If the pants and cape are still pink you installed the shaders but didn't apply them. Google how to use shaders, any sort will do, it will teach you to apply the new ones
I re-downloaded it and most of the problems that were accruing the first time are now gone. Maybe it was my fault, I don't know. I'm sorry if my earlier comment sounded harsh. It does work now for the most part.
Honestly good job man. ive been workin for weeks on thaat avatar. I started exporting it thru xps then i started workin on all the bones. the ankles were messed up. the bones were not painted right and then it would make the legs be all spagehti like. and man. dude like i honestly dont know how you made viscemes with his lips stuck together. i kept getting zombie like visscemes when i tried cx. and with no face bones. the jump force viscemes are just so hard. but you did a fantastic job man. I like how you fixed a problem i couldnt even do with mine. thank you for ending my blender horrors with this jump force yugi xDDD
I just made an account just to tell you that this model is broken! Everything is stretched like spaghetti and I keep looking through the floor. But you can still make avatars better than me. I just hope you make an update in the future if this is a problem with anyone else. Hope this comes out more constructive than out right bashing.p.s. The only thing I did between downloading the model and putting it on Unity was remove the card in hand.
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Auto-fixed version available2 fixes applied29.1 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.622 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
If the pants and cape are still pink you installed the shaders but didn't apply them. Google how to use shaders, any sort will do, it will teach you to apply the new ones
0im still a bit new to unity and im having some problems, i added in the cubed shaders but the cape and the pants are still pink
0I re-downloaded it and most of the problems that were accruing the first time are now gone. Maybe it was my fault, I don't know. I'm sorry if my earlier comment sounded harsh. It does work now for the most part.
0Honestly good job man. ive been workin for weeks on thaat avatar. I started exporting it thru xps then i started workin on all the bones. the ankles were messed up. the bones were not painted right and then it would make the legs be all spagehti like. and man. dude like i honestly dont know how you made viscemes with his lips stuck together. i kept getting zombie like visscemes when i tried cx. and with no face bones. the jump force viscemes are just so hard. but you did a fantastic job man. I like how you fixed a problem i couldnt even do with mine. thank you for ending my blender horrors with this jump force yugi xDDD
0I just made an account just to tell you that this model is broken! Everything is stretched like spaghetti and I keep looking through the floor. But you can still make avatars better than me. I just hope you make an update in the future if this is a problem with anyone else. Hope this comes out more constructive than out right bashing.p.s. The only thing I did between downloading the model and putting it on Unity was remove the card in hand.
0Time to customize it and become the king of memes
0