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Titanfall Atlas Titan  Screenshot Titanfall Atlas Titan  Screenshot Titanfall Atlas Titan  Screenshot Titanfall Atlas Titan  Screenshot Titanfall Atlas Titan  Screenshot
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2.3K Total Downloads

54.7K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


(Updates only apply to the file linked in the Readme.txt!)
Update1: Fixed right shoulder not being connected to the body!

Including MCOR, IMC and Redeye textures, as well as versions with either XO-16 or 40mm cannon. (Replacing rock and roll)
The hands look a bit broken but work fine ingame.
If you want to use a different decal you can chage the decals of the titans individually by changing the Material texture to a different decal, avaiable in the textures folder.
(Note: Since the file is too big for VrcMods you'll have to download it from Google Drive, a download link has been provided in the unity package file)



Titanfall (C) Respawn Entertainment

Update: Added lighting, fixed textures and added reflections!

Assets (2 files inside Unity Package)


/Assets/Atlas.unity
/Assets/Readme.txt
Comments

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Elq2385 1577946596 ago

why can't i animate it on unity? , i mean i select the hatch or arm and i can't make them move

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sync1211 Author 1551282278 ago

@That One Noob you just need to do the "Rock n' Roll" emote with your hand to show the weapons.

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That One Noob 1550638505 ago

So I may be a little late but I'm completely new to the whole VR Chat avatar thing. How do you put weapons into Atlas' hand? I'm using 40mm if thats important

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sync1211 Author 1527378835 ago

@HoudiniDaSnek What other skins do you mean? The three variants (IMC, MCOR and Redeye) are all set up in the Atlas.unity (Unity scene) file!If you wish to change the decals you will have to go into the Material folder of your Atlas variant and change the texture of the decal material (titan_decal). There you should be able to change it to any decal you'd like! (All the decals from the game are included of course! :D)(Example: https://gyazo.com/115c0dd1d602dff0c0fcfc22ad7cc288)

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HoudiniDaSnek 1525820049 ago

no no I fixed it but how do I put the other skins on it?

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sync1211 Author 1524315359 ago

@HoudiniDaSnek Make sure you have loaded the scene from the new asset file (the one from Google Drive!). If it still doesn't work contact me via Discord! (Sync1211#3819)

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HoudiniDaSnek 1524280245 ago

it seems that it still says "no cameras rendering" even after a import the texture files in, is that normal or am I missing something?

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sync1211 Author 1523710423 ago

@VinCronos The 40mm should already be the correct scale in the inculded scene.However if you want to create your own scene you can apply the same scale to the weapon as you've applied to the titan. (In the scene I included in the package I set the scale of everything to 0.0238)

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VinCronos 1523536842 ago

@sync1211 the 40mm is to big when i try to load it in to unity

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LeMemeMachine 1522918977 ago

@sync1211 Thanks for the update!

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sync1211 Author 1522834818 ago

@LeMemeMachine I already tried making the hatch open when using the "Rock'n Roll" gesture, but I couldn't get the eye to move so it was just floating in place.If I find a way to fix it I'll post an update on here!

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LeMemeMachine 1522756842 ago

Hey @sync1211 , I would like to know if it is possible to make the pilot bay doors open as a custom gesture, this might be difficult because of the eye being able to rotate. I am very new to unity and would like to know this before I waste my time trying to achieve the un-achievable. Thanks

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sync1211 Author 1521829748 ago

@Delirious11 it seems like the problem is an issue with the animations of VrChat. I will try to find a solution and update the file when I've found a fix.As for the point light: Did you move it into the skeleton in the rig hirachy or in the scene hirachy?

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Delirious11 1521744276 ago

@sync1211And yes, i moved lights into "def_c_chesteye" and this not working

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Delirious11 1521741839 ago

@sync1211Screenshot: https://ibb.co/caTJuc

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sync1211 Author 1521729875 ago

@Delirious11 You can move the light into "def_c_chesteye" to make it rotate with the head of the titan.So far they only have the emission maps from the game for all of the emissions.About the arms: Can you give me a screenshot of the issue? The arms look attached when I view the scene in Unity.

