Erisgath

Member for 1518577653

1 Posts & Comments


Erisgath 1518611342

Oh yeah, TheUnknownM, it would be really cool if the tail moved, but I didn't want to re-rig and re-weight the model, because it's a lot of work, and what was there was already really cool.The original version had the same transparencies inside the coat, so I think it's down to the 3D preview rendering the polygons from both sides, whereas game engines (such as unity, which runs VR Chat, and was what rendered that image I used) only render polygons from one side (because it means they don't have to render the opposite side of an object which you'll never see, which improves performance), which is why you can see through an avatar if you stick your face through it in VR Chat, whereas those polygons look solid from the outside. I couldn't find a way to reply to your comment directly, so I hope this suffices :)

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