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XCOM Laser Cannon Prefab Screenshot
Download

391 Total Downloads

9.9K Total Views

Asset Type Models and Props

File Type Unity Package

Description


Andromedon plasma/laser cannon prefab from XCOM Chimera Squad with particles and audio.

Usage:
1. Activate "RifleMain - Activate in hand" and deactivate "Deactivation sound - deactivate while rifle active" when showing the rifle.
2. Activate "Light - Activate when shooting" and the emission of "Plasma Fire - Activate emission when firing" when firing.

Resources:
52SpecialEffectPack - Laser and flash particles https://assetstore.unity.com/packages/vfx/particles/spells/52-special-effects-pack-10419
Flames of the Phoenix - Green fire orb particle https://assetstore.unity.com/packages/vfx/particles/fire-explosions/flames-of-the-phoenix-46176
XCOM Chimera Squad - Model, audio, sprites https://store.steampowered.com/app/882100/XCOM_Chimera_Squad/

Assets (25 files inside Unity Package)


/Assets/Prefabs/XCOM Laser Rifle/Scene.unity
/Assets/Prefabs/XCOM Laser Rifle/XCOM Alien Laser Rifle.prefab
/Assets/Prefabs/XCOM Laser Rifle/ReadMe Description.txt
/Assets/Prefabs/XCOM Laser Rifle/Audio/Beam_Cannon_Shoot Loop.ogg
/Assets/Prefabs/XCOM Laser Rifle/Audio/Beam_Cannon_PowerUp_Close 25617045.ogg
/Assets/Prefabs/XCOM Laser Rifle/Audio/Andromedon_Reload 257368409.ogg
/Assets/Prefabs/XCOM Laser Rifle/Audio/Beam_Cannon_PowerDown_Close 197437513.ogg
/Assets/Prefabs/XCOM Laser Rifle/Sprites/glow_ball.TGA
/Assets/Prefabs/XCOM Laser Rifle/Sprites/T_Beam_Energy.TGA
/Assets/Prefabs/XCOM Laser Rifle/Sprites/T_Beam02.TGA
/Assets/Prefabs/XCOM Laser Rifle/IdleAnim/Gunidle.controller
/Assets/Prefabs/XCOM Laser Rifle/IdleAnim/GunIdleAnim.anim
/Assets/Prefabs/XCOM Laser Rifle/Model/NO_IdleA.fbx
/Assets/Prefabs/XCOM Laser Rifle/Model/Materials/WeaponCustomizable_TC.mat
/Assets/Prefabs/XCOM Laser Rifle/Model/Materials/AlienWeapons_NRM.png
/Assets/Prefabs/XCOM Laser Rifle/Model/Materials/AlienWeapons_Metal.png
/Assets/Prefabs/XCOM Laser Rifle/Model/Materials/AlienWeapons_AO.png
/Assets/Prefabs/XCOM Laser Rifle/Model/Materials/AlienWeapons_Emissive.png
/Assets/Prefabs/XCOM Laser Rifle/Model/Materials/AlienWeapons_Colour.png
/Assets/Particles/Flames Of The Phoenix/Materials/Fire_Material_NoAnimation.mat
/Assets/Particles/52SpecialEffectPack/Texture/Spark6.mat
/Assets/Particles/52SpecialEffectPack/Texture/Core4.mat
/Assets/Particles/52SpecialEffectPack/Texture/Laser2.mat
/Assets/Particles/52SpecialEffectPack/Texture/Laser3.mat
/Assets/Particles/52SpecialEffectPack/Texture/Spark6.png
Comments

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zak44803 1606662444 ago

NVM, The emission on the Plasma Fire was left off

0
zak44803 1606656916 ago

Its a pretty solid work, the only issue im having is the Firing Laser isnt emitting any particles

0
NeganVR 1597635873 ago

sex

0
sexfornegan 1597626396 ago

sex

0

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