Support Us and Enjoy an Ad-Free Experience!

We understand that ads can sometimes be a bit intrusive.

If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:

Upgrade to Ad-Free Experience

Downloading Crossfire Player models Avatar Pack

Complete captcha to start download (unitypackage)

We value your computer's safety. Upon uploading a file, our systems dissect, scan for malware, and validate integrity. Next, our community manually reviews each asset for appropriateness. Our meticulous two-tiered process ensures only safe, quality assets reach you.
Uploaded ago
Updated the file ago
File Size: 0.0 bytes
File Type: UNITYPACKAGE
Last Updated: ago

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Explore the Forum Join Us Now

File Contents

\Assets\CF BL OMOH.prefab
\Assets\CF BL SAS.prefab
\Assets\CF BL SWAT.prefab
\Assets\CF GR OMOH.prefab
\Assets\CF GR SAS.prefab
\Assets\CF GR SWAT.prefab
\Assets\Crossfire Assets\CF BL OMOH.unity
\Assets\Crossfire Assets\CF BL SAS.unity
\Assets\Crossfire Assets\CF BL SWAT.unity
\Assets\Crossfire Assets\CF GR OMOH.unity
\Assets\Crossfire Assets\CF GR SAS.unity
\Assets\Crossfire Assets\CF GR SWAT.unity
\Assets\Crossfire Assets\adrian shpehard oppfor\Laser.cs
\Assets\Crossfire Assets\adrian shpehard oppfor\Spawner Setup.anim
\Assets\Crossfire Assets\Arctic\ak47 7 round burst.wav
\Assets\Crossfire Assets\Arctic\ak47 full auto.wav
\Assets\Crossfire Assets\Arctic\AK47 Reload.anim
\Assets\Crossfire Assets\Arctic\AK47.FBX
\Assets\Crossfire Assets\Arctic\C4.FBX
\Assets\Crossfire Assets\Arctic\c4_click.wav
\Assets\Crossfire Assets\Arctic\c4_plant.wav
\Assets\Crossfire Assets\Arctic\glock_sliderelease.wav
\Assets\Crossfire Assets\Arctic\Remove C4.anim
\Assets\Crossfire Assets\Arctic\Materials\barrel 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\barrel.bmp
\Assets\Crossfire Assets\Arctic\Materials\forearm 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\forearm.bmp
\Assets\Crossfire Assets\Arctic\Materials\handle 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\handle.bmp
\Assets\Crossfire Assets\Arctic\Materials\lower_body 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\lower_body.bmp
\Assets\Crossfire Assets\Arctic\Materials\magazine 2.bmp
\Assets\Crossfire Assets\Arctic\Materials\magazine.bmp
\Assets\Crossfire Assets\Arctic\Materials\Material #124.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #78.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #79.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #80.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #81.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #82.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #83.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #84.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #85.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #86.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #87.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #88.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #89.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #90.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #91.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #93.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #94.mat
\Assets\Crossfire Assets\Arctic\Materials\reticle 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\reticle.bmp
\Assets\Crossfire Assets\Arctic\Materials\upper_body 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\upper_body.bmp
\Assets\Crossfire Assets\Arctic\Materials\wood 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\wood.bmp
\Assets\Crossfire Assets\Arctic\Materials\w_c4.bmp
\Assets\Crossfire Assets\BL OMOH\BL OMOH 1.FBX
\Assets\Crossfire Assets\BL OMOH\BL OMOH.FBX
\Assets\Crossfire Assets\BL OMOH\BLOverride.overrideController
\Assets\Crossfire Assets\BL OMOH\BLSittingOverride.overrideController
\Assets\Crossfire Assets\BL OMOH\C4 Plant.anim
\Assets\Crossfire Assets\BL OMOH\Materials\e1cdaa0.bmp
\Assets\Crossfire Assets\BL OMOH\Materials\e1cdbc0.bmp
\Assets\Crossfire Assets\BL OMOH\Materials\e25f120.bmp
\Assets\Crossfire Assets\BL OMOH\Materials\eb1ffc0.bmp
\Assets\Crossfire Assets\BL OMOH\Materials\Material #35.mat
\Assets\Crossfire Assets\BL OMOH\Materials\Material #36.mat
\Assets\Crossfire Assets\BL OMOH\Materials\Material #37.mat
\Assets\Crossfire Assets\BL OMOH\Materials\Material #38.mat
\Assets\Crossfire Assets\BL SAS\BL SAS 1.FBX
\Assets\Crossfire Assets\BL SAS\BL SAS gasmask.FBX
\Assets\Crossfire Assets\BL SAS\Materials\deb1dc0.bmp
\Assets\Crossfire Assets\BL SAS\Materials\df07260.bmp
\Assets\Crossfire Assets\BL SAS\Materials\e35f260.bmp
\Assets\Crossfire Assets\BL SAS\Materials\ec0c7a0.bmp
\Assets\Crossfire Assets\BL SAS\Materials\Material #88.mat
\Assets\Crossfire Assets\BL SAS\Materials\Material #89.mat
\Assets\Crossfire Assets\BL SAS\Materials\Material #90.mat
\Assets\Crossfire Assets\BL SAS\Materials\Material #91.mat
\Assets\Crossfire Assets\BL SWAT\BL SWAT 1.FBX
\Assets\Crossfire Assets\BL SWAT\Materials\de0fc20.bmp
\Assets\Crossfire Assets\BL SWAT\Materials\de200a0.bmp
