445 downloads 12.4K viewsModels and Props Unity Package 73.9K Tris 110 Bones
Description
Models comes in the dress (no guns) version and bikini base version
and of course, lip sync and a simple gestureoverride.
the overal model and textures shouldn't be to hard to edit to your own liking.
have fun.
let me know if something broke or you need help with anything
dis: [Kylian]#7269
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Auto-fixed version available7 fixes applied15.7 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatarThe package contained no .unity scene and no .prefab. Created 'Assets/Mitsu_Swimwear-VRCMods.unity': a scene with the avatar model 'Assets/Project B.O.A.T.S/Mutsu/Mitsu_Swimwear.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 0.356 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar DescriptorAttached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/Mitsu_Swimwear-VRCMods.unity' and set the viewpoint to 0.356 m in world (eye level), derived from the rig's eye bones.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Created a Unity scene for the avatarThe package contained no .unity scene and no .prefab. Created 'Assets/Mutsu-VRCMods.unity': a scene with the avatar model 'Assets/Project B.O.A.T.S/Mutsu/Mutsu.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 0.524 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar DescriptorAttached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/Mutsu-VRCMods.unity' and set the viewpoint to 0.524 m in world (eye level), derived from the rig's eye bones.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Created 2 separate avatar scenesOpen each generated scene, use VRChat SDK > Show Control Panel > Builder, resolve any model-specific warnings, and upload each avatar separately. See Assets/VRCMods-Upload-Instructions.txt inside the package.
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