Support Us and Enjoy an Ad-Free Experience!

We understand that ads can sometimes be a bit intrusive.

If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:

Upgrade to Ad-Free Experience

Crossfire 2.0 OMOH Screenshot Crossfire 2.0 OMOH Screenshot Crossfire 2.0 OMOH Screenshot Crossfire 2.0 OMOH Screenshot Crossfire 2.0 OMOH Screenshot
Download

187 Total Downloads

5.1K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Crossfire 2.0 OMOH Player Model for VRChat use.
*Requires Unity 2017 (Unity 2017.4.15f1)
*Requires Final IK Prefab for bomb to work: http://www.mediafire.com/file/n8dcba98que0a2y/Final_IK_Prefab.unitypackage/file
*Optimized for Full-Body-Tracking
*Scene file inside "Crossfire Assets" folder
~> Weapons Included:
***Primary***
AK-74
AK-47
***Secondary***
Desert Eagle
***Melee***
Knife
***Grenades***
HE Grenade
Smoke Grenade
Flashbang
~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).
~> For VR users, you can access the triggers by toggling the "rocknroll" hand gesture (universal firing gesture for all weapons), "thumbsup" (Deploy Melee/descend in fly-mode), "victory/peace" gesture (Deploy Primary weapon), "finger gun" gesture (Deploy Secondary weapon/disable fly-mode), "fingerpoint" gesture (Reload weapon/steep ascend in fly-mode), "fist" (trigger random voice-lines) and "hand open" (to reset the gesture)
Credits:
~> Player & weapon models, textures and sounds from Crossfireâ„¢ by Smilegate Entertainment

Assets (572 files inside Unity Package)


