To users, set the tex004's shader rendering mode to cutout 0.1 to get it right.
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Sorry, dude, my eye tracker doesnt work. What have i done wrong
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Hello, iv'e been trying to publish this avatar but i keep getting the pipeline manager error even after i detach the blueprint. SDK and Unity is up to date. Anyone have a clue
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Oh, and just click on the body, head to the descriptor on the right, and tap on the drop down. Mouse over CubedParadox, and select Flat Lit Toon. No more pink
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@Alfyboi23 So I figured out what happened, 'cause it happened to me, and the fix is rather easy. See, the model comes with its own cubed shaders, so if you upload your own, then the two will practically cancel one another out.So just delete the Cubed Unity Shaders folders in the assets, and reupload the shader. And there ya go. Easy fix, yah.
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Since im new to this is the model supposed to be pink or is it something on my end?
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@Bosskill23YT I fixed the ear rotation issue, thanks for letting me know!@253 Sorry for not being specific, I actually mean the hand gesture emotes, not the actual emotes. Though, if you want I can add custom emotes of any of your choices.
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Wow really nice job on the model will indeed be using it. Also by custom emotes do you mean the hand triggers or the actual emotes like the dance, clap, backflip, etc.
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If you can fix the left ear that will be appreciated
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