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Drakium SDK3 V2 Screenshot Drakium SDK3 V2 Screenshot
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1.2K Total Downloads

26.7K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Update V2:
-Better Performance
-Better Texure Quality
-repair Animation


You need:
-SDK3
-Dynamic Bones

Assets (325 files inside Unity Package)


/Assets/Organization/Reflection Probe-reflectionHDR.exr
/Assets/Organization/ReflectionProbe-0.exr
/Assets/Organization/LightingData.asset
/Assets/Drakium/New Material.mat
/Assets/Drakium/ava.cs
/Assets/Drakium/Drakium V2.unity
/Assets/Drakium/PostProcessing-2/LICENSE.md
/Assets/Drakium/PostProcessing-2/CONTRIBUTIONS.md
/Assets/Drakium/PostProcessing-2/POSTFXMARKER
/Assets/Drakium/PostProcessing-2/package.json
/Assets/Drakium/PostProcessing-2/issue_template.md
/Assets/Drakium/PostProcessing-2/README.md
/Assets/Drakium/PostProcessing-2/CHANGELOG.md
/Assets/Drakium/PostProcessing-2/Tests/Editor/PostProcessEditorTests.cs
/Assets/Drakium/PostProcessing-2/Tests/Editor/Unity.Postprocessing.Editor.Tests.asmdef
/Assets/Drakium/PostProcessing-2/Tests/Runtime/Unity.Postprocessing.Runtime.Tests.asmdef
/Assets/Drakium/PostProcessing-2/Tests/Runtime/PostProcessingRuntimeTests.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/PostProcessResources.asset
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Cubes/Unity Log to Linear r1.cube
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Cubes/sRGB to Linear r1.cube
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Cubes/sRGB to Unity Log r1.cube
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Cubes/Linear to Unity Log r1.cube
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Cubes/Linear to sRGB r1.cube
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Cubes/Unity Log to sRGB r1.cube
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/SMAA/SearchTex.tga
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/SMAA/AreaTex.tga
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_6.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_7.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_4.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_2.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_5.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_0.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_3.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_1.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_20.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_52.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_9.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_23.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_47.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_57.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_15.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_29.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_30.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_63.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_33.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_17.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_51.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_6.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_44.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_39.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_55.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_42.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_11.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_37.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_41.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_36.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_8.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_21.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_18.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_19.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_35.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_14.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_25.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_59.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_7.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_22.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_40.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_10.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_56.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_54.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_46.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_12.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_43.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_4.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_45.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_2.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_26.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_62.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_34.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_61.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_48.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_32.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_53.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_5.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_0.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_16.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_27.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_58.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_31.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_24.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_3.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_38.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_49.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_28.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_13.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_60.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_50.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_1.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Lens Dirt/LensDirt02.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Lens Dirt/LensDirt00.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Lens Dirt/LensDirt01.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Lens Dirt/LensDirt03.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/LUTs/NeutralLdrLut.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_RedBlue.tga
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_GreenPurple.tga
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_BlueRed.tga
/Assets/Drakium/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_PurpleGreen.tga
/Assets/Drakium/PostProcessing-2/PostProcessing/Gizmos/PostProcessLayer.png
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/xRLib.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/ACES.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Sampling.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Colors.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/StdLib.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Debug/Vectorscope.compute
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Debug/Vectorscope.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Debug/Histogram.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Debug/Overlays.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Debug/LightMeter.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Debug/Waveform.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Debug/Waveform.compute
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Debug/Histogram.compute
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/GrainBaker.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/DiscardAlpha.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/ScalableAO.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/ScalableAO.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/Fog.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/Dithering.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/MultiScaleVO.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/Texture2DLerp.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/FinalPass.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/Bloom.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/ExposureHistogram.compute
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/CopyStdFromDoubleWide.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/TemporalAntialiasing.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/FastApproximateAntialiasing.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/Lut2DBaker.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/DepthOfField.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/Lut3DBaker.compute
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/MotionBlur.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/Copy.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/Distortion.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/DiskKernels.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/CopyStdFromTexArray.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/AutoExposure.compute
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/Uber.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/Texture3DLerp.compute
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/GaussianDownsample.compute
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/CopyStd.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/DepthOfField.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/ExposureHistogram.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Builtins/DeferredFog.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/API/Switch.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/API/Metal.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/API/PSSL.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/API/D3D9.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/API/D3D12.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/API/D3D11.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/API/XboxOne.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/API/OpenGL.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/API/Vulkan.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/API/PSP2.hlsl
