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HECU Wolfboy (Len) Screenshot HECU Wolfboy (Len) Screenshot HECU Wolfboy (Len) Screenshot HECU Wolfboy (Len) Screenshot HECU Wolfboy (Len) Screenshot HECU Wolfboy (Len) Screenshot HECU Wolfboy (Len) Screenshot HECU Wolfboy (Len) Screenshot HECU Wolfboy (Len) Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Half-Life inspired H.E.C.U. (Hazardous Environment Combat Unit) Marine TDA Len wolfboy Avatar.

*Requires Unity 2017 (Unity 2017.4.15f1)

*Optimized for Full-Body-Tracking

*Contains 3 scene files inside "HECU Len Assets" folder, comes with both wolfboy and non-wolfboy version plus a quest compatible scene file.

~> Weapons Included:

MP5A3
M203
Desert Eagle
HE Grenade

~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).
~> For VR users, you can access the triggers by toggling the "rocknroll" hand gesture (firing gesture for all weapons), "thumbsup" (deploy M203 Grenade Launcher), "victory/peace" gesture (deploy Primary weapon), "finger gun" gesture (deploy Secondary weapon), "fingerpoint" gesture (reload weapon/fly-mode), and "hand open" (to reset the gesture)

Credits:

HECU Body base ~> https://steamcommunity.com/sharedfiles/filedetails/?id=105684099
TDA Len Base ~> https://www.deviantart.com/espirea/art/and-again-Len-Sw-Boxers-DOWNLOAD-499927804
MP5A3 ~> Battlefield 2
Desert Eagle ~> Sven Coop
HE Grenade model ~> Black Mesa

Assets (418 files inside Unity Package)


