why can't i animate it on unity? , i mean i select the hatch or arm and i can't make them move
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@That One Noob you just need to do the "Rock n' Roll" emote with your hand to show the weapons.
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So I may be a little late but I'm completely new to the whole VR Chat avatar thing. How do you put weapons into Atlas' hand? I'm using 40mm if thats important
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@HoudiniDaSnek What other skins do you mean? The three variants (IMC, MCOR and Redeye) are all set up in the Atlas.unity (Unity scene) file!If you wish to change the decals you will have to go into the Material folder of your Atlas variant and change the texture of the decal material (titan_decal). There you should be able to change it to any decal you'd like! (All the decals from the game are included of course! :D)(Example: https://gyazo.com/115c0dd1d602dff0c0fcfc22ad7cc288)
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no no I fixed it but how do I put the other skins on it?
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@HoudiniDaSnek Make sure you have loaded the scene from the new asset file (the one from Google Drive!). If it still doesn't work contact me via Discord! (Sync1211#3819)
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it seems that it still says "no cameras rendering" even after a import the texture files in, is that normal or am I missing something?
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@VinCronos The 40mm should already be the correct scale in the inculded scene.However if you want to create your own scene you can apply the same scale to the weapon as you've applied to the titan. (In the scene I included in the package I set the scale of everything to 0.0238)
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@sync1211 the 40mm is to big when i try to load it in to unity
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@sync1211 Thanks for the update!
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@LeMemeMachine I already tried making the hatch open when using the "Rock'n Roll" gesture, but I couldn't get the eye to move so it was just floating in place.If I find a way to fix it I'll post an update on here!
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Hey @sync1211 , I would like to know if it is possible to make the pilot bay doors open as a custom gesture, this might be difficult because of the eye being able to rotate. I am very new to unity and would like to know this before I waste my time trying to achieve the un-achievable. Thanks
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@Delirious11 it seems like the problem is an issue with the animations of VrChat. I will try to find a solution and update the file when I've found a fix.As for the point light: Did you move it into the skeleton in the rig hirachy or in the scene hirachy?
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@sync1211And yes, i moved lights into "def_c_chesteye" and this not working
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@Delirious11 You can move the light into "def_c_chesteye" to make it rotate with the head of the titan.So far they only have the emission maps from the game for all of the emissions.About the arms: Can you give me a screenshot of the issue? The arms look attached when I view the scene in Unity.
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Redeye's model haven't arm connection to bodyAnd it need some point lights on "eyes", i tryed to add some, but it not moving with connected part(perfect english)
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@Delirious11 I haven't yet succeeded in porting the animations from Titanfall to unity. If I do I'll post them here!
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Love it! Can u make Titanfall themed emotes plz?
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I need a new Titan the Cockpit and zhe arm mesh are not conectet in play mode the titan needs Shape Keys and i Tracking i testet all and is is working but the hands are broken and pls do more Titanfall stuff thx and good Job Pilot
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@Arto335 can you give me more info on your problem?
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hey i rly like your models but the right arm is in the Cockpit and i dont know how to fix it and pls make some shape keys for the cockpit and all thx (the mesh ist not conectet)
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@Dubbleblack the file on here doesn't include any textures. Since the textures I exported from the game were too big for Vrcmods I had to upload it elsewhere. You can find a link to download the complete file in the Readme.txt file!
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there are no textures....
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@TheSouthpaw just fixed it today! :D
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I wish the fingers were'nt so far apart so i could scale the model larger...it hits the size limit pretty quick because the hands are stretched out..is there a way around that?
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@LeNoobAdopte Have you downloaded the file from the Link in the Readme.txt file? The file you get from here doesn't include any textures! (The textures alone were 100+ MB!)
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texture missing, help me please !! :'(
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@ZeroOne You just use the Atlas IMC/Redeye/MCOR 40mm version and do the Rock and Roll emote in VR then it should appear!
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@Vannilathesweet09 did you download the assets from the readme file? Because the version you download from here doesn't have the textures since they were too big for the file. (100+ MB for textures!)
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Which material to i use? because i seemed to use cubed shaders and its completely white.
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So how exactly do I get the 40mm cannon to work? Do I just place it on the unity scene somewhere?
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@TheSouthpaw no rpoblem; I'm glad I could help!
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that...might have something to do with it. lol. Downloading now, Thank you!
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@TheSouthpaw did you download the file from the Readme?
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looks like textures aren't loading/properly set up in unity
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@poisonblade20 No problem, glad I could help! :D
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@poisonblade20 yeah in VR you just need to do the "rock and roll" emote and then it should show the weapon.
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but it should work if i get vr gear right?. also i am completly new to unity.
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@poisonblade20 you could try setting up an animation for the emotes menu by creating a new animation and changing the override.
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@poisonblade20 I don't know if it works for non VR players, essentially you can set the animation override to use whatever animation you want (except the ones from the emotes menu, they don't work right).
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(so me from the other one you made) how do you get the 40mm cannon on it? and does it work for non-vr players?
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