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Delirious11 1521392813 ago

Redeye's model haven't arm connection to bodyAnd it need some point lights on "eyes", i tryed to add some, but it not moving with connected part(perfect english)

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sync1211 Author 1519847137 ago

@Delirious11 I haven't yet succeeded in porting the animations from Titanfall to unity. If I do I'll post them here!

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Delirious11 1519668695 ago

Love it! Can u make Titanfall themed emotes plz?

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Arto335 1519514046 ago

I need a new Titan the Cockpit and zhe arm mesh are not conectet in play mode the titan needs Shape Keys and i Tracking i testet all and is is working but the hands are broken and pls do more Titanfall stuff thx and good Job Pilot

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sync1211 Author 1519319342 ago

@Arto335 can you give me more info on your problem?

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Arto335 1518911798 ago

hey i rly like your models but the right arm is in the Cockpit and i dont know how to fix it and pls make some shape keys for the cockpit and all thx (the mesh ist not conectet)

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sync1211 Author 1518831132 ago

@Dubbleblack the file on here doesn't include any textures. Since the textures I exported from the game were too big for Vrcmods I had to upload it elsewhere. You can find a link to download the complete file in the Readme.txt file!

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Dubbleblack 1518468311 ago

there are no textures....

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sync1211 Author 1518215439 ago

@TheSouthpaw just fixed it today! :D

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TheSouthpaw 1518139271 ago

I wish the fingers were'nt so far apart so i could scale the model larger...it hits the size limit pretty quick because the hands are stretched out..is there a way around that?

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sync1211 Author 1518039699 ago

@LeNoobAdopte Have you downloaded the file from the Link in the Readme.txt file? The file you get from here doesn't include any textures! (The textures alone were 100+ MB!)

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LeNoobAdopte 1518034147 ago

texture missing, help me please !! :'(

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sync1211 Author 1517929597 ago

@ZeroOne You just use the Atlas IMC/Redeye/MCOR 40mm version and do the Rock and Roll emote in VR then it should appear!

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sync1211 Author 1517929527 ago

@Vannilathesweet09 did you download the assets from the readme file? Because the version you download from here doesn't have the textures since they were too big for the file. (100+ MB for textures!)

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Vannilathesweet09 1517902735 ago

Which material to i use? because i seemed to use cubed shaders and its completely white.

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ZeroOne 1517889715 ago

So how exactly do I get the 40mm cannon to work? Do I just place it on the unity scene somewhere?

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sync1211 Author 1517179892 ago

@TheSouthpaw no rpoblem; I'm glad I could help!

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TheSouthpaw 1517179469 ago

that...might have something to do with it. lol. Downloading now, Thank you!

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sync1211 Author 1517178834 ago

@TheSouthpaw did you download the file from the Readme?

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TheSouthpaw 1517178705 ago

looks like textures aren't loading/properly set up in unity

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sync1211 Author 1517176332 ago

@poisonblade20 No problem, glad I could help! :D

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poisonblade20 1517174666 ago

Ok ty for your time ^^

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sync1211 Author 1517174068 ago

@poisonblade20 yeah in VR you just need to do the "rock and roll" emote and then it should show the weapon.

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poisonblade20 1517173501 ago

but it should work if i get vr gear right?. also i am completly new to unity.

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sync1211 Author 1517173143 ago

@poisonblade20 you could try setting up an animation for the emotes menu by creating a new animation and changing the override.

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sync1211 Author 1517173079 ago

@poisonblade20 I don't know if it works for non VR players, essentially you can set the animation override to use whatever animation you want (except the ones from the emotes menu, they don't work right).

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poisonblade20 1517172698 ago

(so me from the other one you made) how do you get the 40mm cannon on it? and does it work for non-vr players?

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