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Editor/CurveGrid.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Editor/ConvertToLog.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Shaders/Editor/Trackball.shader
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/PostProcessLayerEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/BaseEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/PostProcessDebugEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/EffectListEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/PostProcessVolumeEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/PostProcessProfileEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/PostProcessEffectBaseEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/PostProcessEffectEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Unity.Postprocessing.Editor.asmdef
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Decorators/AttributeDecorator.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Decorators/TrackballDecorator.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Decorators/Decorators.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Tools/ResourceAssetFactory.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Tools/ProfileFactory.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Tools/CubeLutAssetFactory.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Tools/VolumeFactory.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Tools/DefineSetter.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Tools/CubeLutAssetImporter.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Utils/EditorUtilities.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Utils/PostProcessShaderIncludePath.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Utils/GlobalSettings.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Utils/SerializedParameterOverride.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Utils/Styling.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Attributes/DecoratorAttribute.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Effects/DepthOfFieldEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Effects/VignetteEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Effects/ChromaticAberrationEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Effects/AutoExposureEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Effects/ColorGradingEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Effects/AmbientOcclusionEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Effects/LensDistortionEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Effects/BloomEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Effects/ScreenSpaceReflectionsEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Editor/Effects/DefaultPostProcessEffectEditor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Unity.Postprocessing.Runtime.asmdef
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/PostProcessManager.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/PostProcessEffectRenderer.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/PostProcessVolume.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/PostProcessEffectSettings.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/PostProcessResources.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/PostProcessDebug.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/PostProcessLayer.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/ParameterOverride.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/PostProcessProfile.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/PostProcessBundle.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/PostProcessDebugLayer.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/PostProcessEvent.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/PostProcessRenderContext.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/PropertySheetFactory.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/ColorUtilities.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/TextureFormatUtilities.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/XRSettings.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/PropertySheet.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/HaltonSeq.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/RuntimeUtilities.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/MeshUtilities.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/TextureLerper.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/LogHistogram.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/ShaderIDs.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/Spline.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/HableCurve.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Utils/TargetPool.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Monitors/HistogramMonitor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Monitors/WaveformMonitor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Monitors/LightMeterMonitor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Monitors/Monitor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Monitors/VectorscopeMonitor.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Attributes/PostProcessAttribute.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Attributes/MaxAttribute.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Attributes/DisplayNameAttribute.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Attributes/MinMaxAttribute.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/ScalableAO.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/ScreenSpaceReflections.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/Grain.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/ColorGrading.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/MotionBlur.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/SubpixelMorphologicalAntialiasing.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/FastApproximateAntialiasing.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/ChromaticAberration.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/Bloom.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/DepthOfField.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/AmbientOcclusion.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/LensDistortion.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/MultiScaleVO.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/Vignette.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/AutoExposure.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/Fog.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/Dithering.cs
/Assets/Drakium/PostProcessing-2/PostProcessing/Runtime/Effects/TemporalAntialiasing.cs
/Assets/Drakium/Wings/DefaultMaterial_Normal_OpenGL.png
/Assets/Drakium/Wings/WingAnimation.anim
/Assets/Drakium/Wings/WingsOptimiertFertig2.fbx
/Assets/Drakium/Wings/New Material.mat
/Assets/Drakium/Wings/WingsOptimiertFertig2.prefab
/Assets/Drakium/Wings/DefaultMaterial_Base_Color2.png
/Assets/Drakium/Wings/WingsOptimiertFertig2.controller
/Assets/Drakium/Wings/DefaultMaterial_Roughness.png
/Assets/Drakium/Wings/DefaultMaterial_Height.png
/Assets/Drakium/Materials/Gold 2.mat
/Assets/Drakium/Materials/New Material.mat
/Assets/Drakium/Materials/Gold.mat
/Assets/Drakium/Materials/whitchsh.mat
/Assets/Drakium/Materials/New Material 1.mat
/Assets/Drakium/Materials/DefaultMaterial_Normal_OpenGL.mat
/Assets/Drakium/Materials/pinkflesh.mat
/Assets/Drakium/Materials/eyesorca.mat
/Assets/Drakium/Materials/Gold 1.mat
/Assets/Drakium/Materials/orcabody.mat
/Assets/Drakium/Materials/Default Mat.mat
/Assets/Drakium/Materials/Black.mat
/Assets/Drakium/Materials/Floor.mat
/Assets/Drakium/Texture/DefaultMaterial_Normal_OpenGL.png
/Assets/Drakium/Texture/iris-dragon-eye-png-clip-art.png
/Assets/Drakium/Texture/T_Eye_SmallNewest_Normal.png
/Assets/Drakium/Texture/T_Orca_forsketchfab.png
/Assets/Drakium/Texture/M_Orica_Normal.png
/Assets/Drakium/Texture/Fire.png
/Assets/Drakium/Texture/Horn.png
/Assets/Drakium/Texture/T_MitaEye_Purple.png
/Assets/Drakium/Texture/Feurer.mat
/Assets/Drakium/Texture/fire_PNG6042.png
/Assets/Drakium/Texture/DefaultMaterial_Normal.png
/Assets/Drakium/Texture/M_Orica_Metallic.png
/Assets/Drakium/Texture/M_Orica_Height.png
/Assets/Drakium/Model/Orcaboyo.fbx
/Assets/Drakium/Model/Drakium V2.prefab
/Assets/Drakium/Model/New (Rigged)/blep/2020Model/Piercing.obj
/Assets/Drakium/Model/New (Rigged)/blep/2020Model/HornFix.fbx
/Assets/Drakium/Model/New (Rigged)/blep/2020Model/HornNothing.fbx
/Assets/Drakium/Animation/DRACHE KOMPLETT.controller
/Assets/Drakium/Animation/VRCExpressionsMenu.asset
/Assets/Drakium/Animation/orcablep.anim
/Assets/Drakium/Animation/MiddleFinger.controller
/Assets/Drakium/Animation/VRCExpressionParameters.asset
/Assets/Drakium/Animation/FX.controller
/Assets/Drakium/Animation/Orcaboyo.overrideController
/Assets/Drakium/Animation/Feueratem.anim
/Assets/Drakium/Animation/Blick.anim
/Assets/Drakium/Animation/MiddleFinger.anim
/Assets/Bone/ReadMe.txt
/Assets/Bone/Demo/Demo1.unity
/Assets/Bone/Demo/c1.fbx
/Assets/Bone/Demo/tail.FBX
/Assets/Bone/Demo/GameController.cs
/Assets/Bone/Scripts/DynamicBoneColliderBase.cs
/Assets/Bone/Scripts/DynamicBone.cs
/Assets/Bone/Scripts/DynamicBonePlaneCollider.cs
/Assets/Bone/Scripts/DynamicBoneCollider.cs
Comments

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0Leon2011 1656084568 ago

hast du den drachen auch nicht Gespiegelt so das man von den drachen beide seiten seperat bearbeiten kann

0

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