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Pet Movement Prefab Screenshot
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1.8K Total Downloads

43.8K Total Views

Asset Type Models and Props

File Type Unity Package

Description


Easy set up to make your pet follow you around rather than stiffly move directly with you. Using invisible dynamic bones, your pet will float after you when you move around. You can adjust how fast or slow you want it to go by adjusting the Elasticity and Inert. No Avatar re-rigging required! Just drag the whole thing under the heirarchy of your armature chest bone so that its connected to your chest, put your pet in the sphere, and you are ready to go! You can even angle it to be on your left shoulder, right shoulder, above you or even far behind! (the pet will flop around a little bit, even sometimes turning upside down depending on how fast you move, but aside from that its a natural flowing movement)
Note: If your premade pet has dynamic bones, be sure to set the pet prefab dynamic bones to exclude the last bone on the prefab, so your pet's dynamic bones dont mix with it.
DYNAMIC BONES ARE NOT INCLUDED, YOU MUST HAVE THEM FOR THIS PREFAB

Assets (5 files inside Unity Package)


/Assets/INSTRUCTIONS.txt
/Assets/PET PREFAB COMPLETE.prefab
/Assets/Pet Movement Prefab Unity Package.unity
/Assets/Materials/No Name.mat
/Assets/Materials/5445.mat
Comments

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KeevaJazz 1613944211 ago

been using this for a loooong wile now for my pet robot companion. iv finally upgraded to avatar 3.0 and im sorry to say but it seems to refuse to upload modals with the pet in it

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Artorikus 1571753528 ago

I can't make it work as I want. My pet is dragged by the ball, his entire body too so it seems that he has a lasso on his legs... How can I make it move with me but without drag him like that?

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InfernoDigital 1569029814 ago

The previous fix also allows rotation animations on the pets, something that previously broke.

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InfernoDigital 1569021384 ago

the only problem I'm getting now is anyone rotation of the avatar's pet, whether by animation or just the dynamic bones, skews the scale of the pet, so it looks wonky temporarily (til it stops moving). the only solution to this is to make an empty game object at the location you want the pet, then have the pet sit at the root of the avatar with a fixed joint connecting it to aa rigid body on the empty you created. This fixed the scaling problem.

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InfernoDigital 1569015911 ago

Scratch that! Turns out the dynamic bone limiter just breaks this. Turn off the limiter in performance options and it should work like a charm again (have yet to test this out on the prefab specifically, but it worked on my own tests)

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InfernoDigital 1568904787 ago

seems something's broken this prefab as of a recent update. works wonderfully in Unity but does nothing when in VRC. Sad, I had a great plan for this. Hope this gets an update, it's super useful!

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velee 1541283857 ago

LOVE this btw, but is there a way to attach it to the spine, instead of the head so that when i move my head it doesn't move at all

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Quantum Fang 1540990955 ago

Thanks GearBell I was looking for something like this for a while

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Tanshi 1540949499 ago

Perfect for the possessed girl avatar i want to use (needed to find a way to get the spirit to move along with the character itself without having to do some non humanoid rigging

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Kurisutina 1540895441 ago

Thank you very much, this is a great concept! I hope to see more uploads like this. You're amazing, good job! ;)

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The Dude 1540891717 ago

Thank you for the upload. In a manner that suits VRChat, I promise to find a way to horribly butcher its original purpose and probably get blocked by many, as a result. Your work here will not go unappreciated.

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Rainster 1540891655 ago

thanks ill try it out

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