECU/M203 Launcher Anims/M203 Hand Mag Anim.anim
/Assets/Crossfire Hero Assets/Miko HECU/M203 Launcher Anims/M203 Mag Hand.overrideController
/Assets/Crossfire Hero Assets/Miko HECU/Materials/40mm Grenade.bmp
/Assets/Crossfire Hero Assets/Miko HECU/Materials/40mm NATO grenade.mat
/Assets/Crossfire Hero Assets/Cockroach/invi box.FBX
/Assets/Crossfire Hero Assets/Cockroach/Materials/No Name.mat
/Assets/Crossfire Hero Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Disable.controller
/Assets/Crossfire Hero Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Enable.controller
/Assets/Crossfire Hero Assets/InventorySysPrefabEdited/Animations/Controller Animations/Fire Semi.controller
/Assets/Crossfire Hero Assets/InventorySysPrefabEdited/Animations/Controller Animations/AK Semi FireSelect.anim
/Assets/Crossfire Hero Assets/InventorySysPrefabEdited/Animations/Controller Animations/Fireselector Semi.controller
/Assets/Crossfire Hero Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Anim_Enable.anim
/Assets/Crossfire Hero Assets/InventorySysPrefabEdited/Animations/Controller Animations/Semi Auto Fire.anim
/Assets/Crossfire Hero Assets/InventorySysPrefabEdited/Animations/Controller Animations/Fireselector Auto.controller
/Assets/Crossfire Hero Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Anim_Disable.anim
/Assets/Crossfire Hero Assets/InventorySysPrefabEdited/Animations/Controller Animations/AK Auto FireSelect.anim
/Assets/Crossfire Hero Assets/InventorySysPrefabEdited/Editor/InvRemapper.cs
/Assets/Crossfire Hero Assets/Colt727/Materials/misc_40mmgrenade_n.bmp
/Assets/Crossfire Hero Assets/Colt727/Materials/Material #69.mat
/Assets/Crossfire Hero Assets/bms hecu/Magnification.shader
/Assets/Crossfire Hero Assets/bms hecu/9mm shell.FBX
/Assets/Crossfire Hero Assets/bms hecu/HGRUNT_Prone_Fwd.anim
/Assets/Crossfire Hero Assets/bms hecu/takeyourtimebox.shader
/Assets/Crossfire Hero Assets/bms hecu/Materials/laserbeam 1.bmp
/Assets/Crossfire Hero Assets/bms hecu/Materials/Material #55.mat
/Assets/Crossfire Hero Assets/bms hecu/Materials/gloves 2 white.png
/Assets/Crossfire Hero Assets/bms hecu/Materials/shell_9mm.bmp
/Assets/Crossfire Hero Assets/bms hecu/Materials/9mm Toon.mat
/Assets/Crossfire Hero Assets/bms hecu/Materials/smoke128_3w.dds
/Assets/Crossfire Hero Assets/bms hecu/Materials/gloves 3.mat
/Assets/Crossfire Hero Assets/bms hecu/Materials/marine_shades_glass 2.bmp
/Assets/Crossfire Hero Assets/bms hecu/Materials/Black Gloves.mat
/Assets/Crossfire Hero Assets/bms hecu/Materials/clearglass.mat
/Assets/Crossfire Hero Assets/bms hecu/Materials/darktintedglass.mat
/Assets/Crossfire Hero Assets/bms hecu/Materials/Smoke Grenade Smoke.mat
/Assets/Crossfire Hero Assets/bms hecu/Materials/clearglass.bmp
/Assets/Crossfire Hero Assets/bms hecu/Materials/tracer.mat
/Assets/Crossfire Hero Assets/KY_effects/Mesh/SM_ky_quad_centerRot.fbx
/Assets/Crossfire Hero Assets/KY_effects/Mesh/Materials/unnamed.mat
/Assets/Crossfire Hero Assets/pedobear/candy.FBX
/Assets/Crossfire Hero Assets/pedobear/Materials/No Name.mat
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Desktop/Textures/Misc/WFX_T_Debris Generic.tga
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Desktop/Textures/Smoke/WFX_T_SmokeLoopAlpha.tga
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Desktop/Materials/Impacts/WFX_M_Impact Smoke.mat
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Desktop/Materials/Impacts/WFX_M_Impact Debris.mat
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Mobile/Textures/Misc/WFXM_T_GlowCircle A8.png
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Mobile/Textures/Misc/WFXM_T_StretchPalet A8.png
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Mobile/Materials/Misc/WFXM_M_GlowCircle Add.mat
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Mobile/Materials/Misc/WFXM_M_StretchPalet.mat
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_New.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Demo/Assets/CFX_AutoStopLoopedEffect.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RotateCamera.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RandomDir.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_Translate.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_RandomDir.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_Wall.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_DeleteAfterDelay.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Spawn System/CFX_SpawnSystem.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Shaders/WFX_S Particle Add A8.shader
