Ye, found a model to check out, will try to get him set up!Trying to find many models from the Souls series that can be used, make it convenient for folks to access ingame.
No probs jsn2001!And HillBilly James, nah, we don't know each other, lol, I'm just some random guy here, as with everyone else, but uh, PonySaurus is much more skilled with this, should check out his items and cool stuffs, am still new to stuff, lol.
Ye, Barney needs some love! And yeah, will include both the model and skins when possible, will be work to do, cause other than the combine guys, most other npcs like citizens and stuff are segmented into multiple files and textures.
For anyone wanting dynamic tail physics, you're gonna have to ask someone else or do it yourself, cause I'm not experienced at all with Unity, I just do basic models, link in description for the model's files. (Exported to Obj using Blender.)
Yeah, planned on adding more in the future! Dunno if I can do citizens atm, them being seperate head and body chunks, and with my limited blender knowledge, but i would try to see about adding other chars and stuff for now!
Sorry bout the tail thing, I'm not talented enough to do much with like, modelling, rigging or texturing, etc, just used the simple auto rigger from mixamo. If you want dynamic movement with the tail, you're gonna have to ask for someone who knows how to do these things for the time being. The tail messes with the rigger, looks awful when the vertexes move along with the legs.http://nemesis.thewavelength.net/index.php?p=45Used for viewing and exporting the model from mdl to obj.
Nope, not even sure what a cubed shader really is, cause I'm not talented enough to do, anything too special with these models, other than basic usage, but, I do see, some of my models require this, and I would recommend to get it anyways, or soemthing, idk.
Uh, sadly, I cannot, the model used is what was used in a retail game, and, I'm not the most experienced with blender, uhm, there is another doctor model, but I can't autorig that one, all the meshes turn to one, and it messes up all the texturing, this model is just to hold down anyone who enjoys DW until a batter content creator like, makes a fully custom model with anims and all that cause im tresh. :'c
Also, thanks for the nice words!Dunno why I make weird pics, like, of the models ported being juxtaposed against real photos, and trying my best (terribly) at making it like, blend, or look like it belongs there, or something.
*Throws can in front of the train*Why, thank yews. ^.^Also, just updated the model, accidentally had the default animation set to male, so should be fixed.
Yeah, I noticed while checking out the movements, i'm gonna have to edit it a bit in blender to raise the head, and get the rigging down a bit properly.
I'm sorry about the dance, still new to this, blender and stuff, so I dunno if I'm able to like, modify anything like that, I got the model from here:https://silverhikari.deviantart.com/art/XPS-DL-KH2-Nobodies-Model-Pack-631439986(Credits to them!)But uh, if you happen to find help from someone who may be able to fix that, or my version of it, go ahead! Am happy with modifcations and updates to my tresh.Like, her model does need a bit of tweaking so that her boots don't look all funked up...so you may need the before-edits version to make her work with the auto-rigger from mixamo.