GTA 5 Buzzard
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You can upload this avatar to VRChat See tutorial
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how to make the rocket pods work?
0@Trixelen I was noticing that, too. However, the animation files for it are still there. It's just not working, for one reason or another. I'm still very new to animation side of Unity, but I plan on screwing with it later. If I figure out a solution, I'll post it in here. (Unless, of course, one of you crazy Unity guru's offer your expertise before then.)
0Pretty good model, however, the rocket's don't seem to work?Overall, no other issues, the mini-guns work as they should!
0Aside from the typical audio script issue, this model is awesome! Thank you for taking the time to upload it. Also, thank you for pointing out how to change the poly limit. I already had a modded SDK, but your instructions helped me figure out how to remove the height limit. Something I've been wondering for a while now. So, thank you very much for that, as well!
0Thanks for the advice PonySaurus Rex
0Thanks for the Help Ponysaurus Rex ;)
0sorry... forgot to check the polycount, here's how you can upload a higher polycount avatar: "~> If you want to upload it to above 20K polys, you can do so by manually editing the "VRC_SdkControlPanel.cs" file using Notepad + + (what I'm using) in this directory: Documents>New Unity Project (or whatever project name you're using)>Assets>VRCSDK>Dependencies>VRChat>Editor. What you want to do is find the lines that says: "(polycount < 20000)" and change it to something bigger."
0It says there too many polygons any fix?
0You should maybe try and do some stormtroopers with gun animation
0Great model mate you should make some more GTAV planes or aircrafts or if it’s possible to do GTAV vehicles
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