can you update it to 5.5 or 6.0?
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theres one slight problem, when ever I decimate the model and I click away for 10 seconds, it just goes back to 100.. how can I fix this
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Theres a way to have 20k+ polys without a modded sdk you just have to have the meshes off by default and have a runtime animator turn them on the sdk will think there are 0 polys the meshes have to be on a game object other than the main one with the descriptor tho cause the animator on that one doesnt work on runtime for some reason
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Looks like question marks or something terminate a post early. My prior post had 3-4 sentences in it. ok
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So what's all the fuss about
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this works totally fine, ignore them. This is a good solution over the bannable modded SDK. I've tried manual decimating, and this is way easier.
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So I might aswell delete this if no one cares. I mean, i was using this on some really high poly avatars and it worked just fine, so idk about you guys :/
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I highly suggest NOT using this and just learn simple decimation in Blender instead. Don't use any auto-tools, just play around with the models and delete things that you won't notice otherwise and reduce poly counts on **** like buttons and emote faces. Tools will almost always break shape keys or **** the mesh in some form.
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if you know how to decimate lol, the auto tool doesnt always look good.
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Actually it can be used for both and it's even better than the one in blender, because it doesn't mess up the mesh badly.
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bad idea, i wont use it, just use Blender instead. This is NOT for decimating Models its for decimating worlds..
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