/Assets/Crossfire Assets/Global Risk OMOH.unity
/Assets/Crossfire Assets/Black List OMOH.unity
/Assets/Crossfire Assets/Counter-Strike Pack/Original Sounds/weapons/dryfire_rifle.wav
/Assets/Crossfire Assets/Counter-Strike Pack/Original Sounds/weapons/dryfire_pistol.wav
/Assets/Crossfire Assets/Crossfire 2.0/M4A1 Shoot.anim
/Assets/Crossfire Assets/Crossfire 2.0/CF_Fist.anim
/Assets/Crossfire Assets/Crossfire 2.0/CF 2.0 models.fbx
/Assets/Crossfire Assets/Crossfire 2.0/CF Reload VR.anim
/Assets/Crossfire Assets/Crossfire 2.0/CF Tposes.FBX
/Assets/Crossfire Assets/Crossfire 2.0/CF AP Active.anim
/Assets/Crossfire Assets/Crossfire 2.0/CF Shoot M16 VR.anim
/Assets/Crossfire Assets/Crossfire 2.0/CF 2.0 models gloves.fbx
/Assets/Crossfire Assets/Crossfire 2.0/CF Shoot AK VR.anim
/Assets/Crossfire Assets/Crossfire 2.0/CF GR Sit OverrideEmpty.overrideController
/Assets/Crossfire Assets/Crossfire 2.0/CF Shoot VR.anim
/Assets/Crossfire Assets/Crossfire 2.0/M4A1 Reload.anim
/Assets/Crossfire Assets/Crossfire 2.0/CF_Handopen.anim
/Assets/Crossfire Assets/Crossfire 2.0/CF GR OverrideEmpty.overrideController
/Assets/Crossfire Assets/Crossfire 2.0/CF_GR_Idle.anim
/Assets/Crossfire Assets/Crossfire 2.0/CF_GR_sit.anim
/Assets/Crossfire Assets/Crossfire 2.0/CF Player Base.fbx
/Assets/Crossfire Assets/Crossfire 2.0/BL Anims/Bomb Plant RESET.anim
/Assets/Crossfire Assets/Crossfire 2.0/BL Anims/M16A1 Shoot.anim
/Assets/Crossfire Assets/Crossfire 2.0/BL Anims/CF_BL_SWAT_Idle.anim
/Assets/Crossfire Assets/Crossfire 2.0/BL Anims/Bomb Plant.anim
/Assets/Crossfire Assets/Crossfire 2.0/BL Anims/CF BL OverrideEmpty.overrideController
/Assets/Crossfire Assets/Crossfire 2.0/BL Anims/CF_BL_SWAT_sit.anim
/Assets/Crossfire Assets/Crossfire 2.0/BL Anims/M16A1 Reload.anim
/Assets/Crossfire Assets/Crossfire 2.0/BL Anims/CF BL Sit OverrideEmpty.overrideController
/Assets/Crossfire Assets/Crossfire 2.0/BL Anims/CF BL SWAT Sit OverrideEmpty.overrideController
/Assets/Crossfire Assets/Crossfire 2.0/BL Anims/CF BL SWAT OverrideEmpty.overrideController
/Assets/Crossfire Assets/Crossfire 2.0/BL Anims/M16 BL/Bomb Plant RESET.anim
/Assets/Crossfire Assets/Crossfire 2.0/BL Anims/M16 BL/Bomb Plant.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_sit.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_run_SW.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/CF_AK_Idle.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/CF GR OMOH Sit OverrideEmpty.overrideController
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/AK74 Reload.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/AK47 Reload.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_walk_NW.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/AK47 Shoot.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_run_NW.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_walk_N.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_run_NE.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_runback.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_walk_NE.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/AK74 Shoot.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_walk_SW.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_crouch.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_prone.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/CF GR OMOH OverrideEmpty.overrideController
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_run_SE.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_walkback.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_fall.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_walk_SE.anim
/Assets/Crossfire Assets/Crossfire 2.0/GR OMOH Anims/cf_run_N.anim
/Assets/Crossfire Assets/Crossfire 2.0/Audios/GR_X_2_1.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/Fireinthehole_Smoke_GR.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/Fireinthehole_grenade_BL.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/GR_C_5_1.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/C4_BOOM.WAV
/Assets/Crossfire Assets/Crossfire 2.0/Audios/GR_Z_1_1.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/C4_DROP.WAV
/Assets/Crossfire Assets/Crossfire 2.0/Audios/BL_X_2_1.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/C4_OUT.WAV
/Assets/Crossfire Assets/Crossfire 2.0/Audios/Fireinthehole_Flashbang_GR.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/GR_Z_2_1.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/BL_Z_2_1.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/Round_End_Win_BL.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/Fireinthehole_Flashbang_BL.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/Die_HighDamage_BL.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/Bomb_Plant_GR.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/BL_C_5_1.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/Die_LowDamage_BL.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/PLAYER_DEATH_SCREAM.WAV
/Assets/Crossfire Assets/Crossfire 2.0/Audios/Fireinthehole_Grenade_GR.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/BL_C_3_1.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/BL Deploy.ogg
/Assets/Crossfire Assets/Crossfire 2.0/Audios/Die_LowDamage_GR.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/GR_C_3_1.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/GR_X_3_2.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/Die_HighDamage_GR.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/BL_X_3_2.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/GR Deploy.ogg
/Assets/Crossfire Assets/Crossfire 2.0/Audios/Fireinthehole_smoke_BL.wav
/Assets/Crossfire Assets/Crossfire 2.0/Audios/BL_Z_1_1.wav
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFAK74 Auto.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/KNIFE_SELECT.WAV
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFM4.FBX
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFAK47 Shoot 3P.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/HEGRENADE_PIN.WAV
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/M4A1_CLIPOUT.WAV
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFAK47 Reload.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFAK47 Deploy.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFAK47 Auto.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFKnife.FBX
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/AK47_CLIPOUT.WAV
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFM16 Shoot 3P.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFM4A1 End Sil.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFAK74.FBX
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFFlashbang.FBX
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CF Knife Slash Loop.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFM4A1 Auto.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFAK74 Shoot 3P.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CF Reloads.anim
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFM16 End.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFDeagle Shoot.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFM4A1 Shoot 3P.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFAK47 End.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFM4A1 Auto Sil.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFAK47.FBX
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFM4A1 End.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/AK47_CLIPIN.WAV
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFDeagle Mag Empty.FBX
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CF C4.FBX
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CF Hand Mag anim.anim
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFM4A1 Shoot 3P Sil.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFM16.FBX
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFNade.FBX
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFDeagle.FBX
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/M4A1_CLIPIN.WAV
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFM16 Auto.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFDeagle Shoot A.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFAK74 End.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFDeagle Mag Dropped.FBX
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFDeagle reload.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/M4A1_DRAW.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CFM4A1 Reload.ogg
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/DEAGLE_DRAW.WAV
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CF Reload Anim.overrideController
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/CF Hand Mag.overrideController
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-KNIFE.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/falcustom_turning_part_camo.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CFDeagle.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/AK-47_Black_normal.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/weapon_2.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/falcustom_camo.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/AK-47_Scope.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-M4A2.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/AK-47_Black.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/AWM.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/weapon.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-DEAGLE-CAMO 2.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-AK74 Gold.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CFM4A1.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/KUKRI.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-RI_SCARLIGHT 1.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CF C4 Glass Armed.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/axe gold.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-DEAGLE-CAMO 3.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/hero kukri.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-DEAGLE.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CFNade.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/AK-47_Scope_normal.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-GALIL.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-SCARLIGHT_GOLD.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-SMOKE.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-DEAGLE Under.