Giant Worm
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This is an ao kuang model from smite for his sand viper skin if you guys didn't know
1wheres the SDK
0is this from Devil May Cry 3? Something shouts at me that it is
0To those wondering of the glitch, it is still a test, it's meant to move smoothly, WITHOUT any elastic or stiffness in the dynamic bones, as said so in the settings text in the package, as well as no gravity or force added into the tail/bodyI had reviewed my time as the giant worm through a couple streams, because at a certain distance of their view, the tail's dynamic bones will turn off and straightenReminder, the avatar's tail/body is meant to be dragging just like a naga/medusa's snake tails when moving
0These models are awesome, but I hate how they look so awkward and glitchy when they move. like when I run or walk the entire body but the head spazzes in the air
0Noice! Like your deviant page.https://www.deviantart.com/jorn-k-nightmane/gallery/?catpath=/
0imma firing my laser at that thing...
0