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Editor/CFX_SpawnSystemEditor.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Scripts/CFX_LightIntensityFade.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Scripts/WFX_LightFlicker.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Scripts/WFX_BulletHoleDecal.cs
/Assets/Crossfire Hero Assets/WarFX muzzleshit/Scripts/CFX_AutoDestructShuriken.cs
/Assets/Crossfire Hero Assets/Standard Assets/ParticleSystems/Shaders/PriorityParticleAdd.shader
/Assets/Crossfire Hero Assets/Standard Assets/ParticleSystems/Shaders/PriorityParticleAlpha.shader
/Assets/Crossfire Hero Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Crossfire Hero Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Crossfire Hero Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Crossfire Hero Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Crossfire Hero Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Crossfire Hero Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Crossfire Hero Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Crossfire Hero Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Crossfire Hero Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Crossfire Hero Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Crossfire Hero Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Crossfire Hero Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Crossfire Hero Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Crossfire Hero Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Crossfire Hero Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Crossfire Hero Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Crossfire Hero Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Crossfire Hero Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Crossfire Hero Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Crossfire Hero Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Crossfire Hero Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Crossfire Hero Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs
/Assets/Crossfire Hero Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs
/Assets/Crossfire Hero Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs
/Assets/Crossfire Hero Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
/Assets/Crossfire Hero Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
/Assets/Crossfire Hero Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs
/Assets/Crossfire Hero Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs
/Assets/Crossfire Hero Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs
/Assets/Crossfire Hero Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs
/Assets/Crossfire Hero Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/FOVKick.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Crossfire Hero Assets/Standard Assets/Utility/ForcedReset.cs
/Assets/Crossfire Hero Assets/Gulf War Miko/Materials/Flashbang White.mat
/Assets/Crossfire Hero Assets/Gulf War Miko/Materials/Cut Out Tex.mat
/Assets/Crossfire Hero Assets/Gulf War Miko/Materials/flash white.png
/Assets/Crossfire Hero Assets/Gulf War Miko/BF2 anims/M203 Sight Deploy.overrideController
/Assets/Crossfire Hero Assets/Gulf War Miko/BF2 anims/M203 Sight Deploy Anim.anim
/Assets/Crossfire Hero Assets/LSPD SWAT/SWAT Ukon Anims/Pistol Singleshot Bullet Deviation.overrideController
/Assets/Crossfire Hero Assets/LSPD SWAT/SWAT Ukon Anims/Pistol Bullet Deviation.anim
/Assets/Crossfire Hero Assets/Adrian Shephard/Materials/humangrunt_gloves.png
/Assets/Crossfire Hero Assets/DoD Wehrmacht Kits/C96 Animated Reload.anim
/Assets/Crossfire Hero Assets/DoD Wehrmacht Kits/C96 Animated Reload.overrideController
/Assets/Crossfire Hero Assets/solidsnake/556 casing.FBX
/Assets/Crossfire Hero Assets/solidsnake/Materials/shell_556.bmp
/Assets/Crossfire Hero Assets/solidsnake/Materials/Material #116.mat
/Assets/Crossfire Hero Assets/solidsnake/Materials/556 NATO Toon.mat
Comments

You must be logged in to comment. Login Now
Eradol 1617316163 ago

i am an OG player of Crossfire and... this is really something i did not ask for xD (not in the negative way i mean good job for doing that ngl).

0
willis8080 1581925267 ago

I love this avatar so much, thank you.

0
NeganVR 1581858065 ago

sex

0

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Explore the Forum Join Us Now

Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling

Delve into our dedicated user-generated section, brimming with comprehensive and precise tutorials for everything VRChat Avatars and 3D modeling. Learn about the latest in 3D asset creation from a reliable and always up-to-date source, fostered by a community of skilled creators and enthusiasts.

Uncover Our Quality VRChat and 3D Modeling Tutorials