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Konata Izumi (Eye track, Dyn-Bones, Lipsync) Needs Cubed Shaders Screenshot
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1.7K Total Downloads

39.8K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Requires Cubed Unity Shaders.
Konata avatar which is a conversion from this site:
http://web.archive.org/web/20131126120553/http://mikudance.info/models/luckystar/links.html
Has basic eye tracking, lip sync, and dynamic bones in the skirt. The dyn-bones are NOT THAT GOOD as I am very new to working dynamic bones, but it could be the model itself. I'm not too sure. If you can make the dynamic bones look better *PLEASE DO SO!* I have not tested how well the lip sync works.

First, import the VRChat SDK, then Cubed Shaders, and then the model unitypackage file. When that's done, click on the "konata2" scene.

The model is around 16k polygons.

Assets (42 files inside Unity Package)


/Assets/konata2.unity
/Assets/konata2.fbx
/Assets/DynamicBone/Demo/GameController.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Materials/hitomiIKo.mat
/Assets/Materials/hitomiIKoo.png
/Assets/Materials/Material 26.mat
/Assets/Materials/pantuIKo.mat
/Assets/Materials/sera.bmp
/Assets/Materials/kao_kuro.mat
/Assets/Materials/me3.bmp
/Assets/Materials/kutuIKo.bmp
/Assets/Materials/skart.mat
/Assets/Materials/skart.bmp
/Assets/Materials/me2.bmp
/Assets/Materials/sera2.bmp
/Assets/Materials/sode.mat
/Assets/Materials/kao_kuro.tga
/Assets/Materials/me2.mat
/Assets/Materials/hitomi_hosiIKo.mat
/Assets/Materials/hitomi_hosiIKo.png
/Assets/Materials/Material 25.mat
/Assets/Materials/Material 12.mat
/Assets/Materials/kamiIKo.mat
/Assets/Materials/sode.bmp
/Assets/Materials/karadaIKo.mat
/Assets/Materials/karadaIKo.bmp
/Assets/Materials/me3.mat
/Assets/Materials/kamiIKo.bmp
/Assets/Materials/sera.mat
/Assets/Materials/Material 16.mat
/Assets/Materials/hoho.mat
/Assets/Materials/pantuIKo.bmp
/Assets/Materials/Material 20.mat
/Assets/Materials/kaoIKo.mat
/Assets/Materials/sera2.mat
/Assets/Materials/kutuIKo.mat
/Assets/Materials/kaoIKo.bmp
/Assets/Materials/hoho.tga
Comments

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EricZeth 1564849254 ago

So i had the issue with Konata Izumi model where it was completely pink, i had to change it to Cubed Shaders "Flat Lit Toon Lite" from Cubed Shaders "Flat Lit Toon" on every material.for me it fixed the issue

0
Odar 1526419893 ago

Oh, I'm sorry.If you do, it will work normally.

0
Asdfguy86 Author 1526418580 ago

strange, that's never happened to me in unity or in game...maybe its an eye tracking problem

0
Odar 1526418226 ago

There is a phenomenon that the eyes become white when moving the viewpoint.

0
temonymous 1526279006 ago

Better than my model. :3

0

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