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this is a great model all around but like BuildLancer stated I have the issue with the camera being in the beak as well, however I found out that is because the head does not move with the camera it is stationary, there also seems to be an issue in regards to the "hands"/flippers, mostly in regards to when it comes to grabbing things, however I am using desktop at the moment so that might be why.
as for the camera in beak I'm attempting to figure out why the head is stationary
fixed the sinking into ground but cant get vrcam to see properly it sinks into the model so i only see inside his beak no matter where i place it.0 Reply
You need to select a shader in material, I recommend downloading cubed paradox shader and using flat lit toon, here are my settings https://puu.sh/z3Y45/9f87d1ca08.png0 Reply