This is an edit of a different model that was posted here a couple days ago, it had some major rigging issues so I decided to tidy it up.
Original File;
https://vrcmods.com/item/2484-Necropolis-Arcanist-Spook PSA: I WILL NO LONGER BE GIVING SUPPORT ON VRCMODS, IF YOU HAVE QUESTIONS PLEASE MESSAGE ME HERE, NEW UPLOADS OF MY AVATARS WILL BE POSTED THERE ASWELL:
https://trixxedheartvrcavatars.tumblr.com/ What's the difference between this one and the old one you may ask?
I'll tell you;
New Armature made from scratch and weight painted from scratch in Blender
Upscaled textures(Semi-Higher Quality).
New Emission texture for glow-in-the-dark eyes.
I know nothing about this game so I apologize for, well, anything.
You may use this in your avatar worlds AS LONG as I am given credit on the avatar Icon or next to it.
Assets (24 files inside Unity Package)
/Assets/NC Arcanist Spook/ArcanistPrefab.prefab
/Assets/NC Arcanist Spook/Arcanist Spook.unity
/Assets/NC Arcanist Spook/Textures/EmissionLayer.png
/Assets/NC Arcanist Spook/Textures/Oldtex.jpg
/Assets/NC Arcanist Spook/Textures/ArcanistUpscaled.png.jpg
/Assets/NC Arcanist Spook/FBX/NewArcanistArmature.fbx
/Assets/NC Arcanist Spook/FBX/Revolver.fbx
/Assets/NC Arcanist Spook/FBX/FinishedFixNamed.blend
/Assets/NC Arcanist Spook/FBX/almost.blend
/Assets/NC Arcanist Spook/FBX/NC Arcanist Spook Fix.fbx
/Assets/NC Arcanist Spook/FBX/FinishedFix.blend
/Assets/NC Arcanist Spook/Animations/Gun.anim
/Assets/NC Arcanist Spook/Animations/CustomOverrideEmpty.overrideController
/Assets/NC Arcanist Spook/Materials/Material_001.mat
/Assets/NC Arcanist Spook/Materials/ma-arcanist-spook_set_male.mat
/Assets/NC Arcanist Spook/Materials/tx-arcanist-spook_set_male-cout.mat
/Assets/NC Arcanist Spook/Materials/Black.mat
/Assets/NC Arcanist Spook/Materials/BlackRed.mat
/Assets/NC Arcanist Spook/Materials/Seriy.mat
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs