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How to install
  1. Install the VRChat Creator Companion and create an avatar project. It picks the Unity version VRChat supports.
  2. Make sure the VRChat Avatars SDK is added to the project in the Creator Companion.
  3. Open the project in Unity and import the .unitypackage with Assets, Import Package, Custom Package.
  4. Open the included scene or drag the avatar prefab into your scene.
  5. Open VRChat SDK, Show Control Panel, sign in, then use Build & Test or upload.
Read the full install guide

Description


'Everyone's favorite final boss.

Comes with 3 custom emotes and 2 gesture overrides.

The 3 custom emotes are based on Dark Nebula's attacks in the original game.

Fist- Shoot stars
Point- "Draw"

Requires
Panosphere V2: https://vrcmods.com/item/626-Panosphere/Rotating-Shader
Cubed Shaders: https://bit.ly/2L5AZ2e

Polygons: 40K

SDK for +20K polygons: https://bit.ly/2IT2qQd

Model made by me.

Update: The materials actually work now!'

Comments
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Woody5454 1533559569 ago

I cant add the pupil material. Help!

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saiki kusuno2 1529072584 ago

helptoo mutch polegonshow to do ****?

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Geckertim Author 1528039256 ago

If you are having any problems with the avatar, add me on Discord, and I'll gladly help you out. heccertim#9040

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DrGumballin 1527980174 ago

So I manually put the materials onto the ones you said to put it on and it still is by default a white star with a pink eye with no pupil.

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lemonicedtea 1527945032 ago

Thank you! :D

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Geckertim Author 1527942921 ago

If I do make a Kirby avatar (Which I probably will), I may upload it here.

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lemonicedtea 1527934423 ago

Could you upload a kirby avatar??

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Geckertim Author 1527908126 ago

You might have to manually apply the materials. The only materials that you will need to apply are the ones named body, eye, pupil, and outline. You will have to apply these materials directly to the mesh components.

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SpriteThePixl 1527903465 ago

I got the shaders but it still comes out as pure white with a texture-less pink eye when I open the unity scene.

0

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