'THIS SHADER HAS BEEN UPDATED: https://vrcmods.com/item/4202-ReroStandard-A-Standard-shader-hack-for-VRChat-UPDATE-
Standard is honestly one of the most complex, impressive shaders Unity has to offer.
It is the gold-standard for lighting accurately and efficiently.
The main downside to using standard is that VRChat world lighting is often not optimal for Standard shader to shine.
Specular highlights don't work in baked light and reflections don't work without a probe.
I've taken it upon myself to fix that.
This is a literal hack for Standard shader that adds VRChat world specific features like simulated light and reflection fall-back.
I've added a few quality of life features as well but for the most part it is literally standard shader. All standard shader assets were acquired through Unity at https://unity3d.com/get-unity/download/archive
Feature list:
All Standard features are fully functional
Toon light settings
Specular and Metalic workflow support
Adjustable lighting
Simulated light direction for lighting in baked light worlds with no real-time lights
Reflection options.
If "Use Reflection Probe" is checked but there is no probe in the world the shader will reflect the Fallback Cubemap that you set
If "Use Reflection Probe" is disabled the shader will always reflect your Fallback Cubemap
Color multiplied detail texture for selective coloring
I mean it's more or less just standard :v)
After some interesting interactions with how reflections are handled I've pushed a change that dims the reflections based on avg world light intensity.
Added the ability to tint the shadows. I've found a lot of baked light worlds to have very boring white or grey ambient lighting so this would allow you to still stylize your shadows there.
Pushed an update that may fix the oddity. Not sure though. The way the ramp is being handled has changed from previous iterations to more accurately represent Standard's lighting model so saturation may be from that. I'll have to do more testing with more environments to know for sure.
How many of us hoped the model was the thing being uploaded before reading the title.. Lord do I love that Half-Mask That's a really interesting Shader and would most certainly come in handy with the current lighting of VRC, nice work
Comments
Updated to include a metalic/gloss (Standard Default) variant. Can be found as "Rero Standard" with no workflow type in the name.
0Updated to allow modification of metalic/roughness values even when the textures are present.
0Updated to use BRDF1 disney diffuse instead of minimalist CookTorrance BRDF2
0After some interesting interactions with how reflections are handled I've pushed a change that dims the reflections based on avg world light intensity.
0I am at peace now
0Nice job looking forward to trying this out!
0Added the ability to tint the shadows. I've found a lot of baked light worlds to have very boring white or grey ambient lighting so this would allow you to still stylize your shadows there.
0Glad to hear it ^^Thanks for checking out the shader it took a surprising amount of time to get working right
0Yeah that fixed it for me, nice ^^
0Pushed an update that may fix the oddity. Not sure though. The way the ramp is being handled has changed from previous iterations to more accurately represent Standard's lighting model so saturation may be from that. I'll have to do more testing with more environments to know for sure.
0I'll look into it.
0Thanks for update, but it somehow made everything look a bit saturated and worse?Before https://i.imgur.com/mSvgCv2.png After https://i.imgur.com/4yY1ZFV.png
0No settings were changed
Fixed a bug where the lighting ramp was not showing up in mirrors.Side note: I ******* hate mirrors.
0Crazy cool model there, did you make it or is it available for download somewhere?
0You are a saint my dude.
0Haha I do get a lot of requests for the half-mask ^^'
0How many of us hoped the model was the thing being uploaded before reading the title.. Lord do I love that Half-Mask
0That's a really interesting Shader and would most certainly come in handy with the current lighting of VRC, nice work
This man is doing god's work.
0