\Assets\Crossfire Assets\BL SWAT\Materials\de30540.bmp
\Assets\Crossfire Assets\BL SWAT\Materials\de387a0.bmp
\Assets\Crossfire Assets\BL SWAT\Materials\Material #64.mat
\Assets\Crossfire Assets\BL SWAT\Materials\Material #65.mat
\Assets\Crossfire Assets\BL SWAT\Materials\Material #66.mat
\Assets\Crossfire Assets\BL SWAT\Materials\Material #67.mat
\Assets\Crossfire Assets\bms hecu\9mm shell.FBX
\Assets\Crossfire Assets\bms hecu\hecu_prone.FBX
\Assets\Crossfire Assets\bms hecu\hecu_prone_fwd.FBX
\Assets\Crossfire Assets\bms hecu\mp5 muzzleflash.FBX
\Assets\Crossfire Assets\bms hecu\Materials\base_m_d.bmp
\Assets\Crossfire Assets\bms hecu\Materials\base_m_n.bmp
\Assets\Crossfire Assets\bms hecu\Materials\body.bmp
\Assets\Crossfire Assets\bms hecu\Materials\body_normal.bmp
\Assets\Crossfire Assets\bms hecu\Materials\eye-iris-brown.bmp
\Assets\Crossfire Assets\bms hecu\Materials\gasmask.bmp
\Assets\Crossfire Assets\bms hecu\Materials\gasmask_lens.bmp
\Assets\Crossfire Assets\bms hecu\Materials\gasmask_normals.bmp
\Assets\Crossfire Assets\bms hecu\Materials\gloves.bmp
\Assets\Crossfire Assets\bms hecu\Materials\marine_shades_glass.bmp
\Assets\Crossfire Assets\bms hecu\Materials\Material #103.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #114.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #125.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #126.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #127.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #128.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #46.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #55.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #57.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #58.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #59.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #70.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #81.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #92.mat
\Assets\Crossfire Assets\bms hecu\Materials\mediumtintedglass.mat
\Assets\Crossfire Assets\bms hecu\Materials\muzz_m4_o.dds
\Assets\Crossfire Assets\bms hecu\Materials\No Name.mat
\Assets\Crossfire Assets\bms hecu\Materials\shell_9mm.bmp
\Assets\Crossfire Assets\bms hecu\Materials\smoke.mat
\Assets\Crossfire Assets\bms hecu\Materials\smoke128_3w.dds
\Assets\Crossfire Assets\CF SAS\cf m4a1 s auto.wav
\Assets\Crossfire Assets\CF SAS\CF M4A1.FBX
\Assets\Crossfire Assets\CF SAS\CF SAS 1.FBX
\Assets\Crossfire Assets\CF SAS\CFSASOverride.overrideController
\Assets\Crossfire Assets\CF SAS\CFSASSittingOverride.overrideController
\Assets\Crossfire Assets\CF SAS\Gasmask Off.anim
\Assets\Crossfire Assets\CF SAS\Gasmask.FBX
\Assets\Crossfire Assets\CF SAS\Materials\df07140.bmp
\Assets\Crossfire Assets\CF SAS\Materials\e35f5a0.bmp
\Assets\Crossfire Assets\CF SAS\Materials\e9d0b00.bmp
\Assets\Crossfire Assets\CF SAS\Materials\ec0c960.bmp
\Assets\Crossfire Assets\CF SAS\Materials\Material #190.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #191.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #192.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #193.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #46.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #47.mat
\Assets\Crossfire Assets\CF SAS\Materials\PV-M4A1.bmp
\Assets\Crossfire Assets\CF SAS\Materials\PV-M4A1_SILENCER.bmp
\Assets\Crossfire Assets\CF SWAT\CF Deploy.wav
\Assets\Crossfire Assets\CF SWAT\CF Nadethrow.anim
\Assets\Crossfire Assets\CF SWAT\CF SWAT 1.FBX
\Assets\Crossfire Assets\CF SWAT\CFSWATOverride.overrideController
\Assets\Crossfire Assets\CF SWAT\CFSWATSittingOverride.overrideController
\Assets\Crossfire Assets\CF SWAT\cf_bombpl.wav
\Assets\Crossfire Assets\CF SWAT\cf_fireinhole.wav
\Assets\Crossfire Assets\CF SWAT\CF_handnade.FBX
\Assets\Crossfire Assets\CF SWAT\cf_letsgo.wav
\Assets\Crossfire Assets\CF SWAT\cf_sticktog.wav
\Assets\Crossfire Assets\CF SWAT\CF_thrownnade.FBX
\Assets\Crossfire Assets\CF SWAT\Materials\eb9a781.bmp
\Assets\Crossfire Assets\CF SWAT\Materials\ebc2ae0.bmp
\Assets\Crossfire Assets\CF SWAT\Materials\ec02a80.bmp
\Assets\Crossfire Assets\CF SWAT\Materials\ec17ee0.bmp
\Assets\Crossfire Assets\CF SWAT\Materials\Material #35.mat
\Assets\Crossfire Assets\CF SWAT\Materials\Material #36.mat
\Assets\Crossfire Assets\CF SWAT\Materials\Material #37.mat
\Assets\Crossfire Assets\CF SWAT\Materials\Material #38.mat
\Assets\Crossfire Assets\CF SWAT\Materials\Material #39.mat
\Assets\Crossfire Assets\CF SWAT\Materials\PV-HEGRENADE.bmp
\Assets\Crossfire Assets\css st6\gift_pickup.wav
\Assets\Crossfire Assets\css st6\step1.wav
\Assets\Crossfire Assets\css st6\step2.wav
\Assets\Crossfire Assets\css st6\step3.wav
\Assets\Crossfire Assets\css st6\step4.wav
\Assets\Crossfire Assets\Cubed's Unity Shaders\Editor\FlatLitToonInspector.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\Shaders\Flat Lit Toon.shader
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\AutoBlink.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\AutoBlinkforSD.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\CameraController.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\FaceUpdate.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\IdleChanger.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\IKCtrlRightHand.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\RandomWind.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\SpringBone.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\SpringCollider.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\SpringManager.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\ThirdPersonCamera.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\UnityChanControlScriptWithRgidBody.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\SplashScreen\Scripts\SplashScreen.cs
\Assets\Crossfire Assets\DistanceTool\DistanceTool.cs
\Assets\Crossfire Assets\DistanceTool\Editor\DistanceToolEditor.cs
\Assets\Crossfire Assets\DistanceTool\Editor\DistanceToolMenu.cs
\Assets\Crossfire Assets\DynamicBone\Demo\GameController.cs
\Assets\Crossfire Assets\DynamicBone\Scripts\DynamicBone.cs
\Assets\Crossfire Assets\DynamicBone\Scripts\DynamicBoneCollider.cs
\Assets\Crossfire Assets\EffectExamples\Misc Effects\Materials\Spark2Particle.mat
\Assets\Crossfire Assets\EffectExamples\Misc Effects\Textures\SparkParticle.tif
\Assets\Crossfire Assets\EffectExamples\Shared\Prefabs\ParticlesLight.prefab
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\DecalDestroyer.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\GunAim.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\GunShoot.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\ParticleExamples.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\ParticleMenu.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Shaders\SurfaceShader_VC.shader
\Assets\Crossfire Assets\FireExplosionEffects\Materials\EmbersParticle.mat
\Assets\Crossfire Assets\FireExplosionEffects\Materials\FlameRoundYellowParticle.mat
\Assets\Crossfire Assets\FireExplosionEffects\Materials\SmokeDarkParticle.mat
\Assets\Crossfire Assets\FireExplosionEffects\Textures\FlameRoundParticleSheet.tif
\Assets\Crossfire Assets\FireExplosionEffects\Textures\SmokePuff02ParticleSheet.tif
\Assets\Crossfire Assets\FireExplosionVFX\Scripts\FxSplash.cs
\Assets\Crossfire Assets\FireExplosionVFX\Scripts\LaunchEffect.cs
\Assets\Crossfire Assets\Machine Pistol\Models\MachinePistol.FBX
\Assets\Crossfire Assets\MagicMirror\Demo\DemoScript.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\Displace.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\GerstnerDisplace.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\MeshContainer.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\PlanarReflection.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\SpecularLighting.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\Water.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\WaterBase.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\WaterTile.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs
\Assets\Crossfire Assets\MagicMirror\Prefab\MirrorCameraScript.cs
\Assets\Crossfire Assets\MagicMirror\Prefab\MirrorReflectionScript.cs
\Assets\Crossfire Assets\MagicMirror\Prefab\MirrorScript.cs
\Assets\Crossfire Assets\MantisLODEditor\Common\MantisLODEditorOnline.cs
\Assets\Crossfire Assets\MantisLODEditor\Common\Mantis_Mesh.cs
\Assets\Crossfire Assets\MantisLODEditor\Editor\InnerMantisLODEditorOnline.cs
\Assets\Crossfire Assets\Models\Nanachi\DynamicBone\Scripts\DynamicBoneColliderBase.cs
\Assets\Crossfire Assets\Models\Nanachi\DynamicBone\Scripts\DynamicBonePlaneCollider.cs
\Assets\Crossfire Assets\MyAssets\Avatar5\Sounds\002-Now.wav
\Assets\Crossfire Assets\MyAssets\Avatar5\Sounds\s006-click.wav
\Assets\Crossfire Assets\MyAssets\Avatar5\Sounds\s012-detonator.wav
\Assets\Crossfire Assets\OMOH\AK Crouch Shoot.anim
\Assets\Crossfire Assets\OMOH\AK Stand Shoot.anim
\Assets\Crossfire Assets\OMOH\cf ak47 draw.wav
\Assets\Crossfire Assets\OMOH\CF AK47 fire guns.anim
\Assets\Crossfire Assets\OMOH\CF AK47.FBX
\Assets\Crossfire Assets\OMOH\CF Deagle V2.FBX
\Assets\Crossfire Assets\OMOH\CF Knife.FBX
\Assets\Crossfire Assets\OMOH\CFAvatarController.controller
\Assets\Crossfire Assets\OMOH\CFOverride.overrideController
\Assets\Crossfire Assets\OMOH\CFSittingOverride.overrideController
\Assets\Crossfire Assets\OMOH\Crossfire_idle.anim
\Assets\Crossfire Assets\OMOH\deagle-1.wav
\Assets\Crossfire Assets\OMOH\G_MZC_AK47_CLIPIN.wav
\Assets\Crossfire Assets\OMOH\G_MZC_AK47_CLIPOUT.wav
\Assets\Crossfire Assets\OMOH\OMON T Pose.FBX
\Assets\Crossfire Assets\OMOH\OMON V2.FBX
\Assets\Crossfire Assets\OMOH\Materials\2d68e0.bmp
\Assets\Crossfire Assets\OMOH\Materials\deb1ee0.bmp
\Assets\Crossfire Assets\OMOH\Materials\e1cdaa0.bmp
\Assets\Crossfire Assets\OMOH\Materials\e25f000.bmp
\Assets\Crossfire Assets\OMOH\Materials\KnifeCF.bmp