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-M4A3.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-HEGRENADE.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-M4A1_SILENCER 1.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-AK-47-KNIFE-BLOSSOMS.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-DEAGLE-CAMO 1.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/AXE.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/weapon 1.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-AK47_SILVER.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CFM16.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-AK74_Halloween.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/rpk.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CF C4.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CFFlashbang.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/AK-47_Scope_gold.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CF C4 Glass.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-AK47_DAGGER GOLD.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-DRAGUNOV_TIGER.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-AK47_DAGGER.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CFAK47.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-M4A1.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CFDeagle Under.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-M4A1_SILENCER.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CFSmokeNade.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-RI_SCARLIGHT.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-FLASHBANG.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/$PV-M16.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/axe 1.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/c4 armed emission.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-AK47-GOLD.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/hero kukri emission.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-AK47.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/$PV-M4A1.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/[lyk]rpk.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/axe legendary.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-RI_AK47_WCG.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CFKnife.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-AK74.png
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CFAK74.mat
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV_GLOCK18_CHRISTMAS.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/PV-DEAGLE-CAMO.bmp
/Assets/Crossfire Assets/Crossfire 2.0/CF Weapons/Materials/CFM4A1 Silencer.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/faceomohgr.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SAS GR Face.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SWAT Face.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/OMOH BL Face.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SAS BL Helmet.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/faceswatgr.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/OMOH GR Helmet.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SAS GR Pouch.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/pounch4.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SAS BL Body.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/helmsasbl2.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/facesasbl3.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/ponch2.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SWAT BL Face.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/faceomohbl.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/helmetswgr.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/helmetswbl.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/a-sasbl.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/faceswatbl.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SWAT BL Body.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SWAT BL Headgear.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/a-swatbl.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SWAT Pouch.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SAS GR Mask.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/facesasgr.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SWAT Helmet.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/helmomohbl.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/helmomohgr.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/helmsasgr.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SAS BL Mask.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SWAT Body.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/a-omohbl.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SWAT BL Headgear Glass.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SAS BL Face.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/OMOH BL Body.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SAS GR Body.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SAS BL Pouch.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SWAT BL Pouch.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/SAS GR Helmet.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/a-sasgr.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/a-swatgr.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/OMOH GR Face.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/facesasbl2.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/pounch3.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/OMOH GR Body.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/a-omohgr.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/OMOH BL Headgear.mat
