Barioth (Monster Hunter Tri) Screenshot
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1K Total Downloads

25.7K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Generic Barioth avatar

Inspired by LightRuler's Avatars : https://vrcmods.com/user/LightRuler

Original Model : by rroobboo 999 https://www.youtube.com/user/rroobboo99

Do not use emotes,they will loop your avatar

Cubed Shaders Required https://vrcmods.com/reqs/cubedunityshaders.unitypackage

1.Download Cubed Shaders
2.Open Cubed Shaders
3.Download barioth.unity
4.Open ''im tiger.unity''
3.Upload it
Comments

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Sicknarr 1547077812 ago

I couldn't figure out a way after an hour or two of experimentation. V

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Sicknarr 1547076346 ago

It's not entirely unusable, but even if the camera moves, the viewpoint stays around the thing's rear(inside the model). Imma try to move the viewpoint far ahead and hope and pray.

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shimadamada 1527938662 ago

yeah i tried that but the camera didnt change at all like i change z from 0,2 to 1.0 but nothing changed

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Black Swordsman Author 1527857621 ago

if you want to change your camera at vrchat,go to vrc_avatar_descriptor,and change view position

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shimadamada 1527848735 ago

nice work, how do i change the camera position?. i changed the main camera a bit but it still wouldnt change

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Celluki14 1527110815 ago

Alatreon is perfect, thx ^^

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Black Swordsman Author 1527110557 ago

Actually,dire miralis from mh3u,so there are no models of it,but i can upload alatreon

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Celluki14 1527109929 ago

Great avatar ! Can you make Dire Miralis pls (or an other badass dragon)

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File Tree (33 files inside Unity Package)


/Assets/barioth/run.fbx
/Assets/barioth/im tiger.unity
/Assets/barioth/walk.fbx
/Assets/barioth/CustomOverrideEmpty 2.overrideController
/Assets/barioth/idle.fbx
/Assets/barioth/walk.fbm/em005_BM_03.jpg
/Assets/barioth/walk.fbm/em005_BM_01.jpg
/Assets/barioth/walk.fbm/em005_BM_04_normal.jpg
/Assets/barioth/walk.fbm/em005_BM_04.jpg
/Assets/barioth/walk.fbm/em005_BM_03_normal.jpg
/Assets/barioth/walk.fbm/em005_BM_01_normal.jpg
/Assets/barioth/walk.fbm/em005_BM_02_normal.jpg
/Assets/barioth/walk.fbm/em005_BM_02.jpg
/Assets/barioth/run.fbm/em005_BM_03.jpg
/Assets/barioth/run.fbm/em005_BM_01.jpg
/Assets/barioth/run.fbm/em005_BM_04_normal.jpg
/Assets/barioth/run.fbm/em005_BM_04.jpg
/Assets/barioth/run.fbm/em005_BM_03_normal.jpg
/Assets/barioth/run.fbm/em005_BM_01_normal.jpg
/Assets/barioth/run.fbm/em005_BM_02_normal.jpg
/Assets/barioth/run.fbm/em005_BM_02.jpg
/Assets/barioth/Materials/em005_BM_01.mat
/Assets/barioth/Materials/em005_BM_04.mat
/Assets/barioth/Materials/em005_BM_02.mat
/Assets/barioth/Materials/em005_BM_03.mat
/Assets/barioth/idle.fbm/em005_BM_03.jpg
/Assets/barioth/idle.fbm/em005_BM_01.jpg
/Assets/barioth/idle.fbm/em005_BM_04_normal.jpg
/Assets/barioth/idle.fbm/em005_BM_04.jpg
/Assets/barioth/idle.fbm/em005_BM_03_normal.jpg
/Assets/barioth/idle.fbm/em005_BM_01_normal.jpg
/Assets/barioth/idle.fbm/em005_BM_02_normal.jpg
/Assets/barioth/idle.fbm/em005_BM_02.jpg

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