\Assets\Crossfire Assets\OMOH\Materials\Material #35.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #36.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #37.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #38.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #39.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #40.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #49.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #50.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #51.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #52.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #73.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #74.mat
\Assets\Crossfire Assets\OMOH\Materials\PV-AK47.bmp
\Assets\Crossfire Assets\OMOH\Materials\PV-DEAGLE-CAMO 1.bmp
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\FPSDisplay.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Manager.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Pixelation\PixelationEffect.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Pixelation\PixelationEffectMask.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\AntialiasingEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\BloomAndFlaresEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\BloomEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\CameraMotionBlurEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\ColorCorrectionCurvesEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\ColorCorrectionLookupEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\CreaseShadingEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\DepthOfFieldDeprecatedEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\DepthOfFieldEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\EdgeDetectionEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\NoiseAndGrainEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\SunShaftsEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\TonemappingEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\VignetteAndChromaticAberrationEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Antialiasing.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Bloom.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\BloomAndFlares.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\BloomOptimized.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Blur.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\BlurOptimized.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\CameraMotionBlur.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionCurves.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionLookup.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionRamp.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ContrastEnhance.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ContrastStretch.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\CreaseShading.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\DepthOfField.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\DepthOfFieldDeprecated.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\EdgeDetection.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Fisheye.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\GlobalFog.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Grayscale.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ImageEffectBase.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ImageEffects.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\MotionBlur.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndGrain.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndScratches.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsHelper.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Quads.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ScreenOverlay.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ScreenSpaceAmbientObscurance.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ScreenSpaceAmbientOcclusion.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\SepiaTone.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\SunShafts.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\TiltShift.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Tonemapping.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Triangles.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Twirl.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\VignetteAndChromaticAberration.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Vortex.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\BlendModesOverlay.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\BlurEffectConeTaps.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\CameraMotionBlur.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\CameraMotionBlurDX11.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\ChromaticAberrationShader.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrection3DLut.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurves.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurvesSimple.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionEffect.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionSelective.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\ContrastComposite.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\ConvertDepth.