/Assets/Crossfire Assets/Crossfire 2.0/Materials/facesasbl.bmp
/Assets/Crossfire Assets/Crossfire 2.0/Materials/ponch1.bmp
/Assets/Crossfire Assets/Bullet Decals/decal.shader
/Assets/Crossfire Assets/FireExplosionEffects/Prefabs/FlameThrowerEffect.prefab
/Assets/Crossfire Assets/FireExplosionEffects/Prefabs/DrippingFlames.prefab
/Assets/Crossfire Assets/FireExplosionEffects/Prefabs/Explosion.prefab
/Assets/Crossfire Assets/FireExplosionEffects/Prefabs/SmokeEffect.prefab
/Assets/Crossfire Assets/FireExplosionEffects/Prefabs/BigExplosionEffect.prefab
/Assets/Crossfire Assets/FireExplosionEffects/Prefabs/FlamesEffects.prefab
/Assets/Crossfire Assets/FireExplosionEffects/Prefabs/PlasmaExplosionEffect.prefab
/Assets/Crossfire Assets/FireExplosionEffects/Prefabs/TorchEffect.prefab
/Assets/Crossfire Assets/FireExplosionEffects/Prefabs/WallFlames.prefab
/Assets/Crossfire Assets/FireExplosionEffects/Prefabs/FlamesParticleEffect.prefab
/Assets/Crossfire Assets/FireExplosionEffects/Textures/SmokePuffParticleSheet.png
/Assets/Crossfire Assets/FireExplosionEffects/Textures/FlameRoundGreyParticleSheet.tif
/Assets/Crossfire Assets/FireExplosionEffects/Textures/FlameRoundParticleSheet.tif
/Assets/Crossfire Assets/FireExplosionEffects/Textures/DebrisParticleSheet.png
/Assets/Crossfire Assets/FireExplosionEffects/Textures/SmokePuff02ParticleSheet.tif
/Assets/Crossfire Assets/FireExplosionEffects/Textures/RoundSoftParticle.tif
/Assets/Crossfire Assets/FireExplosionEffects/Textures/SmokePuffNormalSheet.tif
/Assets/Crossfire Assets/FireExplosionEffects/Textures/LightningParticle.tif
/Assets/Crossfire Assets/FireExplosionEffects/Textures/FlameParticleSheet.tif
/Assets/Crossfire Assets/FireExplosionEffects/Materials/IgnitionFlameParticle.mat
/Assets/Crossfire Assets/FireExplosionEffects/Materials/SmokeDarkParticle.mat
/Assets/Crossfire Assets/FireExplosionEffects/Materials/FlameRoundYellowParticle.mat
/Assets/Crossfire Assets/FireExplosionEffects/Materials/ShockWaveParticle.mat
/Assets/Crossfire Assets/FireExplosionEffects/Materials/PlasmaExplosionParticle.mat
/Assets/Crossfire Assets/FireExplosionEffects/Materials/FlameParticle.mat
/Assets/Crossfire Assets/FireExplosionEffects/Materials/LightningParticle.mat
/Assets/Crossfire Assets/FireExplosionEffects/Materials/PlasmaFireParticle.mat
/Assets/Crossfire Assets/FireExplosionEffects/Materials/EmbersParticle.mat
/Assets/Crossfire Assets/FireExplosionEffects/Materials/SmokeLightParticle.mat
/Assets/Crossfire Assets/FireExplosionEffects/Materials/DebrisParticle.mat
/Assets/Crossfire Assets/BF2 AKS74U/AKS74U Stock Deploy.overrideController
/Assets/Crossfire Assets/BF2 AKS74U/AKS74U Stock Deploy.anim
/Assets/Crossfire Assets/IDF/Radiocomms anim.anim
/Assets/Crossfire Assets/IDF/RadioComms.overrideController
/Assets/Crossfire Assets/Twilight EqG/Materials/curout.mat
/Assets/Crossfire Assets/Twilight EqG/Materials/Kobra_ret.dds
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Textures/IceNorm1.png
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Textures/BloodSplatter.png
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Textures/IceRGB.png
/Assets/Crossfire Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Materials/Effect17/SourceBlood.mat
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal.mat
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Materials/Effect17/DropsBlot 4.mat
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Materials/Effect17/shot5.bmp
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Materials/Effect17/blood1.bmp
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Shaders/ME_Slime.shader
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/Crossfire Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/Crossfire Assets/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/Crossfire Assets/EffectExamples/Shared/Textures/StoneAlbedo.tif
/Assets/Crossfire Assets/EffectExamples/Shared/Textures/StoneNormals.tif
/Assets/Crossfire Assets/EffectExamples/Shared/Materials/StoneSurface.mat
/Assets/Crossfire Assets/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
/Assets/Crossfire Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/Crossfire Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/Crossfire Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/Crossfire Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/Crossfire Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/Crossfire Assets/EffectExamples/Misc Effects/Textures/SparkParticle.tif
/Assets/Crossfire Assets/EffectExamples/Misc Effects/Materials/Spark2Particle.mat
/Assets/Crossfire Assets/HL HECU/Materials/HL Tracer Tex.png
/Assets/Crossfire Assets/HL HECU/Materials/muzz pistol.png
/Assets/Crossfire Assets/HL HECU/Materials/HL Tracer.mat
