lindesu
1550059812
I was the one who came up with this particular method, which was based on a previous method that involved an entire humanoid avatar. Just tore everything down until it broke, because it didn't make sense to me why you needed the entire humanoid.
Anyway, this does indeed crash unity when you drop the script into a component. I'm not so sure you need a script for this, in the first place! It's just a normal world fixed joint with a blank animator on it, and root motion checked. You could make a prefab of the world fixed joint object, as configured, and I think that would be more understandable for people
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