Support Us and Enjoy an Ad-Free Experience!

We understand that ads can sometimes be a bit intrusive.

If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:

Upgrade to Ad-Free Experience

Custom Locomotion (OLD) Screenshot
Download

327 Total Downloads

8.4K Total Views

Asset Type Models and Props

File Type Unity Package

Description


(New updated SDK only requires changing Crouch_idle anim to stand_Still anim in the crouch Blend Tree to fix it(come on you can do this ez guys xD))

Hello.
-
This is 2 custom 3.0 locomotions that I made to add an extra layer to stop avatar from crouching when sitting in a chair, to crouch you'll have to be even lower than default for avatar to crouch.
The 2nd one is a test for disabling locomotion and only idle animations left + falling animation is still default.
-
How to Put it:
--Look at the picture. :)
Starting with ones that already set their avatar descriptor, just put it in Base Layer of the Playable Layer and it should work, then Publish avatar(You can detach avatar ID to create a new avatar to not mess with your first one).

For Ones that are still beginners in 3.0:
0- Before you install the package, Install the VRC SDK3.0!
1- Put your avatar prefab(Or Scene) from the project tab in the Hierarchy.
2- Select the avatar, if it doesn't have a descriptor in the inspector tab, press Add Component and search for (VRC Avatar Descriptor Script).
3- Once you set everything you need, in Playable Layers Press Customize and you should see Base (Default Locomotion).
4- Press on the Default Locomotion to customize it.
5- Go to Controllers Folder in Project Tab and drag the Locomotion_Custom to the Base Layer.
6- go to VRC SDK/Control Panel and Publish avatar.
-
I'll try to monitor comments when I have time(or bored lol) if you have any questions or feedbacks.

Assets (32 files inside Unity Package)


/Assets/Controllers/Locomotion_Custom.controller
/Assets/Controllers/Locomotion_NO.controller
/Assets/Controllers/Blend Trees/vrc_CrouchingLocomotion.asset
/Assets/Controllers/Blend Trees/vrc_StandingLocomotion.asset
/Assets/Controllers/Blend Trees/vrc_PreCrouchingLocomotion.asset
/Assets/Controllers/Blend Trees/vrc_ProneLocomotion.asset
/Assets/Controllers/Blend Trees/Remade Controllers/vrc_StandingLocomotion 2.asset
/Assets/Controllers/Blend Trees/Remade Controllers/vrc_CrouchingLocomotion 2.asset
/Assets/Controllers/Blend Trees/Remade Controllers/vrc_ProneLocomotion 2.asset
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_sprint_forward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_still.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_strafe_right_135.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_walk_forward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_low_crawl_still.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_run_strafe_right_135.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_run_strafe_right_45.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_fall_long.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_strafe_right.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_walk_right_135.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_run_forward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_walk_right.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_run_backward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_walk_right_45.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_low_crawl_forward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_run_strafe_right.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_stand_still.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_landing.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_fall_short.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_low_crawl_right.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_strafe_right_45.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_walk_backward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/Remade/proxy_walk_forward.anim
Comments

You must be logged in to comment. Login Now

No comments yet... start a discussion 😎 to get things started.

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Explore the Forum Join Us Now

Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling

Delve into our dedicated user-generated section, brimming with comprehensive and precise tutorials for everything VRChat Avatars and 3D modeling. Learn about the latest in 3D asset creation from a reliable and always up-to-date source, fostered by a community of skilled creators and enthusiasts.

Uncover Our Quality VRChat and 3D Modeling Tutorials