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\CreaseApply.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\EdgeDetectNormals.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\FisheyeShader.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\GlobalFog.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\GrayscaleEffect.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\MotionBlur.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\MotionBlurClear.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrain.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrainDX11.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderRGB.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderYUV.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\ScreenSpaceAmbientObscurance.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\SepiaToneEffect.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\SimpleClear.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\SSAOShader.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\SunShaftsComposite.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\TwirlEffect.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\VignettingShader.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\VortexEffect.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Adaptation.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Apply.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Luminance.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\MinMaxReduction.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\DLAA.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA2.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA3Console.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset2.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset3.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\NFAA.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\SSAA.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\Blend.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendForBloom.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendOneOne.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlurAndFlares.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter2.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\LensFlareCreate.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBloom.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBlur.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\SeparableBlurPlus.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\Bokeh34.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfField34.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldDX11.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldScatter.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableBlur.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableWeightedBlurDof34.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\TiltShiftHdrLensBlur.shader
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Textures\color correction ramp.png
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Textures\HexShape.psd
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Textures\MotionBlurJitter.png
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Textures\NoiseAndGrain.png
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Textures\NoiseEffectGrain.png
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Textures\NoiseEffectScratch.png
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Textures\RandomVectors.png
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Textures\SphereShape.psd
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Textures\VignetteMask.png
\Assets\Crossfire Assets\PLR\762x39 casing.FBX
\Assets\Crossfire Assets\PLR\Materials\762casing.mat
\Assets\Crossfire Assets\PLR\Materials\Default.mat
\Assets\Crossfire Assets\PLR\Materials\shell_762nato.bmp
\Assets\Crossfire Assets\PostProcessing\Editor\PostProcessingBehaviourEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\PostProcessingFactory.cs
\Assets\Crossfire Assets\PostProcessing\Editor\PostProcessingInspector.cs
\Assets\Crossfire Assets\PostProcessing\Editor\PostProcessingModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\PostProcessingMonitor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Attributes\PostProcessingModelEditorAttribute.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\AmbientOcclusionModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\AntialiasingModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\BloomModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\BuiltinDebugViewsEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\ChromaticAberrationEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\ColorGradingModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\DefaultPostFxModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\DepthOfFieldModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\DitheringModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\EyeAdaptationModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\FogModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\GrainModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\MotionBlurModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\ScreenSpaceReflectionModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\UserLutModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Models\VignetteModelEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Monitors\HistogramMonitor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Monitors\ParadeMonitor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Monitors\VectorscopeMonitor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Monitors\WaveformMonitor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\PropertyDrawers\GetSetDrawer.cs
\Assets\Crossfire Assets\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs
\Assets\Crossfire Assets\PostProcessing\Editor\PropertyDrawers\TrackballGroupDrawer.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Utils\CurveEditor.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Utils\EditorGUIHelper.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Utils\EditorResources.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Utils\FxStyles.cs
\Assets\Crossfire Assets\PostProcessing\Editor\Utils\ReflectionUtils.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\PostProcessingBehaviour.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\PostProcessingComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\PostProcessingContext.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\PostProcessingModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\PostProcessingProfile.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Attributes\GetSetAttribute.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Attributes\MinAttribute.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Attributes\TrackballAttribute.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Attributes\TrackballGroupAttribute.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\AmbientOcclusionComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\BloomComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\BuiltinDebugViewsComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\ChromaticAberrationComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\ColorGradingComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\DepthOfFieldComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\DitheringComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\EyeAdaptationComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\FogComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\FxaaComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\GrainComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\MotionBlurComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\ScreenSpaceReflectionComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\TaaComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\UserLutComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Components\VignetteComponent.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\AmbientOcclusionModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\AntialiasingModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\BloomModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\BuiltinDebugViewsModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\ChromaticAberrationModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\ColorGradingModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\DepthOfFieldModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\DitheringModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\EyeAdaptationModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\FogModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\GrainModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\MotionBlurModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\ScreenSpaceReflectionModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\UserLutModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Models\VignetteModel.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Utils\ColorGradingCurve.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Utils\GraphicsUtils.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Utils\MaterialFactory.cs
\Assets\Crossfire Assets\PostProcessing\Runtime\Utils\RenderTextureFactory.cs
\Assets\Crossfire Assets\Reflex Sight\Demo Scene\Scripts\CameraMovement.cs
\Assets\Crossfire Assets\Reflex Sight\Demo Scene\Scripts\Sight.cs
\Assets\Crossfire Assets\SAS\AWP_crouch.anim
\Assets\Crossfire Assets\SAS\AWP_crouch_fwd.anim
\Assets\Crossfire Assets\SAS\AWP_crouch_R.anim
\Assets\Crossfire Assets\SAS\AWP_run.anim
\Assets\Crossfire Assets\SAS\AWP_runback.anim
\Assets\Crossfire Assets\SAS\AWP_run_NE.anim
\Assets\Crossfire Assets\SAS\AWP_run_NW.anim
\Assets\Crossfire Assets\SAS\AWP_run_R.anim
\Assets\Crossfire Assets\SAS\AWP_run_SE.anim
\Assets\Crossfire Assets\SAS\AWP_run_SW.anim
\Assets\Crossfire Assets\SAS\AWP_walk.anim
