The thermal works entirely for 1 total second and then the white that players should have disappears, leaving only the grey filter. I use this on sdk 3 with animations that toggles the nvg object and thermal object. any ideas?
Anyone know how to get this set up on sdk3.0? My attempts have made it so NV turns on for 1 second, then it switches to thermal for 1 second, then it turns off and just repeats the cycle.
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Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.72 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Comments
I can't find in the incriptions where is custim stranding anims and the one under it
1The thermal works entirely for 1 total second and then the white that players should have disappears, leaving only the grey filter. I use this on sdk 3 with animations that toggles the nvg object and thermal object. any ideas?
1is this possible to do on quest
0wish this was heat vision-
0Anyone know how to get this set up on sdk3.0? My attempts have made it so NV turns on for 1 second, then it switches to thermal for 1 second, then it turns off and just repeats the cycle.
0is there a way to made scopes whit it? like a Thermal Scope from Battlefield? i have open it in unity but didnt find a way
0I have a problem when i run it keeps flashings grey is there anything i could do
0corn
0corn
0for some reason when i activate the thermal or nightvision everything appears upside down, it looks fine in unity but in game it is all upside down
0thermals is nice but the NV looks like ****, theres a better shader you can use for that.
0absolute ***
0Best to see it in the dark, perfect.
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