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@Dusya ... If by correctly you mean... that the converter takes the time to rename the shapekeys in blender to properly match the exact shapekey names for whoever is importing it into their unity, and that the vmd itself had the facial animations to begin with... Like I already said... Then what you say is true...\r\n Believe it or not, VMDs exist in places other than deviantart, use a wider variety of models with varied facial morphs, and people can make them in parts. If you have a vmd without lip or hand motions - you may be able to crawl bowlroll, the nico-sphere, baidu, or bilibili and find someone who took it on themselves to make it - then add it to your animation.
Does this shader have the ability to tile the normals?\r\n I wanted to use it on a model I was making but the lack of that option had me choose poyomis over it =( but I really wanted to use this one because I think standard looks great on cloth
Converting the facial animations require the original VMD to have them, or an alternative download that provides them be uploaded with the model, and requires that the model have the same viseme names as the model it goes on - which for VRC you'd have to manually go in and rename all of them in unity... which if you really want a dance anyone can do themselves :/