\Assets\Crossfire Assets\SAS\AWP_walkback.anim
\Assets\Crossfire Assets\SAS\AWP_walk_NE.anim
\Assets\Crossfire Assets\SAS\AWP_walk_NW.anim
\Assets\Crossfire Assets\SAS\AWP_walk_SE.anim
\Assets\Crossfire Assets\SAS\AWP_walk_SW.anim
\Assets\Crossfire Assets\SAS\Crouch Shoot.anim
\Assets\Crossfire Assets\SAS\csm4_burst.wav
\Assets\Crossfire Assets\SAS\csm4_burst_sil.wav
\Assets\Crossfire Assets\SAS\ct_inpos.wav
\Assets\Crossfire Assets\SAS\die1.wav
\Assets\Crossfire Assets\SAS\die2.wav
\Assets\Crossfire Assets\SAS\die3.wav
\Assets\Crossfire Assets\SAS\Fire Guns.anim
\Assets\Crossfire Assets\SAS\Flying T Pose.anim
\Assets\Crossfire Assets\SAS\Go! Go! Go!.anim
\Assets\Crossfire Assets\SAS\headshot.wav
\Assets\Crossfire Assets\SAS\knife hit.wav
\Assets\Crossfire Assets\SAS\knife.FBX
\Assets\Crossfire Assets\SAS\KnifeDeploy.anim
\Assets\Crossfire Assets\SAS\knife_deploy1.wav
\Assets\Crossfire Assets\SAS\m4 suppressor screwin.FBX
\Assets\Crossfire Assets\SAS\m4a1 v4.FBX
\Assets\Crossfire Assets\SAS\m4a1_boltpull.wav
\Assets\Crossfire Assets\SAS\m4a1_clipin.wav
\Assets\Crossfire Assets\SAS\m4a1_clipout.wav
\Assets\Crossfire Assets\SAS\m4a1_deploy.wav
\Assets\Crossfire Assets\SAS\m4a1_silencer_on.wav
\Assets\Crossfire Assets\SAS\m4unsil_fullauto.wav
\Assets\Crossfire Assets\SAS\nade.FBX
\Assets\Crossfire Assets\SAS\pinpull.wav
\Assets\Crossfire Assets\SAS\PistolDeploy.anim
\Assets\Crossfire Assets\SAS\Reload.anim
\Assets\Crossfire Assets\SAS\SAS Final.FBX
\Assets\Crossfire Assets\SAS\SASAvatarController.controller
\Assets\Crossfire Assets\SAS\SAS_crouch.anim
\Assets\Crossfire Assets\SAS\SAS_crouch_fwd.anim
\Assets\Crossfire Assets\SAS\SAS_crouch_R.anim
\Assets\Crossfire Assets\SAS\SAS_die.anim
\Assets\Crossfire Assets\SAS\SAS_gutshot.anim
\Assets\Crossfire Assets\SAS\SAS_headshot.anim
\Assets\Crossfire Assets\SAS\SAS_idle.anim
\Assets\Crossfire Assets\SAS\SAS_jump.anim
\Assets\Crossfire Assets\SAS\SAS_run.anim
\Assets\Crossfire Assets\SAS\SAS_runback.anim
\Assets\Crossfire Assets\SAS\SAS_run_NE.anim
\Assets\Crossfire Assets\SAS\SAS_run_NW.anim
\Assets\Crossfire Assets\SAS\SAS_run_R.anim
\Assets\Crossfire Assets\SAS\SAS_run_SE.anim
\Assets\Crossfire Assets\SAS\SAS_run_SW.anim
\Assets\Crossfire Assets\SAS\SAS_sit.anim
\Assets\Crossfire Assets\SAS\SAS_walk2.anim
\Assets\Crossfire Assets\SAS\SAS_walkback.anim
\Assets\Crossfire Assets\SAS\SAS_walk_NE2.anim
\Assets\Crossfire Assets\SAS\SAS_walk_NW2.anim
\Assets\Crossfire Assets\SAS\SAS_walk_SE2.anim
\Assets\Crossfire Assets\SAS\SAS_walk_SW2.anim
\Assets\Crossfire Assets\SAS\shield.FBX
\Assets\Crossfire Assets\SAS\ShieldDeploy 2.anim
\Assets\Crossfire Assets\SAS\Sit Advance.anim
\Assets\Crossfire Assets\SAS\Sit Regroup.anim
\Assets\Crossfire Assets\SAS\Stand Shoot 2.anim
\Assets\Crossfire Assets\SAS\Stand Shoot.anim
\Assets\Crossfire Assets\SAS\Suppressor_on.anim
\Assets\Crossfire Assets\SAS\Materials\Backpack2.BMP
\Assets\Crossfire Assets\SAS\Materials\Backpack2.mat
\Assets\Crossfire Assets\SAS\Materials\barrel.bmp
\Assets\Crossfire Assets\SAS\Materials\blade.bmp
\Assets\Crossfire Assets\SAS\Materials\buttstock.bmp
\Assets\Crossfire Assets\SAS\Materials\Chrome1.BMP
\Assets\Crossfire Assets\SAS\Materials\Chrome1.mat
\Assets\Crossfire Assets\SAS\Materials\f_body.bmp
\Assets\Crossfire Assets\SAS\Materials\f_top.bmp
\Assets\Crossfire Assets\SAS\Materials\handle 1.bmp
\Assets\Crossfire Assets\SAS\Materials\handle.bmp
\Assets\Crossfire Assets\SAS\Materials\handle_top.bmp
\Assets\Crossfire Assets\SAS\Materials\magazine.bmp
\Assets\Crossfire Assets\SAS\Materials\Material #35.mat
\Assets\Crossfire Assets\SAS\Materials\Material #36.mat
\Assets\Crossfire Assets\SAS\Materials\Material #37.mat
\Assets\Crossfire Assets\SAS\Materials\Material #38.mat
\Assets\Crossfire Assets\SAS\Materials\Material #39.mat
\Assets\Crossfire Assets\SAS\Materials\Material #40.mat
\Assets\Crossfire Assets\SAS\Materials\Material #68.mat
\Assets\Crossfire Assets\SAS\Materials\Material #69.mat
\Assets\Crossfire Assets\SAS\Materials\Material #70.mat
\Assets\Crossfire Assets\SAS\Materials\Material #78.mat
\Assets\Crossfire Assets\SAS\Materials\Material #79.mat
\Assets\Crossfire Assets\SAS\Materials\Material #80.mat
\Assets\Crossfire Assets\SAS\Materials\Material #84.mat
\Assets\Crossfire Assets\SAS\Materials\Material #85.mat
\Assets\Crossfire Assets\SAS\Materials\Material #91.mat
\Assets\Crossfire Assets\SAS\Materials\Material #92.mat
\Assets\Crossfire Assets\SAS\Materials\receiver.bmp
\Assets\Crossfire Assets\SAS\Materials\SAS_DMBASE1.BMP
\Assets\Crossfire Assets\SAS\Materials\SAS_DMBASE1.mat
\Assets\Crossfire Assets\SAS\Materials\shield_back.bmp
\Assets\Crossfire Assets\SAS\Materials\shield_front.bmp
\Assets\Crossfire Assets\SAS\Materials\shield_glass.bmp
\Assets\Crossfire Assets\SAS\Materials\silencer.bmp
\Assets\Crossfire Assets\Snail\Marker\AnimationGenerator\SnailMarkerAnimationCreator.cs
\Assets\Crossfire Assets\Snail\Marker\AnimationGenerator\Editor\SnailMarkerAnimationCreatorEditor.cs
\Assets\Crossfire Assets\Snail\Marker\Components\Editor\SnailMarkerEditor.cs
\Assets\Crossfire Assets\snark\Flashlight.cs
