RAMPAG3

Member for 1596389968

34 Posts & Comments


RAMPAG3 1597188107

Yep just move it to where you want it to follow and it will go there.

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RAMPAG3 1597115563

If you have read said comments, then you should really stop fighting for a false cause.

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RAMPAG3 1597080734

squidonik, I will be working on a better version soon with that features and optional grounding system that makes your pet aligned to the ground of the world. You might be able to figure out a workaround in the meantime tho. :)

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RAMPAG3 1597080612

This is the kind of people we need in our comment section.

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RAMPAG3 1597080534

Actually, I have set my sights on improving the community, not going around comment sections and complaining about assets that could be similar to another creation. Go ahead and read the other comments before crying about it.

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RAMPAG3 1596839419

I honestly wish I remembered him so that we could see. More likely than not he quit the game like a lot of my friends have over the years.

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RAMPAG3 1596838934

And it is that exact self-contentedness that shows how you cannot simply comprehend somebody reinventing something on their own.

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RAMPAG3 1596838626

I can say that animation is where I learned the method of infinite movement by attempting to create a continuous motion based on the animation which I found could be put onto different objects outside of avatars.

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RAMPAG3 1596838475

I based it on my own system of movement, I admit it could be better but I currently like the way it works for now.

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RAMPAG3 1596838415

My mood would be much better if I wasn't responding to all of your self-centered comments for attention. I did not originally see your question at the end of the parent message.

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RAMPAG3 1596838181

As for it being "self-evident", I think even you know how easy anybody could find the particle death by simply reading over the shiruken particle system and seeing what it does.

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RAMPAG3 1596838172

Ok I will credit my friend from half a year ago for showing me his version of a menu.

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RAMPAG3 1596837895

I would actually be able to provide the first place I saw the looping animation. It is in a package that I'm sure one of you has called FinalIK. "Plugins\RootMotion\Shared Demo Assets\Humanoid Animations\Walk.FBX" on the animation file.

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RAMPAG3 1596837453

lindesu, correct, one person did do the particle death method. That does not others cannot create it again, it is a basic right.

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RAMPAG3 1596837265

I am going to take a wild guess and say you did not invent the looping method at all. I've seen avatars that use it to have infinite movement animations and its not exactly a hidden and unrecoverable feature either.

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RAMPAG3 1596837158

If you wish to request that I "get a grip", then you shouldn't care that I have uploaded any of these, same goes for your friend lendesu having a fit over crediting.

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RAMPAG3 1596836949

Seeing the menu that they were using is not grounds for crediting your "advanced" community and I will continue to not cite any sources except Unity which provided the features for making it.

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RAMPAG3 1596836816

Considering it is SETting the value that the final object needs to be, I think the naming convention works. I have seen friends in VRChat with different forms of the particle triggers, in most cases a menu prefab.

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RAMPAG3 1596836617

I also know I did not come up with the root motion movement, the community did, not a singular person. you simply used it in your own way to get a higher purpose out of it

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RAMPAG3 1596836553

It is just pathetic that you think in such a self centered way that you believe everyone has to use YOUR ideas instead of their own.

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RAMPAG3 1596836547

I do not believe that everything I have learned is of my own self-discovery and I know the community would not be where is without the people who got it there.

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RAMPAG3 1596836332

On the topic of world constraints, I simply found a way to use the new constraints that Unity 2018.3.20f1 provided us to make a more stable system. If you used the same settings, then good for you.

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RAMPAG3 1596836322

I don't understand how you seem to think you own some settings that anybody can come up with with a bit of experience.

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RAMPAG3 1596836076

The root motion method has been used in avatars for ages now for various purposes, which, from the words of your friend RetroGEO, would be considered "Ancient Tech" that you seem to wish to take all the credit for.

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RAMPAG3 1596835903

This does not include criticism, which is helpful to the community that you seem to so valiantly stand up for in the field of development and tech.

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RAMPAG3 1596835895

It is called making it developer friendly. If you wish to continue blatantly insulting my systems, it will be further regarded as trolling and/or personal ranting and be removed from the comments.

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RAMPAG3 1596835585

Thank you for informing me, not sure why it really matters though. ¯\_(?)_/¯

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RAMPAG3 1596835510

Just because avatars 3.0 has come out doesn't mean people will not continue to make particle trigger systems including menus and such since the current menu will become generic.

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RAMPAG3 1596835501

The naming conventions would most likely be similar if you even remotely thought of the function that they impose. Finally, this package is not obsolete, it is simply made for different purposes in some cases.

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RAMPAG3 1596835453

Good for you that you and your friends can use particles efficiently. I'm sorry that the death animation system is probably one of the only ways to make this work and you think you should receive credit for functions that unity has built in.

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RAMPAG3 1596753451

And I will not be crediting anybody for work that I have made.

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RAMPAG3 1596753401

Sorry, but I don't know who that is.

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