/Assets/Crossfire Assets/HL HECU/Materials/CS Pistol Muzz.mat
/Assets/Crossfire Assets/HL HECU/Materials/muzzleflash1001.png
/Assets/Crossfire Assets/MP5 EOD/bms mp5 reload anim.FBX
/Assets/Crossfire Assets/MP5 EOD/Materials/mp5_normals.png
/Assets/Crossfire Assets/MP5 EOD/Materials/Material #45.mat
/Assets/Crossfire Assets/MP5 EOD/Materials/mp5.png
/Assets/Crossfire Assets/MP5 EOD/Materials/BMS HK MP5.mat
/Assets/Crossfire Assets/CSS/FlashlightCookie 1.tif
/Assets/Crossfire Assets/CSS/flashlight1.wav
/Assets/Crossfire Assets/CSS/Anims/css_walk_R.anim
/Assets/Crossfire Assets/CSS/Anims/Toggle Flashlight On-Off.anim
/Assets/Crossfire Assets/CSS/Anims/Fire in the Hole!.anim
/Assets/Crossfire Assets/CSS/Anims/css_fall.anim
/Assets/Crossfire Assets/CSS/Anims/Fire Shoot Delay.anim
/Assets/Crossfire Assets/CSS/Anims/Gun Sound Delay.anim
/Assets/Crossfire Assets/CSS/Anims/css_crouch.anim
/Assets/Crossfire Assets/CSS/Anims/CSS Primary Deploy.anim
/Assets/Crossfire Assets/CSS/Anims/CSS Secondary Deploy.anim
/Assets/Crossfire Assets/CSS/Anims/CSS Melee Deploy.anim
/Assets/Crossfire Assets/CSS/Anims/css_prone.anim
/Assets/Crossfire Assets/CSS/Anims/Fire Delay.overrideController
/Assets/Crossfire Assets/CSS/Anims/T Pose Mode (Flying Mode).anim
/Assets/Crossfire Assets/CSS/Anims/Die.anim
/Assets/Crossfire Assets/CSS/Anims/css_crouch_walk.anim
/Assets/Crossfire Assets/CSS/Anims/Gun Sound Anims.controller
/Assets/Crossfire Assets/CSS/Anims/css_crouch_walk_R.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/css_walk_NW.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/Silencer On.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/css_run_SW.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/css_walk_SE.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/css_walkback.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/css_run_SE.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/css_runback.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/css_walk_N.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/css_run_N.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/css_run_NW.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/Silencer Off.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/css_walk_NE.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/css_run_NE.anim
/Assets/Crossfire Assets/CSS/Anims/CT Anims/css_walk_SW.anim
/Assets/Crossfire Assets/CSS/Anims/T Anims/Smoke Grenade!.anim
/Assets/Crossfire Assets/CSS/Anims/T Anims/Flashbang!.anim
/Assets/Crossfire Assets/CSS/Anims/T Anims/C4 Anim.overrideController
/Assets/Crossfire Assets/CSS/Anims/T Anims/Toggle Flashlight On-Off.anim
/Assets/Crossfire Assets/CSS/Anims/T Anims/Fire in the Hole!.anim
/Assets/Crossfire Assets/CSS/Anims/T Anims/C4 Anim.anim
/Assets/Crossfire Assets/CSS/Anims/T Anims/csst_crouch_walk.anim
/Assets/Crossfire Assets/CSS/Anims/T Anims/csst_crouch_walk_R.anim
/Assets/Crossfire Assets/CSS/Materials/Radio Icon.mat
/Assets/Crossfire Assets/CSS/Materials/radio.png
/Assets/Crossfire Assets/CSS/Weapons/AK47 Recoil and Deviation Anim.anim
/Assets/Crossfire Assets/CSS/Weapons/AK47 Bullet Spread Over Time.controller
/Assets/Crossfire Assets/CSS/Weapons/M4A1 Bullet Spread Over Time.controller
/Assets/Crossfire Assets/CSS/Weapons/M4A1 Recoil and Deviation Anim.anim
/Assets/Crossfire Assets/CSS/Weapons/Sounds/c4 beeps.ogg
/Assets/Crossfire Assets/CSS/Weapons/Sounds/bomb beeping.ogg
/Assets/Crossfire Assets/CSS/Weapons/Materials/CSS Rifle Muzz.mat
/Assets/Crossfire Assets/CSS/Weapons/Materials/css muzzleflash rifle.png
/Assets/Crossfire Assets/CSS/Weapons/Materials/C4 Beep.mat
/Assets/Crossfire Assets/CSS/Weapons/Materials/CSS Pistol Muzz.mat
/Assets/Crossfire Assets/CSS/Weapons/Materials/css muzzleflash pistol.png
/Assets/Crossfire Assets/CSS/Weapons/Materials/bomb glow.png
/Assets/Crossfire Assets/Turret/Turret Anims/Turret Variants 2.controller
/Assets/Crossfire Assets/Turret/Turret Anims/Switch Turret Oracle.anim
/Assets/Crossfire Assets/Turret/Turret Anims/Switch Turret Defective.anim
/Assets/Crossfire Assets/Turret/Turret Anims/Animator Enable.anim
/Assets/Crossfire Assets/Turret/Turret Anims/Suspend Animations.anim
/Assets/Crossfire Assets/Turret/Turret Anims/Animator Enabler.controller
/Assets/Crossfire Assets/PLR/762x39 casing.FBX
/Assets/Crossfire Assets/PLR/Materials/shell_762nato.bmp
/Assets/Crossfire Assets/PLR/Materials/Default.mat
/Assets/Crossfire Assets/PLR/Materials/762casing Toon.mat
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Crossfire Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/Crossfire Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/Crossfire Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Disable.controller
/Assets/Crossfire Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Enable.controller
/Assets/Crossfire Assets/InventorySysPrefabEdited/Animations/Controller Animations/Fire Semi.controller
/Assets/Crossfire Assets/InventorySysPrefabEdited/Animations/Controller Animations/AK Semi FireSelect.anim
/Assets/Crossfire Assets/InventorySysPrefabEdited/Animations/Controller Animations/Fireselector Semi.controller
/Assets/Crossfire Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Anim_Enable.anim
/Assets/Crossfire Assets/InventorySysPrefabEdited/Animations/Controller Animations/Semi Auto Fire.anim
/Assets/Crossfire Assets/InventorySysPrefabEdited/Animations/Controller Animations/Fireselector Auto.controller
/Assets/Crossfire Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Anim_Disable.anim
/Assets/Crossfire Assets/InventorySysPrefabEdited/Animations/Controller Animations/AK Auto FireSelect.anim
/Assets/Crossfire Assets/InventorySysPrefabEdited/Animations/Controller Animations/Fireselector Safe.controller
/Assets/Crossfire Assets/InventorySysPrefabEdited/Animations/Controller Animations/AK Safe FireSelect.anim
/Assets/Crossfire Assets/InventorySysPrefabEdited/Editor/InvRemapper.cs
/Assets/Crossfire Assets/bms hecu/Magnification.shader
/Assets/Crossfire Assets/bms hecu/9mm shell.FBX
/Assets/Crossfire Assets/bms hecu/HGRUNT_Prone_Fwd.anim
/Assets/Crossfire Assets/bms hecu/takeyourtimebox.shader
/Assets/Crossfire Assets/bms hecu/Materials/laserbeam 1.bmp
/Assets/Crossfire Assets/bms hecu/Materials/Material #55.mat
/Assets/Crossfire Assets/bms hecu/Materials/gloves 2 white.png
/Assets/Crossfire Assets/bms hecu/Materials/shell_9mm.bmp
/Assets/Crossfire Assets/bms hecu/Materials/9mm Toon.mat
/Assets/Crossfire Assets/bms hecu/Materials/smoke128_3w.dds
/Assets/Crossfire Assets/bms hecu/Materials/gloves 3.mat
/Assets/Crossfire Assets/bms hecu/Materials/marine_shades_glass 2.bmp
/Assets/Crossfire Assets/bms hecu/Materials/Black Gloves.mat
/Assets/Crossfire Assets/bms hecu/Materials/mediumtintedglass.mat
/Assets/Crossfire Assets/bms hecu/Materials/marine_shades_glass.bmp
/Assets/Crossfire Assets/bms hecu/Materials/clearglass.mat
/Assets/Crossfire Assets/bms hecu/Materials/darktintedglass.mat
/Assets/Crossfire Assets/bms hecu/Materials/Smoke Grenade Smoke.mat
/Assets/Crossfire Assets/bms hecu/Materials/clearglass.bmp
/Assets/Crossfire Assets/bms hecu/Materials/tracer.mat
/Assets/Crossfire Assets/KY_effects/Mesh/SM_ky_quad_centerRot.fbx
/Assets/Crossfire Assets/KY_effects/Mesh/Materials/unnamed.mat
/Assets/Crossfire Assets/VRC LABS/FinalIK Lab/Tutorials/DynamicReparent/Materials/DiffuseTexture.png
/Assets/Crossfire Assets/VRC LABS/FinalIK Lab/Tutorials/DynamicReparent/Materials/NaoHairStandard.mat
/Assets/Crossfire Assets/VRC LABS/FinalIK Lab/Tutorials/DynamicReparent/Materials/WoodTut.mat
/Assets/Crossfire Assets/VRC LABS/FinalIK Lab/Tutorials/DynamicReparent/Materials/moku3.bmp
/Assets/Crossfire Assets/VRC LABS/FinalIK Lab/Tutorials/DynamicReparent/Materials/Naoquin 1.fbx
/Assets/Crossfire Assets/VRC LABS/FinalIK Lab/Tutorials/DynamicReparent/Reset/TOP OBJECT.PNG
/Assets/Crossfire Assets/VRC LABS/FinalIK Lab/Tutorials/DynamicReparent/Reset/ResetExample.prefab
/Assets/Crossfire Assets/VRC LABS/FinalIK Lab/Tutorials/DynamicReparent/Reset/BOTTOM OBJECT.PNG
/Assets/Crossfire Assets/VRC LABS/State Machine Lab/Tutorials/ContinueCycler/Yellow.anim
/Assets/Crossfire Assets/VRC LABS/State Machine Lab/Tutorials/ContinueCycler/ColorsProxy.anim
/Assets/Crossfire Assets/VRC LABS/State Machine Lab/Tutorials/ContinueCycler/ProxyColors.controller
/Assets/Crossfire Assets/VRC LABS/State Machine Lab/Tutorials/ContinueCycler/Red.anim
/Assets/Crossfire Assets/VRC LABS/State Machine Lab/Tutorials/ContinueCycler/Proxy.prefab
/Assets/Crossfire Assets/VRC LABS/State Machine Lab/Tutorials/ContinueCycler/Gesture.anim
/Assets/Crossfire Assets/VRC LABS/State Machine Lab/Tutorials/ContinueCycler/Colors.controller
/Assets/Crossfire Assets/VRC LABS/State Machine Lab/Tutorials/ContinueCycler/Colors.mat
/Assets/Crossfire Assets/VRC LABS/State Machine Lab/Tutorials/ContinueCycler/SuspendColors.anim
/Assets/Crossfire Assets/VRC LABS/State Machine Lab/Tutorials/ContinueCycler/Blue.anim
/Assets/Crossfire Assets/pedobear/candy.FBX
/Assets/Crossfire Assets/pedobear/Materials/No Name.mat
/Assets/Crossfire Assets/WarFX muzzleshit/Desktop/Textures/Misc/WFX_T_Debris Generic.tga
/Assets/Crossfire Assets/WarFX muzzleshit/Desktop/Textures/Smoke/WFX_T_SmokeLoopAlpha.tga
/Assets/Crossfire Assets/WarFX muzzleshit/Desktop/Materials/Impacts/WFX_M_Impact Smoke.mat
/Assets/Crossfire Assets/WarFX muzzleshit/Desktop/Materials/Impacts/WFX_M_Impact Debris.mat
/Assets/Crossfire Assets/WarFX muzzleshit/Mobile/Textures/Misc/WFXM_T_StretchPalet A8.png
/Assets/Crossfire Assets/WarFX muzzleshit/Mobile/Materials/Misc/WFXM_M_StretchPalet.mat
/Assets/Crossfire Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_New.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Demo/Assets/CFX_AutoStopLoopedEffect.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RotateCamera.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RandomDir.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_Translate.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_RandomDir.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_Wall.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_DeleteAfterDelay.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Spawn System/CFX_SpawnSystem.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Shaders/WFX_S Particle Add A8.shader
/Assets/Crossfire Assets/WarFX muzzleshit/Editor/CFX_SpawnSystemEditor.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Scripts/CFX_LightIntensityFade.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Scripts/WFX_LightFlicker.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Scripts/WFX_BulletHoleDecal.cs
