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File Contents
\Assets\CF BL OMOH.prefab
\Assets\CF BL SAS.prefab
\Assets\CF BL SWAT.prefab
\Assets\CF GR OMOH.prefab
\Assets\CF GR SAS.prefab
\Assets\CF GR SWAT.prefab
\Assets\Crossfire Assets\CF BL OMOH.unity
\Assets\Crossfire Assets\CF BL SAS.unity
\Assets\Crossfire Assets\CF BL SWAT.unity
\Assets\Crossfire Assets\CF GR OMOH.unity
\Assets\Crossfire Assets\CF GR SAS.unity
\Assets\Crossfire Assets\CF GR SWAT.unity
\Assets\Crossfire Assets\adrian shpehard oppfor\Laser.cs
\Assets\Crossfire Assets\adrian shpehard oppfor\Spawner Setup.anim
\Assets\Crossfire Assets\Arctic\ak47 7 round burst.wav
\Assets\Crossfire Assets\Arctic\ak47 full auto.wav
\Assets\Crossfire Assets\Arctic\AK47 Reload.anim
\Assets\Crossfire Assets\Arctic\AK47.FBX
\Assets\Crossfire Assets\Arctic\C4.FBX
\Assets\Crossfire Assets\Arctic\c4_click.wav
\Assets\Crossfire Assets\Arctic\c4_plant.wav
\Assets\Crossfire Assets\Arctic\glock_sliderelease.wav
\Assets\Crossfire Assets\Arctic\Remove C4.anim
\Assets\Crossfire Assets\Arctic\Materials\barrel 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\barrel.bmp
\Assets\Crossfire Assets\Arctic\Materials\forearm 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\forearm.bmp
\Assets\Crossfire Assets\Arctic\Materials\handle 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\handle.bmp
\Assets\Crossfire Assets\Arctic\Materials\lower_body 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\lower_body.bmp
\Assets\Crossfire Assets\Arctic\Materials\magazine 2.bmp
\Assets\Crossfire Assets\Arctic\Materials\magazine.bmp
\Assets\Crossfire Assets\Arctic\Materials\Material #124.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #78.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #79.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #80.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #81.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #82.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #83.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #84.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #85.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #86.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #87.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #88.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #89.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #90.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #91.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #93.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #94.mat
\Assets\Crossfire Assets\Arctic\Materials\reticle 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\reticle.bmp
\Assets\Crossfire Assets\Arctic\Materials\upper_body 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\upper_body.bmp
\Assets\Crossfire Assets\Arctic\Materials\wood 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\wood.bmp
\Assets\Crossfire Assets\Arctic\Materials\w_c4.bmp
\Assets\Crossfire Assets\BL OMOH\BL OMOH 1.FBX
\Assets\Crossfire Assets\BL OMOH\BL OMOH.FBX
\Assets\Crossfire Assets\BL OMOH\BLOverride.overrideController
\Assets\Crossfire Assets\BL OMOH\BLSittingOverride.overrideController
\Assets\Crossfire Assets\BL OMOH\C4 Plant.anim
\Assets\Crossfire Assets\BL OMOH\Materials\e1cdaa0.bmp
\Assets\Crossfire Assets\BL OMOH\Materials\e1cdbc0.bmp
\Assets\Crossfire Assets\BL OMOH\Materials\e25f120.bmp
\Assets\Crossfire Assets\BL OMOH\Materials\eb1ffc0.bmp
\Assets\Crossfire Assets\BL OMOH\Materials\Material #35.mat
\Assets\Crossfire Assets\BL OMOH\Materials\Material #36.mat
\Assets\Crossfire Assets\BL OMOH\Materials\Material #37.mat
\Assets\Crossfire Assets\BL OMOH\Materials\Material #38.mat
\Assets\Crossfire Assets\BL SAS\BL SAS 1.FBX
\Assets\Crossfire Assets\BL SAS\BL SAS gasmask.FBX
\Assets\Crossfire Assets\BL SAS\Materials\deb1dc0.bmp
\Assets\Crossfire Assets\BL SAS\Materials\df07260.bmp
\Assets\Crossfire Assets\BL SAS\Materials\e35f260.bmp
\Assets\Crossfire Assets\BL SAS\Materials\ec0c7a0.bmp
\Assets\Crossfire Assets\BL SAS\Materials\Material #88.mat
\Assets\Crossfire Assets\BL SAS\Materials\Material #89.mat
\Assets\Crossfire Assets\BL SAS\Materials\Material #90.mat
\Assets\Crossfire Assets\BL SAS\Materials\Material #91.mat
\Assets\Crossfire Assets\BL SWAT\BL SWAT 1.FBX
\Assets\Crossfire Assets\BL SWAT\Materials\de0fc20.bmp
\Assets\Crossfire Assets\BL SWAT\Materials\de200a0.bmp
\Assets\Crossfire Assets\BL SWAT\Materials\de30540.bmp
\Assets\Crossfire Assets\BL SWAT\Materials\de387a0.bmp
\Assets\Crossfire Assets\BL SWAT\Materials\Material #64.mat
