/Assets/Thermal NVG Assets/Thermal NVG Override.overrideController
/Assets/Thermal NVG Assets/Cycle Thermal-NVG.anim
/Assets/Thermal NVG Assets/Thermal NVG Avatar Example.unity
/Assets/Thermal NVG Assets/NVG Thermal components.prefab
/Assets/Thermal NVG Assets/Folders/Light Prefabs/ParticlesLight NVG.prefab
+ 25 more files...
Comments
I can't find in the incriptions where is custim stranding anims and the one under it
1The thermal works entirely for 1 total second and then the white that players should have disappears, leaving only the grey filter. I use this on sdk 3 with animations that toggles the nvg object and thermal object. any ideas?
1is this possible to do on quest
0wish this was heat vision-
0Anyone know how to get this set up on sdk3.0? My attempts have made it so NV turns on for 1 second, then it switches to thermal for 1 second, then it turns off and just repeats the cycle.
0is there a way to made scopes whit it? like a Thermal Scope from Battlefield? i have open it in unity but didnt find a way
0I have a problem when i run it keeps flashings grey is there anything i could do
0corn
0corn
0for some reason when i activate the thermal or nightvision everything appears upside down, it looks fine in unity but in game it is all upside down
0thermals is nice but the NV looks like ****, theres a better shader you can use for that.
0absolute ***
0Best to see it in the dark, perfect.
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