Nobody cares why you're doing this... in fact, I think you just made yourself look even more retarded. That is one of the dumbest things I've ever read, which is pretty impressive considering how long our message history is.
Sorry if I came off as a jerk, I genuinely laughed at the mixup of GPU particles and GPU instancing, wasn't trying to rub it in your face. But the other issue here is that KFX shaders are full of keywords, which is a massive problem for VRChat right now. There's a limit on the number of keywords your client can have stored at one time (256) and it's often reached within the first few worlds a person visits. This means anything toggled by a keyword not already stored will be ignored and not work correctly. Replace your keyword usage with branched if statements (place UNITY_BRANCH above it) using the actual property value as the condition. Change the toggle checkboxes to use an underscore like this [Toggle(_)] and it wont use a slot.
LOL that's not what gpu particles are my dude, those are a special mesh split into a shitload of quads using a geometry shader, with positioning data encoded into render textures, it has nothing to do with GPU instancing. And Kripto makes his packs for many unity versions, the GPU instancing support is meant for newer versions, not ours.
Not for particles... Many other engines already use instancing for the particle systems, but Unity's system constructs a unique mesh for each emitter every frame and uploads it to the GPU. This means no two particle systems are the same mesh and thus instancing won't work on them.
Autismo: "Lets make the most autistic shit physically possible and be retarded lol"Guy who made off gang: "WOW THEY ARE SUCH A COOL GANG I WANNA BE A GANGSTER TOO"
And now all these damn kids run around thinking they're badass when the point of the "gang" was to be a joke about how retarded it'd actually be to have a "gang" in vrchat.
And if you don't actually want the light from the directional light, set the culling to the a layer you don't use. This is better for performance as well.
The screenshots should make that fairly clear. It's an avatar shader, it does simplistic, toon, and PBR shading depending on the mode you choose, and has a bunch of extra features and options for tweaking how stuff looks.
I believe someone already linked an image showing that you left the original MIT license information, and contact information of the actual creator. It doesn't get much more blatant than that.
downvoted for: stolen, cancer, not having the actual shader in the tumbnail, definitely stolen, cancer. The math in that shader is far beyond anything you're capable of. You're taking credit for other people's work and it's disgusting.