Just drag the prefab into your world at 0,0,0 and should work.
If you would like to test and see how this works ingame visit my world!
https://vrchat.com/home/world/wrld_6155d58e-007b-4e35-87c2-7b453bdaa53b
-Toggle Flight Mode-
Desktop:
Ctrl + B
VR:
Left stick press(Oculus/Index)
Left trackpad press (Vive/Knuckles)
(Warning: Sometimes this breaks and the tracking will lock to the master, nothing you can really do about it cause its using a unsupported method :P)'
Assets (105 files inside Unity Package)
/Assets/PlayerTrackingLegacy.prefab
/Assets/FixTracking.controller
/Assets/UsernameDisplay.cs
/Assets/FixTracking.anim
/Assets/Standard Assets/Cameras/Scripts/AutoCam.cs
/Assets/Standard Assets/Cameras/Scripts/HandHeldCam.cs
/Assets/Standard Assets/Cameras/Scripts/PivotBasedCameraRig.cs
/Assets/Standard Assets/Cameras/Scripts/AbstractTargetFollower.cs
/Assets/Standard Assets/Cameras/Scripts/FreeLookCam.cs
/Assets/Standard Assets/Cameras/Scripts/ProtectCameraFromWallClip.cs
/Assets/Standard Assets/Cameras/Scripts/LookatTarget.cs
/Assets/Standard Assets/Cameras/Scripts/TargetFieldOfView.cs
/Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/CarController.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/CarUserControl.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/CarAudio.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/Mudguard.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/CarSelfRighting.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/CarAIControl.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/SkidTrail.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/Suspension.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/WheelEffects.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/BrakeLight.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplaneUserControl2Axis.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplaneUserControl4Axis.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplaneAiControl.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/JetParticleEffect.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplaneController.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplaneControlSurfaceAnimator.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplanePropellerAnimator.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/LandingGear.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplaneAudio.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Standard Assets/2D/Scripts/Camera2DFollow.cs
/Assets/Standard Assets/2D/Scripts/Platformer2DUserControl.cs
/Assets/Standard Assets/2D/Scripts/Restarter.cs
/Assets/Standard Assets/2D/Scripts/PlatformerCharacter2D.cs
/Assets/Standard Assets/2D/Scripts/CameraFollow.cs
/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs
/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs
/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs
/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs
/Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs
/Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs
/Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Standard Assets/Editor/Water/Water4/GerstnerDisplaceEditor.cs
/Assets/Standard Assets/Editor/Water/Water4/WaterEditorUtility.cs
/Assets/Standard Assets/Editor/Water/Water4/PlanarReflectionEditor.cs
/Assets/Standard Assets/Editor/Water/Water4/SpecularLightingEditor.cs
/Assets/Standard Assets/Editor/Water/Water4/WaterBaseEditor.cs
/Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Standard Assets/Utility/FOVKick.cs
/Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Standard Assets/Utility/ForcedReset.cs
/Assets/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs