Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Avatar/Giant Miku.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Standard Miku Angel-VRCMods.prefab' and ready-to-open scene 'Assets/Standard Miku Angel-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatar/Miku Wing export 2.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.732 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Added multi-avatar upload instructions
The package contains 20 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
***
0It doesn't work with full body tracking. I would look at that.
0I don't have any weapon nor special animation, how can I get this?
0Animations don't currently have limits, however unless you clicked "Rapier animation" model, it shouldn't be showing that error. That model is a place holder for the actual animation which was created. The standard model will still have the animation, the only one without it is the clean model.
0