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Sad Boy Hour Vonkie Screenshot
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326 Total Downloads

8.4K Total Views

Asset Type Models and Props

File Type Unity Package

Description


Feeling depressed? Well use Sad Boy Hour Vonkie and become the saddest person that has ever graced VRChat, face it everyone in VRChat is depressed might as well be the best at it and look cute while doing it!

Discord:LLawlet#0329
Check out my avatar world (just put it in your browser like a website and itll launch) ----> vrchat://launch?ref=vrchat.com&id=wrld_947ca1e3-5ba9-4260-916c-d05431bbb59e:71905 Name: TYRONE WORLD ?CHILL HANGOUT AND AVATARS?
its fully setup just drag the prefab into the scene

Assets (158 files inside Unity Package)


/Assets/Vonkie_Red(Done) 1.prefab
/Assets/Chell by MariMariD/Headphones.fbx
/Assets/Chell by MariMariD/Materials/材質5.mat
/Assets/Chell by MariMariD/Materials/材質6.mat
/Assets/Avatars/Vonkie/Vonkie.fbx
/Assets/Avatars/Vonkie/Caramell Dancing (English Version) ((Lyrics in Description))2.ogg
/Assets/Avatars/Vonkie/Animation Stuff/Awooo.ogg
/Assets/Avatars/Vonkie/Animation Stuff/WTF.anim
/Assets/Avatars/Vonkie/Animation Stuff/Awooo Boom Boom.ogg
/Assets/Avatars/Vonkie/Animation Stuff/Awoo.anim
/Assets/Avatars/Vonkie/Animation Stuff/CaramellDansen.anim
/Assets/Avatars/Vonkie/Animation Stuff/Awoo Boom.anim
/Assets/Avatars/Vonkie/Animation Stuff/Vonkie.overrideController
/Assets/Avatars/Vonkie/Materials/ɺòP01.png
/Assets/Avatars/Vonkie/Materials/制服0a.mat
/Assets/Avatars/Vonkie/Materials/tex_目.mat
/Assets/Avatars/Vonkie/Materials/tex_靴アクセサリ.mat
/Assets/Avatars/Vonkie/Materials/制服02.mat
/Assets/Avatars/Vonkie/Materials/tex_オプション0.mat
/Assets/Avatars/Vonkie/Materials/ɺòP0a.png
/Assets/Avatars/Vonkie/Materials/tex_顔1.mat
/Assets/Avatars/Vonkie/Materials/tex_èt1.png
/Assets/Avatars/Vonkie/Materials/tex_âIâvâVâçâô1.png
/Assets/Avatars/Vonkie/Materials/tex_ヘッドセット.mat
/Assets/Avatars/Vonkie/Materials/tex_û+.png
/Assets/Avatars/Vonkie/Materials/tex_ÄF.png
/Assets/Avatars/Vonkie/Materials/tex_手.mat
/Assets/Avatars/Vonkie/Materials/tex_髪.mat
/Assets/Avatars/Vonkie/Materials/tex_èt0.png
/Assets/Avatars/Vonkie/Materials/tex_âIâvâVâçâô0.png
/Assets/Avatars/Vonkie/Materials/制服01.mat
/Assets/Avatars/Vonkie/Materials/制服04.mat
/Assets/Avatars/Vonkie/Materials/ɺòP00.png
/Assets/Avatars/Vonkie/Materials/ɺòP03.png
/Assets/Avatars/Vonkie/Materials/tex_îCâAâNâZâTâè.png
/Assets/Avatars/Vonkie/Materials/tex_オプション1.mat
/Assets/Avatars/Vonkie/Materials/tex_光.mat
/Assets/Avatars/Vonkie/Materials/制服03.mat
/Assets/Avatars/Vonkie/Materials/ɺòP02.png
/Assets/Avatars/Vonkie/Materials/制服00.mat
/Assets/Avatars/Vonkie/Materials/tex_顔0.mat
/Assets/Avatars/Vonkie/Materials/tex_ö».png
/Assets/Avatars/Vonkie/Materials/tex_白.mat
/Assets/NoeNoe Shaders/Textures/noenoe_toon_boolean.png
/Assets/Materials/Black.mat
/Assets/Cancer/Moodex/SaveAssetBundleAsAssets.cs
/Assets/Cancer/Prefab/vapeglasses7 (1).fbx
/Assets/Cancer/Prefab/Materials/Rim_Outline.shader
/Assets/Cancer/Prefab/Materials/7.png
/Assets/Cancer/Prefab/Materials/7.mat
/Assets/Cancer/Prefab/Materials/c1010_hair_hat_low_Mesh2_0Mat 4.mat
/Assets/Cancer/Prefab/Materials/XSBoner-1.0.0/XSBoner/Editor/XSBonerGenerator.cs
/Assets/Cancer/Prefab/ErbGameArt/Random effects pack/Demo scenes/CameraHolder.cs
/Assets/Cancer/Shader/SineVFX/Volumetric3DLasers/Scripts/MouseTargetV3D.cs
/Assets/Cancer/Shader/SineVFX/Volumetric3DLasers/Scripts/SmartWaveParticlesControllerV3D.cs
/Assets/Cancer/Shader/SineVFX/Volumetric3DLasers/Scripts/SelfDestroyV3D.cs
/Assets/Cancer/Shader/SineVFX/Volumetric3DLasers/Scripts/StartPointEffectControllerV3D.cs
/Assets/Cancer/Shader/SineVFX/Volumetric3DLasers/Scripts/SFXControllerV3D.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Resources/VFXTextures/Ramp01.png
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Resources/VFXTextures/NoiseWeird01.png
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Resources/Shaders/StartSphere.shader
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/MouseTarget.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/ConLaser.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/HomingParticles.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/LaserLine.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/MouseTargetLasers.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/RandomSFX.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/EnchantedMeshApply.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/UIController.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/ParticleCollisionController.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/SelfDestroy.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/MetaAudioController.cs
/Assets/Cancer/Materials/t018.mat
/Assets/Cancer/Materials/t019.mat
/Assets/Cancer/Materials/New Material 12.mat
/Assets/Cancer/Materials/t028.mat
/Assets/Cancer/HAT/t019.bmp
/Assets/Cancer/HAT/t018.bmp
/Assets/Cancer/HAT/untitled.fbx
Comments

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LLawlet Author 1565744916 ago

hold my oculus i got this

0
BR Frenzy 1565729104 ago

Wow another cancerous glowy shader wtf LLAWLET this isnt cancer enough step up your game.

0
NeganVR 1565363618 ago

sex

0
redraven626 1565353785 ago

oh great. another generic avatar with a shitty glow effect. well done

0

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