\Assets\Crossfire Assets\BL SWAT\Materials\Material #65.mat
\Assets\Crossfire Assets\BL SWAT\Materials\Material #66.mat
\Assets\Crossfire Assets\BL SWAT\Materials\Material #67.mat
\Assets\Crossfire Assets\bms hecu\9mm shell.FBX
\Assets\Crossfire Assets\bms hecu\hecu_prone.FBX
\Assets\Crossfire Assets\bms hecu\hecu_prone_fwd.FBX
\Assets\Crossfire Assets\bms hecu\mp5 muzzleflash.FBX
\Assets\Crossfire Assets\bms hecu\Materials\base_m_d.bmp
\Assets\Crossfire Assets\bms hecu\Materials\base_m_n.bmp
\Assets\Crossfire Assets\bms hecu\Materials\body.bmp
\Assets\Crossfire Assets\bms hecu\Materials\body_normal.bmp
\Assets\Crossfire Assets\bms hecu\Materials\eye-iris-brown.bmp
\Assets\Crossfire Assets\bms hecu\Materials\gasmask.bmp
\Assets\Crossfire Assets\bms hecu\Materials\gasmask_lens.bmp
\Assets\Crossfire Assets\bms hecu\Materials\gasmask_normals.bmp
\Assets\Crossfire Assets\bms hecu\Materials\gloves.bmp
\Assets\Crossfire Assets\bms hecu\Materials\marine_shades_glass.bmp
\Assets\Crossfire Assets\bms hecu\Materials\Material #103.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #114.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #125.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #126.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #127.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #128.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #46.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #55.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #57.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #58.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #59.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #70.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #81.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #92.mat
\Assets\Crossfire Assets\bms hecu\Materials\mediumtintedglass.mat
\Assets\Crossfire Assets\bms hecu\Materials\muzz_m4_o.dds
\Assets\Crossfire Assets\bms hecu\Materials\No Name.mat
\Assets\Crossfire Assets\bms hecu\Materials\shell_9mm.bmp
\Assets\Crossfire Assets\bms hecu\Materials\smoke.mat
\Assets\Crossfire Assets\bms hecu\Materials\smoke128_3w.dds
\Assets\Crossfire Assets\CF SAS\cf m4a1 s auto.wav
\Assets\Crossfire Assets\CF SAS\CF M4A1.FBX
\Assets\Crossfire Assets\CF SAS\CF SAS 1.FBX
\Assets\Crossfire Assets\CF SAS\CFSASOverride.overrideController
\Assets\Crossfire Assets\CF SAS\CFSASSittingOverride.overrideController
\Assets\Crossfire Assets\CF SAS\Gasmask Off.anim
\Assets\Crossfire Assets\CF SAS\Gasmask.FBX
\Assets\Crossfire Assets\CF SAS\Materials\df07140.bmp
\Assets\Crossfire Assets\CF SAS\Materials\e35f5a0.bmp
\Assets\Crossfire Assets\CF SAS\Materials\e9d0b00.bmp
\Assets\Crossfire Assets\CF SAS\Materials\ec0c960.bmp
\Assets\Crossfire Assets\CF SAS\Materials\Material #190.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #191.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #192.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #193.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #46.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #47.mat
\Assets\Crossfire Assets\CF SAS\Materials\PV-M4A1.bmp
\Assets\Crossfire Assets\CF SAS\Materials\PV-M4A1_SILENCER.bmp
\Assets\Crossfire Assets\CF SWAT\CF Deploy.wav
\Assets\Crossfire Assets\CF SWAT\CF Nadethrow.anim
\Assets\Crossfire Assets\CF SWAT\CF SWAT 1.FBX
\Assets\Crossfire Assets\CF SWAT\CFSWATOverride.overrideController
\Assets\Crossfire Assets\CF SWAT\CFSWATSittingOverride.overrideController
\Assets\Crossfire Assets\CF SWAT\cf_bombpl.wav
\Assets\Crossfire Assets\CF SWAT\cf_fireinhole.wav
\Assets\Crossfire Assets\CF SWAT\CF_handnade.FBX
\Assets\Crossfire Assets\CF SWAT\cf_letsgo.wav
\Assets\Crossfire Assets\CF SWAT\cf_sticktog.wav
\Assets\Crossfire Assets\CF SWAT\CF_thrownnade.FBX
\Assets\Crossfire Assets\CF SWAT\Materials\eb9a781.bmp
\Assets\Crossfire Assets\CF SWAT\Materials\ebc2ae0.bmp
\Assets\Crossfire Assets\CF SWAT\Materials\ec02a80.bmp
\Assets\Crossfire Assets\CF SWAT\Materials\ec17ee0.bmp
\Assets\Crossfire Assets\CF SWAT\Materials\Material #35.mat
\Assets\Crossfire Assets\CF SWAT\Materials\Material #36.mat
\Assets\Crossfire Assets\CF SWAT\Materials\Material #37.mat
\Assets\Crossfire Assets\CF SWAT\Materials\Material #38.mat
\Assets\Crossfire Assets\CF SWAT\Materials\Material #39.mat
\Assets\Crossfire Assets\CF SWAT\Materials\PV-HEGRENADE.bmp
\Assets\Crossfire Assets\css st6\gift_pickup.wav
\Assets\Crossfire Assets\css st6\step1.wav
\Assets\Crossfire Assets\css st6\step2.wav
\Assets\Crossfire Assets\css st6\step3.wav
\Assets\Crossfire Assets\css st6\step4.wav
\Assets\Crossfire Assets\Cubed's Unity Shaders\Editor\FlatLitToonInspector.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\Shaders\Flat Lit Toon.shader
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\AutoBlink.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\AutoBlinkforSD.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\CameraController.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\FaceUpdate.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\IdleChanger.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\IKCtrlRightHand.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\RandomWind.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\SpringBone.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\SpringCollider.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\SpringManager.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\ThirdPersonCamera.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\UnityChanControlScriptWithRgidBody.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\SplashScreen\Scripts\SplashScreen.cs
\Assets\Crossfire Assets\DistanceTool\DistanceTool.cs
\Assets\Crossfire Assets\DistanceTool\Editor\DistanceToolEditor.cs
\Assets\Crossfire Assets\DistanceTool\Editor\DistanceToolMenu.cs
\Assets\Crossfire Assets\DynamicBone\Demo\GameController.cs
\Assets\Crossfire Assets\DynamicBone\Scripts\DynamicBone.cs
\Assets\Crossfire Assets\DynamicBone\Scripts\DynamicBoneCollider.cs
\Assets\Crossfire Assets\EffectExamples\Misc Effects\Materials\Spark2Particle.mat
\Assets\Crossfire Assets\EffectExamples\Misc Effects\Textures\SparkParticle.tif
\Assets\Crossfire Assets\EffectExamples\Shared\Prefabs\ParticlesLight.prefab
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\DecalDestroyer.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\GunAim.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\GunShoot.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\ParticleExamples.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\ParticleMenu.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Shaders\SurfaceShader_VC.shader
\Assets\Crossfire Assets\FireExplosionEffects\Materials\EmbersParticle.mat
\Assets\Crossfire Assets\FireExplosionEffects\Materials\FlameRoundYellowParticle.mat
\Assets\Crossfire Assets\FireExplosionEffects\Materials\SmokeDarkParticle.mat
\Assets\Crossfire Assets\FireExplosionEffects\Textures\FlameRoundParticleSheet.tif
\Assets\Crossfire Assets\FireExplosionEffects\Textures\SmokePuff02ParticleSheet.tif
\Assets\Crossfire Assets\FireExplosionVFX\Scripts\FxSplash.cs
\Assets\Crossfire Assets\FireExplosionVFX\Scripts\LaunchEffect.cs
\Assets\Crossfire Assets\Machine Pistol\Models\MachinePistol.FBX
\Assets\Crossfire Assets\MagicMirror\Demo\DemoScript.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\Displace.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\GerstnerDisplace.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\MeshContainer.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\PlanarReflection.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\SpecularLighting.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\Water.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\WaterBase.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\WaterTile.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs
\Assets\Crossfire Assets\MagicMirror\Prefab\MirrorCameraScript.cs
\Assets\Crossfire Assets\MagicMirror\Prefab\MirrorReflectionScript.cs
\Assets\Crossfire Assets\MagicMirror\Prefab\MirrorScript.cs
\Assets\Crossfire Assets\MantisLODEditor\Common\MantisLODEditorOnline.cs
\Assets\Crossfire Assets\MantisLODEditor\Common\Mantis_Mesh.cs
\Assets\Crossfire Assets\MantisLODEditor\Editor\InnerMantisLODEditorOnline.cs
\Assets\Crossfire Assets\Models\Nanachi\DynamicBone\Scripts\DynamicBoneColliderBase.cs
\Assets\Crossfire Assets\Models\Nanachi\DynamicBone\Scripts\DynamicBonePlaneCollider.cs
\Assets\Crossfire Assets\MyAssets\Avatar5\Sounds\002-Now.wav
\Assets\Crossfire Assets\MyAssets\Avatar5\Sounds\s006-click.wav
\Assets\Crossfire Assets\MyAssets\Avatar5\Sounds\s012-detonator.wav
\Assets\Crossfire Assets\OMOH\AK Crouch Shoot.anim
\Assets\Crossfire Assets\OMOH\AK Stand Shoot.anim
\Assets\Crossfire Assets\OMOH\cf ak47 draw.wav
\Assets\Crossfire Assets\OMOH\CF AK47 fire guns.anim
\Assets\Crossfire Assets\OMOH\CF AK47.FBX
\Assets\Crossfire Assets\OMOH\CF Deagle V2.FBX
\Assets\Crossfire Assets\OMOH\CF Knife.FBX
\Assets\Crossfire Assets\OMOH\CFAvatarController.controller