\Assets\Crossfire Assets\solidsnake\556 casing.FBX
\Assets\Crossfire Assets\solidsnake\mp5 muzzleflash 1.FBX
\Assets\Crossfire Assets\solidsnake\Materials\556.mat
\Assets\Crossfire Assets\solidsnake\Materials\m4 muzz.mat
\Assets\Crossfire Assets\solidsnake\Materials\Material #116.mat
\Assets\Crossfire Assets\solidsnake\Materials\No Name.mat
\Assets\Crossfire Assets\solidsnake\Materials\shell_556.bmp
\Assets\Crossfire Assets\solidsnake\Materials\smoke 1.mat
\Assets\Crossfire Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs
\Assets\Crossfire Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\HeadBob.cs
\Assets\Crossfire Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\MouseLook.cs
\Assets\Crossfire Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\RigidbodyFirstPersonController.cs
\Assets\Crossfire Assets\Standard Assets\Characters\RollerBall\Scripts\Ball.cs
\Assets\Crossfire Assets\Standard Assets\Characters\RollerBall\Scripts\BallUserControl.cs
\Assets\Crossfire Assets\Standard Assets\Characters\ThirdPersonCharacter\Scripts\AICharacterControl.cs
\Assets\Crossfire Assets\Standard Assets\Characters\ThirdPersonCharacter\Scripts\ThirdPersonCharacter.cs
\Assets\Crossfire Assets\Standard Assets\Characters\ThirdPersonCharacter\Scripts\ThirdPersonUserControl.cs
\Assets\Crossfire Assets\Standard Assets\CrossPlatformInput\Scripts\AxisTouchButton.cs
\Assets\Crossfire Assets\Standard Assets\CrossPlatformInput\Scripts\ButtonHandler.cs
\Assets\Crossfire Assets\Standard Assets\CrossPlatformInput\Scripts\CrossPlatformInputManager.cs
\Assets\Crossfire Assets\Standard Assets\CrossPlatformInput\Scripts\InputAxisScrollbar.cs
\Assets\Crossfire Assets\Standard Assets\CrossPlatformInput\Scripts\Joystick.cs
\Assets\Crossfire Assets\Standard Assets\CrossPlatformInput\Scripts\MobileControlRig.cs
\Assets\Crossfire Assets\Standard Assets\CrossPlatformInput\Scripts\TiltInput.cs
\Assets\Crossfire Assets\Standard Assets\CrossPlatformInput\Scripts\TouchPad.cs
\Assets\Crossfire Assets\Standard Assets\CrossPlatformInput\Scripts\VirtualInput.cs
\Assets\Crossfire Assets\Standard Assets\CrossPlatformInput\Scripts\PlatformSpecific\MobileInput.cs
\Assets\Crossfire Assets\Standard Assets\CrossPlatformInput\Scripts\PlatformSpecific\StandaloneInput.cs
\Assets\Crossfire Assets\Standard Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs
\Assets\Crossfire Assets\Standard Assets\ParticleSystems\Scripts\AfterburnerPhysicsForce.cs
\Assets\Crossfire Assets\Standard Assets\ParticleSystems\Scripts\ExplosionFireAndDebris.cs
\Assets\Crossfire Assets\Standard Assets\ParticleSystems\Scripts\ExplosionPhysicsForce.cs
\Assets\Crossfire Assets\Standard Assets\ParticleSystems\Scripts\Explosive.cs
\Assets\Crossfire Assets\Standard Assets\ParticleSystems\Scripts\ExtinguishableParticleSystem.cs
\Assets\Crossfire Assets\Standard Assets\ParticleSystems\Scripts\FireLight.cs
\Assets\Crossfire Assets\Standard Assets\ParticleSystems\Scripts\Hose.cs
\Assets\Crossfire Assets\Standard Assets\ParticleSystems\Scripts\ParticleSystemMultiplier.cs
\Assets\Crossfire Assets\Standard Assets\ParticleSystems\Scripts\SmokeParticles.cs
\Assets\Crossfire Assets\Standard Assets\ParticleSystems\Scripts\WaterHoseParticles.cs
\Assets\Crossfire Assets\Standard Assets\Utility\ActivateTrigger.cs
\Assets\Crossfire Assets\Standard Assets\Utility\AlphaButtonClickMask.cs
\Assets\Crossfire Assets\Standard Assets\Utility\AutoMobileShaderSwitch.cs
\Assets\Crossfire Assets\Standard Assets\Utility\AutoMoveAndRotate.cs
\Assets\Crossfire Assets\Standard Assets\Utility\CameraRefocus.cs
\Assets\Crossfire Assets\Standard Assets\Utility\CurveControlledBob.cs
\Assets\Crossfire Assets\Standard Assets\Utility\DragRigidbody.cs
\Assets\Crossfire Assets\Standard Assets\Utility\DynamicShadowSettings.cs
\Assets\Crossfire Assets\Standard Assets\Utility\EventSystemChecker.cs
\Assets\Crossfire Assets\Standard Assets\Utility\FollowTarget.cs
\Assets\Crossfire Assets\Standard Assets\Utility\ForcedReset.cs
\Assets\Crossfire Assets\Standard Assets\Utility\FOVKick.cs
\Assets\Crossfire Assets\Standard Assets\Utility\FPSCounter.cs
\Assets\Crossfire Assets\Standard Assets\Utility\LerpControlledBob.cs
\Assets\Crossfire Assets\Standard Assets\Utility\ObjectResetter.cs
\Assets\Crossfire Assets\Standard Assets\Utility\ParticleSystemDestroyer.cs
\Assets\Crossfire Assets\Standard Assets\Utility\PlatformSpecificContent.cs
\Assets\Crossfire Assets\Standard Assets\Utility\SimpleActivatorMenu.cs
\Assets\Crossfire Assets\Standard Assets\Utility\SimpleMouseRotator.cs
\Assets\Crossfire Assets\Standard Assets\Utility\SmoothFollow.cs
\Assets\Crossfire Assets\Standard Assets\Utility\TimedObjectActivator.cs
\Assets\Crossfire Assets\Standard Assets\Utility\TimedObjectDestructor.cs
\Assets\Crossfire Assets\Standard Assets\Utility\WaypointCircuit.cs
\Assets\Crossfire Assets\Standard Assets\Utility\WaypointProgressTracker.cs
\Assets\Crossfire Assets\_Creepy_Cat\3D Games Effects Pack Free\Example_02\InstanceExample.cs
\Assets\Crossfire Assets\_MK\MKGlowFree\MKGlowFree.cs
\Assets\Crossfire Assets\_MK\MKGlowFree\Editor\MKGlowFreeEditor.cs