/Assets/HECU Len Assets/REX.shader
/Assets/HECU Len Assets/SurfaceShader_VC.shader
/Assets/HECU Len Assets/HECU Len Airsoft.unity
/Assets/HECU Len Assets/decal.shader
/Assets/HECU Len Assets/HECU Wolfboy.unity
/Assets/HECU Len Assets/HECU Len QUEST.unity
/Assets/HECU Len Assets/ParticlesLight.prefab
/Assets/HECU Len Assets/Hgrunt sven coop/glauncher2.wav
/Assets/HECU Len Assets/DynamicBone/Demo/GameController.cs
/Assets/HECU Len Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/HECU Len Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/HECU Len Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/HECU Len Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/HECU Len Assets/Maps/GameplayTests/FPSMAP/KriptoFX/MuzzleFlashes/Shaders/FPSLazer.shader
/Assets/HECU Len Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Shaders/ME_Slime.shader
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/HECU Len Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/HECU Len Assets/Audios/airsoft gl shoot undelay.ogg
/Assets/HECU Len Assets/Audios/glauncher2.wav
/Assets/HECU Len Assets/Audios/takethis.ogg
/Assets/HECU Len Assets/Audios/fireinthehole.ogg
/Assets/HECU Len Assets/Audios/hlmp5 auto.wav
/Assets/HECU Len Assets/Audios/draw_pistol.wav
/Assets/HECU Len Assets/Audios/airsoft pistol shoot delay.ogg
/Assets/HECU Len Assets/Audios/gren_cock1.wav
/Assets/HECU Len Assets/Audios/grenadeout.ogg
/Assets/HECU Len Assets/Audios/pain2.ogg
/Assets/HECU Len Assets/Audios/desert_eagle_reload.ogg
/Assets/HECU Len Assets/Audios/gift_pickup.wav
/Assets/HECU Len Assets/Audios/pain1.ogg
/Assets/HECU Len Assets/Audios/dryfire_rifle.wav
/Assets/HECU Len Assets/Audios/airsoft auto shoot.wav
/Assets/HECU Len Assets/Audios/mp5 reload.ogg
/Assets/HECU Len Assets/Audios/glauncher2 undelay.wav
/Assets/HECU Len Assets/Audios/CFFAL GL Reload.ogg
/Assets/HECU Len Assets/Audios/hks 7 round burst.ogg
/Assets/HECU Len Assets/Audios/airsoft gl shoot.ogg
/Assets/HECU Len Assets/Audios/mp5eod shoot end.wav
/Assets/HECU Len Assets/Audios/airsoft auto shoot end.ogg
/Assets/HECU Len Assets/Audios/airsoft pistol shoot.ogg
/Assets/HECU Len Assets/Audios/melee.wav
/Assets/HECU Len Assets/Audios/mp5 reload 3p.ogg
/Assets/HECU Len Assets/Audios/half life 2 death sound.ogg
/Assets/HECU Len Assets/Audios/mp5eod shoot 3p.wav
/Assets/HECU Len Assets/Audios/grenade.ogg
/Assets/HECU Len Assets/Audios/desert_eagle_fire.ogg
/Assets/HECU Len Assets/Audios/special1.wav
/Assets/HECU Len Assets/Audios/dryfire_pistol.wav
/Assets/HECU Len Assets/Audios/pain3.ogg
/Assets/HECU Len Assets/Audios/grenadetakecover.ogg
/Assets/HECU Len Assets/Audios/You_Spin_Me_Right_Around.mp3
/Assets/HECU Len Assets/Audios/gorecon.ogg
/Assets/HECU Len Assets/Audios/medic!.ogg
/Assets/HECU Len Assets/Audios/desert_eagle_fire undelay.ogg
/Assets/HECU Len Assets/Audios/grenadegetdown.ogg
/Assets/HECU Len Assets/Audios/flashlight1.wav
/Assets/HECU Len Assets/Audios/airsoft auto shoot 3p.ogg
/Assets/HECU Len Assets/Audios/ammopickup.wav
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/HECU Len Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/HECU Len Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/HECU Len Assets/Animations/HECUboy_Prone.anim