\Assets\Crossfire Assets\OMOH\CFOverride.overrideController
\Assets\Crossfire Assets\OMOH\CFSittingOverride.overrideController
\Assets\Crossfire Assets\OMOH\Crossfire_idle.anim
\Assets\Crossfire Assets\OMOH\deagle-1.wav
\Assets\Crossfire Assets\OMOH\G_MZC_AK47_CLIPIN.wav
\Assets\Crossfire Assets\OMOH\G_MZC_AK47_CLIPOUT.wav
\Assets\Crossfire Assets\OMOH\OMON T Pose.FBX
\Assets\Crossfire Assets\OMOH\OMON V2.FBX
\Assets\Crossfire Assets\OMOH\Materials\2d68e0.bmp
\Assets\Crossfire Assets\OMOH\Materials\deb1ee0.bmp
\Assets\Crossfire Assets\OMOH\Materials\e1cdaa0.bmp
\Assets\Crossfire Assets\OMOH\Materials\e25f000.bmp
\Assets\Crossfire Assets\OMOH\Materials\KnifeCF.bmp
\Assets\Crossfire Assets\OMOH\Materials\Material #35.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #36.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #37.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #38.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #39.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #40.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #49.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #50.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #51.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #52.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #73.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #74.mat
\Assets\Crossfire Assets\OMOH\Materials\PV-AK47.bmp
\Assets\Crossfire Assets\OMOH\Materials\PV-DEAGLE-CAMO 1.bmp
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\FPSDisplay.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Manager.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Pixelation\PixelationEffect.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Pixelation\PixelationEffectMask.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\AntialiasingEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\BloomAndFlaresEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\BloomEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\CameraMotionBlurEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\ColorCorrectionCurvesEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\ColorCorrectionLookupEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\CreaseShadingEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\DepthOfFieldDeprecatedEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\DepthOfFieldEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\EdgeDetectionEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\NoiseAndGrainEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\SunShaftsEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\TonemappingEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\VignetteAndChromaticAberrationEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Antialiasing.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Bloom.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\BloomAndFlares.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\BloomOptimized.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Blur.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\BlurOptimized.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\CameraMotionBlur.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionCurves.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionLookup.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionRamp.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ContrastEnhance.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ContrastStretch.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\CreaseShading.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\DepthOfField.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\DepthOfFieldDeprecated.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\EdgeDetection.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Fisheye.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\GlobalFog.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Grayscale.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ImageEffectBase.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ImageEffects.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\MotionBlur.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndGrain.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndScratches.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsHelper.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Quads.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ScreenOverlay.cs
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