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Death Gun SDK2, Dynamic Bones Included!  Screenshot
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637 Total Downloads

15.8K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


This is a SDK2 Avatar. Its optimized and ready for upload. I uploaded this because you cant find a death gun 3d model anywhere else, like deviant art or anywhere else and definitely not free to download. Dynamic Bones for cape.

Assets (65 files inside Unity Package)


/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/deathgun/deathgun.unity
/Assets/deathgun/New Material.mat
/Assets/deathgun/finished.fbx
/Assets/deathgun/deathgun.overrideController
/Assets/deathgun/finished (1) 1.controller
/Assets/deathgun/booper.anim
/Assets/deathgun/Hail_to_the_King_Edited.mp3
/Assets/deathgun/T_AM_BODY_030_000_P.png
/Assets/deathgun/T_AM_BODY_030_000_N.png
/Assets/deathgun/Materials/body3.mat
/Assets/deathgun/Materials/wolf_normal_map2.png
/Assets/deathgun/Materials/eyeglow.png
/Assets/deathgun/Materials/new cape.mat
/Assets/deathgun/Materials/body2.mat
/Assets/deathgun/Materials/body2.png
/Assets/deathgun/Materials/body3.png
/Assets/deathgun/Materials/T_AM_ACCE_030_014_D6.9.mat
/Assets/deathgun/Materials/T_AM_ACCE_030_014_D6.9.tga
/Assets/deathgun/Materials/new_cape.png
/Assets/_PoiyomiShaders/Textures/Cubemaps/T_Default_CM.exr
/Assets/_PoiyomiShaders/Textures/Ramps/T_Default_SR.png
/Assets/_PoiyomiShaders/Textures/Distortion/T_DistortionMap0_DM.png
/Assets/_PoiyomiShaders/Textures/Misc/T_MainTex_D.png
/Assets/_PoiyomiShaders/ThryEditor/Editor/HelperWeb.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Mediator.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Settings.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/HelperShader.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/ModuleSettings.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Drawers.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/ShaderImportFixer.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/VRCInterface.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/MaterialLinker.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Converter.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Helper.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/RenderQueueShaderGenerator.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/HelperUnity.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Locale.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/ThryEditor.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Styles.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/EditorStructs.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/ThryFileBuilder.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/GradiantEditor.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/GUIHelper.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/DataStructs.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/EditorDrawingFunctions.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/HelperString.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/EditorChanger.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/PresetHandler.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Config.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/PresetEditor.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/ActionsHandlers.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/UnityFixer.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Parser.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/ModuleHandler.cs
/Assets/_PoiyomiShaders/Shaders/NewPro/Shaders/S_Poiyomi_Pro.shader
/Assets/_PoiyomiShaders/Scripts/Kaj/Editor/KajShaderEditor.cs
/Assets/_PoiyomiShaders/Scripts/Kaj/Editor/KajShaderOptimizer.cs
/Assets/_PoiyomiShaders/Scripts/TextureArrayCreator/Editor/Texture2DArrayData.cs
/Assets/_PoiyomiShaders/Scripts/TextureArrayCreator/Editor/GifImporter.cs
/Assets/_PoiyomiShaders/Scripts/BakePosToColor/Editor/BakePosToColor.cs
Comments

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Garroth 1621259741 ago

hit em with the microwave

1
Lyeco 1617328809 ago

no Nooo nooooo!!!!!

1
Varsayer 1617218308 ago

holy shit top tier textures, finally

1
SpitDragon 1617173625 ago

FINE! I'LL DO IT!

1
LordSareth Author 1617572803 ago

Use Cubed pardox instead and standerd for the face with smoothness on 0!

0

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