'(Unfortunately, the Katana on back/Murasama/SOCOM can not be detached with VR animations. If anyone is willing to add those animations and/or fix any of the bugs in the model, that will be greatly appreciated. This model may be updated in the future.)
The cyborg ninja from the Shadow Moses incident, now being fully prepared for anyone who gets in his way.
Grey Fox, Murasama Blade, SOCOM Mk. 23 - Metal Gear Solid Series
Strap-on Katana - From respected creator.
BUG: When seen relfecting mirrors/cameras, the model gets messed up, having the arms be in a T-Pose like position, only showing lines of your body, and blackened colors of the head, katana, SOCOM, and Murasama. I will need to find the cause of this. The model can be seen by other players fine, though.
I had found a new Grey Fox model that is different compared to the Brawl one. However, the materials are scrambled up and some places can't even become changed to look like an actual Grey Fox. I have a download to the new Grey Fox model that doesn't have the sword in hand and has a more cleaner look. You'll need to use CATS with Blender and port it to FBX though. If I get enough feedback, I will publish this regular one, with it being VRChat ready. https://drive.google.com/open?id=1ZJyxl_fCwCPJ1sKZbAMxWwG7gtRDTfQk'
Given that the player model and the weapons all together are well over the 20k poly limit (35.8k total, I checked), the work around used to add these weapons in is probably causing the mirror bug.
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Auto-fixed version available1 fix applied8.6 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Grey Fox/Grey Fox.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Grey Fox-VRCMods.prefab' and ready-to-open scene 'Assets/Grey Fox-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Grey Fox/untitled.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.68 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Given that the player model and the weapons all together are well over the 20k poly limit (35.8k total, I checked), the work around used to add these weapons in is probably causing the mirror bug.
0@TheUnknownM: I have clearly talked about this in the Description titled BUG:. I will try to find a fix for that.
0Why does it look like this after i upload it?https://gyazo.com/bb971ed5deefaf73c4aa200a11bfed8eBut it only looks like this in the mirror in the hub.
0@lagnx, The colors were meant to be bright. You can darken down the colors in the materials tab (White to Grey), but yeah.
0Daniel you need download this https://vrcmods.com/reqs/cubedunityshaders.unitypackage
0Is it normal if the avatar is pink?
0The colors are a bit too bright
0Yes this is so cool please post more like this :)
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