/Assets/HECU Len Assets/Animations/HECUboy_idle.anim
/Assets/HECU Len Assets/Animations/HECUboy_WalkN.anim
/Assets/HECU Len Assets/Animations/Glock Hand mag Anim.overrideController
/Assets/HECU Len Assets/Animations/Turret Variants 2.controller
/Assets/HECU Len Assets/Animations/MP5 Reload Hand Anim.anim
/Assets/HECU Len Assets/Animations/Switch Turret Oracle.anim
/Assets/HECU Len Assets/Animations/HECUboy_walk_SE.anim
/Assets/HECU Len Assets/Animations/HECUboy_Reload VR.anim
/Assets/HECU Len Assets/Animations/HECUboy_run_NE.anim
/Assets/HECU Len Assets/Animations/Meatspin.anim
/Assets/HECU Len Assets/Animations/bf2 mp5 reload anim.anim
/Assets/HECU Len Assets/Animations/HECUboy_sit.anim
/Assets/HECU Len Assets/Animations/HECUboy_run_NW.anim
/Assets/HECU Len Assets/Animations/Radiocomms anim.anim
/Assets/HECU Len Assets/Animations/Launch Grenade.anim
/Assets/HECU Len Assets/Animations/HECUboy_Secondary Deploy.anim
/Assets/HECU Len Assets/Animations/HECUboy_sprint.anim
/Assets/HECU Len Assets/Animations/Colt45 Reload.overrideController
/Assets/HECU Len Assets/Animations/Airsoft Audio.overrideController
/Assets/HECU Len Assets/Animations/M203 Hand Mag Anim.anim
/Assets/HECU Len Assets/Animations/HECUboy_jump.anim
/Assets/HECU Len Assets/Animations/Fire Shoot Delay.anim
/Assets/HECU Len Assets/Animations/HECUboy_crouch_fwd.anim
/Assets/HECU Len Assets/Animations/Gun Sound Delay.anim
/Assets/HECU Len Assets/Animations/HECUboy_Primary Deploy.anim
/Assets/HECU Len Assets/Animations/M203 Reload Anim.anim
/Assets/HECU Len Assets/Animations/Animator Enabler Turret Switches.controller
/Assets/HECU Len Assets/Animations/HECUboy_Crouch.anim
/Assets/HECU Len Assets/Animations/RadioComms.overrideController
/Assets/HECU Len Assets/Animations/Switch Turret Defective.anim
/Assets/HECU Len Assets/Animations/HECUboy_walk_NW.anim
/Assets/HECU Len Assets/Animations/Inv_Anim_Enable.anim
/Assets/HECU Len Assets/Animations/HECUboy_walk_NE.anim
/Assets/HECU Len Assets/Animations/MP5 Shoot.anim
/Assets/HECU Len Assets/Animations/HECUboy_Shoot VR.anim
/Assets/HECU Len Assets/Animations/M203 Sight Deploy.overrideController
/Assets/HECU Len Assets/Animations/Inv_Anim_Disable.anim
/Assets/HECU Len Assets/Animations/M203 Sight Deploy Anim.anim
/Assets/HECU Len Assets/Animations/Throw Grenade.anim
/Assets/HECU Len Assets/Animations/Airsoft Audio Anim.anim
/Assets/HECU Len Assets/Animations/Pistol Singleshot Bullet Deviation.overrideController
/Assets/HECU Len Assets/Animations/M203 Mag Hand.overrideController
/Assets/HECU Len Assets/Animations/M92 Shoot.overrideController
/Assets/HECU Len Assets/Animations/Lets Go!.anim
/Assets/HECU Len Assets/Animations/Gasmask Light Switch.anim
/Assets/HECU Len Assets/Animations/HECUboy_walkback.anim
/Assets/HECU Len Assets/Animations/Fire Delay Small.overrideController
/Assets/HECU Len Assets/Animations/Rifle Deviation Anim.anim
/Assets/HECU Len Assets/Animations/HECUboy_runback.anim
/Assets/HECU Len Assets/Animations/HECUboy_walk_SW.anim
/Assets/HECU Len Assets/Animations/Animator Enable.anim
/Assets/HECU Len Assets/Animations/Fire Shoot Delay Small.anim
/Assets/HECU Len Assets/Animations/Body_yuuko_san.controller
/Assets/HECU Len Assets/Animations/Rifle Bullet Spread Over Time.controller
