Transformers - Grimlock (Fullbody, Transforms, Visemes, Dynamic Bones, 1 Texture, Emmission Map) Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Credits and assets belong to hasbro
I suggest using poiyomi pro for the materials. https://github.com/poiyomi/PoiyomiToonShader/releases
If you need help, reach out to me on my discord server: https://discord.gg/xvvUQvqsJY
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If you like what I do and want to see more, consider supporting me on Patreon: https://www.patreon.com/vile3d
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Virtue3D Author 1621843108 ago

The Transformation Works but if you want it to move around properly, you'll have to put parent constraints in the appropriate places.

1

File Tree (11 files inside Unity Package)


/Assets/Grimlock/Grimlock (Open Me).unity
/Assets/Grimlock/Mesh/Grimlock.fbx
/Assets/Grimlock/Animations/Menus/VRCExpressionParameters 1.asset
/Assets/Grimlock/Animations/Menus/VRCExpressionsMenu 1.asset
/Assets/Grimlock/Animations/Toggles/Sword On.anim
/Assets/Grimlock/Animations/Toggles/Sword Off.anim
/Assets/Grimlock/Animations/Controller/FX Grimlock.controller
/Assets/Grimlock/Materials/Texture.mat
/Assets/Grimlock/Materials/Blade.mat
/Assets/Grimlock/Texture/Emmission.png
/Assets/Grimlock/Texture/Atlas_20991.png

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