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Asset Type Custom Scripts

File Type Unity Package

Description


Prefab that enables you to see people through walls.

Comes with 3 modes and variable zoom activate-able by either an emote or a gesture:

Red Dot Sight mode -> Scope Reticle mode -> HUD mode

INSTALLATION GUIDE: https://imgur.com/a/6xUm5zX

>How to use<

Just keep clicking on one of the emotes to cycle through the modes

Don't hold the gestures to cycle through modes, just tap it once

*EDIT: The crosshair reticle mesh is missing on this prefab for some reason, if u want the one with the crosshair reticle get it in this link: https://www.dropbox.com/s/pfiqvuyo81sxei0/Seethru.rar?dl=0

*Known issues: works most of the time but sometimes doesn't work properly on certain maps with thick walls

Credits: Error.mdl for the EHUD shader

Assets (55 files inside Unity Package)


/Assets/Seethru Assets/Seethru.prefab
/Assets/Seethru Assets/Example Scene.unity
/Assets/Seethru Assets/EHUD/shaders/error_hud.shader
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Seethru Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/Seethru Assets/Seethru/CustomOverrideEmpty 1.overrideController
/Assets/Seethru Assets/Seethru/Cycle HUD Sights (Emote).anim
/Assets/Seethru Assets/Seethru/Cycle Zoom (Gesture).anim
/Assets/Seethru Assets/Seethru/hud box.FBX
/Assets/Seethru Assets/Seethru/Cycle Zoom (Emote).anim
/Assets/Seethru Assets/Seethru/Cycle HUD Sights (Gesture).anim
/Assets/Seethru Assets/Seethru/Materials/Sniper Scope Shader.mat
/Assets/Seethru Assets/Seethru/Materials/No Name.mat
/Assets/Seethru Assets/Seethru/Materials/AP Reticle.png
/Assets/Seethru Assets/Seethru/Materials/Finder HUD.mat
/Assets/Seethru Assets/Seethru/Materials/Player Highlight Tex.renderTexture
/Assets/Seethru Assets/Seethru/Materials/chevron Red Standard.mat
/Assets/Seethru Assets/Seethru/Materials/HUD shader.mat
/Assets/Seethru Assets/Seethru/Materials/Sniper Scope render tex PlayerHighlight.renderTexture
/Assets/Seethru Assets/Seethru/Materials/black.bmp
/Assets/Seethru Assets/Seethru/Materials/Cut Out Tex.mat
/Assets/Seethru Assets/Seethru/Materials/Gunship Cam V2.renderTexture
/Assets/Seethru Assets/Seethru/Materials/Sniper Scope Shader PlayerHighlight.mat
/Assets/Seethru Assets/Seethru/Materials/red dot.bmp
/Assets/Seethru Assets/Seethru/Materials/Sniper Scope render tex.renderTexture
/Assets/Seethru Assets/Seethru/Materials/Kobra_ret.dds
/Assets/Seethru Assets/Seethru/Turret Anims/Turret Variants 4.controller
/Assets/Seethru Assets/Seethru/Turret Anims/Switch Turret Default.anim
/Assets/Seethru Assets/Seethru/Turret Anims/Switch Turret Default 1.anim
/Assets/Seethru Assets/Seethru/Turret Anims/Turret Variants 3.controller
/Assets/Seethru Assets/Seethru/Turret Anims/Switch Turret Oracle 1.anim
/Assets/Seethru Assets/Seethru/Turret Anims/Animator Enabler Turret Switches.controller
/Assets/Seethru Assets/Seethru/Turret Anims/Animator Enable.anim
/Assets/Seethru Assets/Seethru/Turret Anims/Switch Turret Defective 1.anim
/Assets/Seethru Assets/Seethru/Turret Anims/Suspend Animations.anim
/Assets/Seethru Assets/Seethru/Turret Anims/Animator Enabler.controller
/Assets/Seethru Assets/Seethru/Toon/Editor/RemoveUnusedMaterialProperties.cs
/Assets/Seethru Assets/Seethru/Toon/Editor/RemoveUnusedShaderKeywordsFromUTS2Material.cs
/Assets/Seethru Assets/Seethru/Toon/Editor/CopyMaterialParameter.cs
/Assets/Seethru Assets/Seethru/Toon/Editor/UTS2GUI.cs
Comments

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Black Lily 1583921911 ago

Don't forget to vote kick luna

3
maxsar 1594411788 ago

Tried everything and I still don't know how make it work (I followed your tutorial) is it still working?

1
Kassatsu 1583975867 ago

VAC banned

1
NeganVR 1583931619 ago

sex

1
heyman1231 1583857446 ago

Thank you for keeping everything in one folder.

1
Shigatsu 1613671225 ago

How can i turn of the zoom, and is it possible to take this on an objekt like a "Smartphone whatever"

0
BoopaDoop 1591195482 ago

I did all the steps and renamed all the bones to be correct, but nothing happend? Is this shader compatible with unity 2018?

0
Darkin225 1589795766 ago

How do i see people through walls wherever i look? im making a bloodhound avatar

0
Alpha_43 1587093251 ago

how do you change the radius? the red Reticle and the Hud are too close from the POV

0
Red134 1586030042 ago

I like it, I used it as a basis for my radar on my SPAA

0
coolestTicktocker 1585844530 ago

Finally, now i dont have to wander the map for hours to find my friends

0
Golem 1584745746 ago

could I have you Discord and we call and you help me pls

0
Golem 1584711190 ago

Did the bones need to be in the same order

0
Golem 1584711173 ago

Did everything but I does nothing

0
Golem 1584665262 ago

Could you help me or make a tutorial video please

0
Golem 1584664893 ago

It’s not working

0
Otaku_Prince 1584158161 ago

i cant add the head as a rigid body

0
willis8080 1583983039 ago

Now, they can't hide anymore.

0

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