/Assets/HECU Len Assets/Animations/HECUboy_Handopen.anim
/Assets/HECU Len Assets/Animations/Fire Delay.overrideController
/Assets/HECU Len Assets/Animations/HECUboy_run_SE.anim
/Assets/HECU Len Assets/Animations/Colt 45 Reload Anim.anim
/Assets/HECU Len Assets/Animations/HECUboy_Prone_Fwd.anim
/Assets/HECU Len Assets/Animations/HECUboy_crouch_R.anim
/Assets/HECU Len Assets/Animations/Die.anim
/Assets/HECU Len Assets/Animations/HECUboy_run_R.anim
/Assets/HECU Len Assets/Animations/Pistol Bullet Deviation.anim
/Assets/HECU Len Assets/Animations/HECUboy_run_SW.anim
/Assets/HECU Len Assets/Animations/Suspend Animations.anim
/Assets/HECU Len Assets/Animations/MP5 Reload Hand Anim.overrideController
/Assets/HECU Len Assets/Animations/bf2 mp5 reload.overrideController
/Assets/HECU Len Assets/Animations/MP5 Reload.anim
/Assets/HECU Len Assets/Animations/blink_yuuko_san.anim
/Assets/HECU Len Assets/Animations/Gun Sound Anims.controller
/Assets/HECU Len Assets/Animations/M92 Shoot Anim.anim
/Assets/HECU Len Assets/Animations/HECUboy_M203 Deploy.anim
/Assets/HECU Len Assets/Animations/Glock Hand Mag Anim.anim
/Assets/HECU Len Assets/Animations/HECUboy_fist.anim
/Assets/HECU Len Assets/Animations/HECU Len/HECU Boy Override.overrideController
/Assets/HECU Len Assets/Animations/HECU Len/HECU Boy Sit Override.overrideController
/Assets/HECU Len Assets/Animations/HECU Len/M203 Reload.overrideController
/Assets/HECU Len Assets/Materials/Sven MP5 Flash.mat
/Assets/HECU Len Assets/Materials/laserbeam 1.bmp
/Assets/HECU Len Assets/Materials/HL Tracer Tex.png
/Assets/HECU Len Assets/Materials/Kevlar Helmet.mat
/Assets/HECU Len Assets/Materials/40mm Grenade.bmp
/Assets/HECU Len Assets/Materials/DE_map3.mat
/Assets/HECU Len Assets/Materials/WFX_M_Impact Smoke.mat
/Assets/HECU Len Assets/Materials/explosion HL.png
/Assets/HECU Len Assets/Materials/SourceBlood.mat
/Assets/HECU Len Assets/Materials/MP5 Flash.png
/Assets/HECU Len Assets/Materials/Hit Decal.mat
/Assets/HECU Len Assets/Materials/DropsBlot 4.mat
/Assets/HECU Len Assets/Materials/DE_mag.bmp
/Assets/HECU Len Assets/Materials/DE_map1 AIRSOFT.png
/Assets/HECU Len Assets/Materials/main_map.bmp
/Assets/HECU Len Assets/Materials/BB Bullet.mat
/Assets/HECU Len Assets/Materials/Wolf Ears.mat
/Assets/HECU Len Assets/Materials/ammo_c.png
/Assets/HECU Len Assets/Materials/Material #55.mat
/Assets/HECU Len Assets/Materials/EOD_MAP.bmp
/Assets/HECU Len Assets/Materials/bullet_c.png
/Assets/HECU Len Assets/Materials/MP5A3 EOD Stock.mat
/Assets/HECU Len Assets/Materials/humangrunt_sheet.bmp
/Assets/HECU Len Assets/Materials/SmokeDarkParticle.mat
/Assets/HECU Len Assets/Materials/IceNorm1.png
/Assets/HECU Len Assets/Materials/gasmask_sheet v2.bmp
/Assets/HECU Len Assets/Materials/FlameRoundYellowParticle.mat
/Assets/HECU Len Assets/Materials/WFXM_M_GlowCircle Add.mat
/Assets/HECU Len Assets/Materials/muzz pistol.png
/Assets/HECU Len Assets/Materials/Tail.png
/Assets/HECU Len Assets/Materials/DE_map2_glow.bmp
/Assets/HECU Len Assets/Materials/ammo_b.png
/Assets/HECU Len Assets/Materials/shell_9mm.bmp
/Assets/HECU Len Assets/Materials/BloodSplatter.png
/Assets/HECU Len Assets/Materials/HL Tracer.mat
/Assets/HECU Len Assets/Materials/ScopeInner.mat
/Assets/HECU Len Assets/Materials/USRIF_m4_c.png
/Assets/HECU Len Assets/Materials/9mm Toon.mat
/Assets/HECU Len Assets/Materials/Wolf Hair.png
/Assets/HECU Len Assets/Materials/BF2 M16A2.mat
/Assets/HECU Len Assets/Materials/ct_fbi_head_varianta black.png
/Assets/HECU Len Assets/Materials/Atlas_83000_green eyes emission.png
/Assets/HECU Len Assets/Materials/usrif_m16a2_b.png
/Assets/HECU Len Assets/Materials/HECU Len Body Quest.mat
/Assets/HECU Len Assets/Materials/misc_40mmgrenade_n.bmp
/Assets/HECU Len Assets/Materials/red reticle.mat
/Assets/HECU Len Assets/Materials/MP5A3 Bullets.mat
/Assets/HECU Len Assets/Materials/BF2 M4.mat
/Assets/HECU Len Assets/Materials/EOD_MAP.png
/Assets/HECU Len Assets/Materials/Len Atlas.mat
/Assets/HECU Len Assets/Materials/DE_map1.mat
/Assets/HECU Len Assets/Materials/body_c.png
/Assets/HECU Len Assets/Materials/misc_ammunition_c.bmp
/Assets/HECU Len Assets/Materials/MP5A3 EOD Screw.mat
/Assets/HECU Len Assets/Materials/gasmask_sheet v2 emission.png
/Assets/HECU Len Assets/Materials/body_a2_c.bmp
/Assets/HECU Len Assets/Materials/gasmask_normal.png
/Assets/HECU Len Assets/Materials/DE_map2.bmp
/Assets/HECU Len Assets/Materials/DE_map2.mat
/Assets/HECU Len Assets/Materials/WFX_M_Impact Debris.mat
/Assets/HECU Len Assets/Materials/Tail green.png
/Assets/HECU Len Assets/Materials/WFXM_T_GlowCircle A8.png
/Assets/HECU Len Assets/Materials/FlameRoundParticleSheet.tif
/Assets/HECU Len Assets/Materials/SparkParticle.tif
/Assets/HECU Len Assets/Materials/CSS Pistol Muzz.mat
/Assets/HECU Len Assets/Materials/scopeblack.mat
/Assets/HECU Len Assets/Materials/EOD_MAP airsoft.png
/Assets/HECU Len Assets/Materials/SmokePuff02ParticleSheet.tif
/Assets/HECU Len Assets/Materials/v_grenade.bmp
/Assets/HECU Len Assets/Materials/MP5A3 EOD Stock Airsoft.mat
/Assets/HECU Len Assets/Materials/curout.mat
/Assets/HECU Len Assets/Materials/main_map.png
/Assets/HECU Len Assets/Materials/M40 Gasmask Glass Glow.mat
/Assets/HECU Len Assets/Materials/Wolf Hair.mat
/Assets/HECU Len Assets/Materials/Lazer.mat
/Assets/HECU Len Assets/Materials/DE_mag.mat
/Assets/HECU Len Assets/Materials/miko m40 gasmask 1.mat
/Assets/HECU Len Assets/Materials/usrif_mp5_a3_b 1.png
/Assets/HECU Len Assets/Materials/HL MP5 Muzzleflash 1.mat
/Assets/HECU Len Assets/Materials/clearglass.mat
/Assets/HECU Len Assets/Materials/Cut Out Tex.mat
/Assets/HECU Len Assets/Materials/DE_map1.bmp
/Assets/HECU Len Assets/Materials/css muzzleflash pistol.png
/Assets/HECU Len Assets/Materials/mp5 eod dummy.FBX
/Assets/HECU Len Assets/Materials/HECU Len Body.mat
/Assets/HECU Len Assets/Materials/Tail green emission.png
/Assets/HECU Len Assets/Materials/ct_fbi_head_normal_varianta.png
/Assets/HECU Len Assets/Materials/CS Pistol Muzz.mat
/Assets/HECU Len Assets/Materials/shot5.bmp
/Assets/HECU Len Assets/Materials/MP5A3 BUIS.mat
/Assets/HECU Len Assets/Materials/swat_body_d.png
/Assets/HECU Len Assets/Materials/misc_ammunition_n.bmp
/Assets/HECU Len Assets/Materials/Bullet_normal 1.bmp
/Assets/HECU Len Assets/Materials/EmbersParticle.mat
/Assets/HECU Len Assets/Materials/red dot.bmp
/Assets/HECU Len Assets/Materials/DE_map2_emission.png
/Assets/HECU Len Assets/Materials/Material #70.mat
