Bloxi

Member for 1531646253

8 Posts & Comments


Bloxi 1535623008

You could do that, but it would be rather difficult to execute it especially constantly.

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Bloxi 1535023016

if you want the hands to move, remove the "UNidle" idle animation in the avatar override. I'm not sure why the feet don't move.

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Bloxi 1534513789

I believe that's just the Music Source file that's the missing prefab. His theme is included in the unitypackage if you want to add music to him I just forgot to include the music source.

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Bloxi 1531912529

It'd be difficult to make him do a full dance with my current knowledge of Unity because of the maximum size of the image, it would be blurry and compressed because of the amount of frames in the full dance making the full animation too big for Unity to handle! You're free to find an alternative to this model, but I decided to upload this anyways because I haven't seen any like it.

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Bloxi 1531898931

Click the "Harold" (shoujld be howard) scene and it should automatically fix your problem for you, if it doesn't follow the instructions below and I'll try to fix the unity package.You need to use Custom/SurfaceSpriteSheet shaders which came with the unitypackage, not Cubed Unity Shaders. If it's still pink drag the "Harold Texture.png" (should be howard lol) file onto the Front and back of the model. The shader settings should look like this: https://i.imgur.com/X6EqSPm.png. The texture file itself should look like this in your import settings (https://i.imgur.com/hduE3gD.png). Again remember to use Custom/SurfaceSpritSheet and turn your smoothness and metallic to 0 so it doesn't look shiny. If you have any more problems tell me, I'll try to export it again differently so this doesn't happen again.

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Bloxi 1531699875

You should be able to use the model linked in the sketchfab link in the description, just add the texture to my model here or rig it yourself. If you have any trouble I'd be glad to help.

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Bloxi 1531651731

And sadly it doesn't have a cape yet :(

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Bloxi 1531650629

Sorry about that! I've updated it, I originally exported both the model and the audio as a .prefab instead of an .fbx file. It should work now, tell me if you have any problems with it.

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