/Assets/Crossfire Assets/WarFX muzzleshit/Scripts/CFX_AutoDestructShuriken.cs
/Assets/Crossfire Assets/Standard Assets/ParticleSystems/Shaders/PriorityParticleAlpha.shader
/Assets/Crossfire Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Crossfire Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Crossfire Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Crossfire Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Crossfire Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Crossfire Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Crossfire Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Crossfire Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Crossfire Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Crossfire Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Crossfire Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Crossfire Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Crossfire Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Crossfire Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Crossfire Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Crossfire Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Crossfire Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Crossfire Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Crossfire Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Crossfire Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Crossfire Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Crossfire Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs
/Assets/Crossfire Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs
/Assets/Crossfire Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs
/Assets/Crossfire Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
/Assets/Crossfire Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
/Assets/Crossfire Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs
/Assets/Crossfire Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs
/Assets/Crossfire Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs
/Assets/Crossfire Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs
/Assets/Crossfire Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Crossfire Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Crossfire Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Crossfire Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/Crossfire Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Crossfire Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Crossfire Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Crossfire Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Crossfire Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/Crossfire Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Crossfire Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Crossfire Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/Crossfire Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Crossfire Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Crossfire Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Crossfire Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Crossfire Assets/Standard Assets/Utility/FOVKick.cs
/Assets/Crossfire Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/Crossfire Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/Crossfire Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Crossfire Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/Crossfire Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Crossfire Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Crossfire Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Crossfire Assets/Standard Assets/Utility/ForcedReset.cs
/Assets/Crossfire Assets/Gulf War Miko/Materials/Flashbang White.mat
/Assets/Crossfire Assets/Gulf War Miko/Materials/Cut Out Tex.mat
/Assets/Crossfire Assets/Gulf War Miko/Materials/flash white.png
/Assets/Crossfire Assets/Gulf War Miko/BF2 anims/M203 Sight Deploy.overrideController
/Assets/Crossfire Assets/Gulf War Miko/BF2 anims/M203 Sight Deploy Anim.anim
/Assets/Crossfire Assets/LSPD SWAT/SWAT Ukon Anims/Pistol Singleshot Bullet Deviation.overrideController
/Assets/Crossfire Assets/LSPD SWAT/SWAT Ukon Anims/Pistol Bullet Deviation.anim
/Assets/Crossfire Assets/Adrian Shephard/Materials/humangrunt_gloves.png
/Assets/Crossfire Assets/solidsnake/556 casing.FBX
/Assets/Crossfire Assets/solidsnake/Materials/shell_556.bmp
/Assets/Crossfire Assets/solidsnake/Materials/Material #116.mat
/Assets/Crossfire Assets/solidsnake/Materials/556 NATO Toon.mat
Comments

You must be logged in to comment. Login Now
willis8080 1581925351 ago

Perfect Russians avatar.

0
NeganVR 1581871907 ago

sex

0

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Explore the Forum Join Us Now

Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling

Delve into our dedicated user-generated section, brimming with comprehensive and precise tutorials for everything VRChat Avatars and 3D modeling. Learn about the latest in 3D asset creation from a reliable and always up-to-date source, fostered by a community of skilled creators and enthusiasts.

Uncover Our Quality VRChat and 3D Modeling Tutorials