/Assets/HECU Len Assets/Materials/Delta Reticle.mat
/Assets/HECU Len Assets/Materials/Solid Green.png
/Assets/HECU Len Assets/Materials/usrif_mp5_a3_c.png
/Assets/HECU Len Assets/Materials/scopeblack.bmp
/Assets/HECU Len Assets/Materials/helmet goggles glass.mat
/Assets/HECU Len Assets/Materials/body_n.bmp
/Assets/HECU Len Assets/Materials/WFX_T_Debris Generic.tga
/Assets/HECU Len Assets/Materials/Atlas_83000_green eyes.png
/Assets/HECU Len Assets/Materials/Material #69.mat
/Assets/HECU Len Assets/Materials/IceRGB.png
/Assets/HECU Len Assets/Materials/midgrey.png
/Assets/HECU Len Assets/Materials/MP5A3 Body.mat
/Assets/HECU Len Assets/Materials/clearglass.bmp
/Assets/HECU Len Assets/Materials/Atlas_83000.png
/Assets/HECU Len Assets/Materials/DE_map Airsoft.mat
/Assets/HECU Len Assets/Materials/Material #64.mat
/Assets/HECU Len Assets/Materials/Black Mesa Grenade.mat
/Assets/HECU Len Assets/Materials/scope_c.png
/Assets/HECU Len Assets/Materials/muzzleflash1001.png
/Assets/HECU Len Assets/Materials/WFXM_M_StretchPalet.mat
/Assets/HECU Len Assets/Materials/WFX_T_SmokeLoopAlpha.tga
/Assets/HECU Len Assets/Materials/tracer.mat
/Assets/HECU Len Assets/Materials/Spark2Particle.mat
/Assets/HECU Len Assets/Materials/mask_glass.bmp
/Assets/HECU Len Assets/Materials/USRIF_m4_b 1.png
/Assets/HECU Len Assets/Materials/Kobra_ret.dds
/Assets/HECU Len Assets/Materials/Goggle Straps Black.mat
/Assets/HECU Len Assets/Materials/v_grenade_normal.bmp
/Assets/HECU Len Assets/Materials/M40 Gasmask Glass.mat
/Assets/HECU Len Assets/Materials/blood1.bmp
/Assets/HECU Len Assets/Materials/40mm NATO grenade.mat
/Assets/HECU Len Assets/Materials/Wolf Tail.mat
/Assets/HECU Len Assets/Materials/Wolf Ears.png
/Assets/HECU Len Assets/Materials/WFXM_T_StretchPalet A8.png
/Assets/HECU Len Assets/Materials/usrif_m16a2.png
/Assets/HECU Len Assets/Materials/Lazer.png
/Assets/HECU Len Assets/Materials/Len Atlas Quest.mat
/Assets/HECU Len Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Disable.controller
/Assets/HECU Len Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Enable.controller
/Assets/HECU Len Assets/KY_effects/Mesh/Materials/unnamed.mat
/Assets/HECU Len Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_New.cs
/Assets/HECU Len Assets/WarFX muzzleshit/Demo/Assets/CFX_AutoStopLoopedEffect.cs
/Assets/HECU Len Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RotateCamera.cs
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/Assets/HECU Len Assets/Models/Helmet 3.FBX
/Assets/HECU Len Assets/Models/Wolf Tail.FBX
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/Assets/HECU Len Assets/Models/HECU Body Base.fbx
/Assets/HECU Len Assets/Models/candy.FBX
Comments

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Lky_Scorpion 1589475943 ago

how do i remove the tail animation?

0
SweBerra 1588015963 ago

Plz upload the cops too :3

0
willis8080 1586534861 ago

I was think about, Is it possible to have Battlefield 3 jets inside VRChat?

0
willis8080 1585704712 ago

It's amazing.

0
Rin boy 1584512767 ago

sex

0
NeganVR 1584442433 ago

sex

0
Jujuju 1584418556 ago

wolf chiken

0
LUND 1584401146 ago

omfg yes

0

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